FlamesOfVengeance

Well-Known Member
Jul 16, 2019
1,557
1,832
Damn, you’re really tempting me to give SS another go..

I love when games have relationship progression as well, any recommendations on that front? Obviously preferably of a similar quality to What a Legend lmao
Yea aside from 'Another Chance' which you already seem to know and like I would also recommend 'Love & Sex: Second Base'. The art is not quite on the same level as the other games we mentioned already but I really like it. You can also date girls there and progress through their respective quests which is a ton of fun for a dating enthusiasts like myself.
 

Porn_Jesus

Forum Fanatic
Jun 21, 2017
5,703
5,696
Damn, you’re really tempting me to give SS another go..

I love when games have relationship progression as well, any recommendations on that front? Obviously preferably of a similar quality to What a Legend lmao
Imo WaL still has the edge over SS when it comes to hand drawn artworks. Both games don't take themselves too serious while WaL is more on the "nothing makes that much sense at all" style with a limitless gold supply but no one wants it. :D

The dating system in both games is there, just not very defined yet. The good old "quest after quest to unlock stuff" mechanic, nothing more. There's quite the road left for both games to have a dedicated romance and dating mechanic ready.
 

FlamesOfVengeance

Well-Known Member
Jul 16, 2019
1,557
1,832
Imo WaL still has the edge over SS when it comes to hand drawn artworks. Both games don't take themselves too serious while WaL is more on the "nothing makes that much sense at all" style with a limitless gold supply but no one wants it. :D

The dating system in both games is there, just not very defined yet. The good old "quest after quest to unlock stuff" mechanic, nothing more. There's quite the road left for both games to have a dedicated romance and dating mechanic ready.
Yea WaL might still have the edge in terms of art but I feel like SS has better and smoother animations which look beautiful.
 

HentaiGamerN00b

Active Member
Sep 6, 2020
964
829
... WaL is more on the "nothing makes that much sense at all" style with a limitless gold supply but no one wants it. :D
Well it does if you consider how the economy and inflation works, if Princess Serena give to MC the bag with Infinite Gold, we must be remember that The Old King is in essence an scholar while Serena don't give a fuck about tomes of knowledge inherited since ancient times into her family. Maybe this magical bag was a belonging of one of her ancestors (if not by the Old King himself), but after this ancestor passed away the rest of the family used in the most indiscriminately way possible to imagine to finance everything imagine, so in all that world Gold is known to be The Iure Currency but now it is so much of it that nobody cares of it because it lost all its value, so in that world the economy in a literal sense collapse, obligating the people to accept another kind of currency that isn't Gold, but most preferable Doing and Giving Favors similar to a Gift Economy (which only works in very small economies because the little confidence between strangers).
 

Viressa

Well-Known Member
May 24, 2018
1,522
3,208
Also what's bad about dating mechanics? I'm not even sure what you mean exactly but I personally love when we can get more in depth with the female characters and make them fall in love with us, the player. Love when games do that.
Depends on what you mean by "dating mechanics." What I hate are those japanese-style dating mechanics where each "date" is just a multiple-choice test you take over and over again (or at least you had to back in the day, now there are wikis you can read to get the answers), and when you get a perfect score you get rewarded with the lewds. It's boring, it's tedious, and worst of all, it's misogynist: It reduces relationships to a lock one has to successfully pick to get access to boobies.

(How do you turn relationships and dating into game mechanics, then? In my opinion, you don't: The simple finite state machine of a video game is never going to be able to encapsulate the complexities of interacting with an actual, human person. Not unless you get to the level of a full-on conscious simulation of a person for you to talk to, and once we get to *that* end of the complexity spectrum there's a whole host of ethical issues with packaging such a conscious being and selling them as a product for you to play with. No, the best solution IMO is not to systematize at all, but to do what WAL already does and just present it as an interactive novel.)
 

sogetthis

Member
Dec 8, 2018
336
794
Depends on what you mean by "dating mechanics." What I hate are those japanese-style dating mechanics where each "date" is just a multiple-choice test you take over and over again (or at least you had to back in the day, now there are wikis you can read to get the answers), and when you get a perfect score you get rewarded with the lewds. It's boring, it's tedious, and worst of all, it's misogynist: It reduces relationships to a lock one has to successfully pick to get access to boobies.

(How do you turn relationships and dating into game mechanics, then? In my opinion, you don't: The simple finite state machine of a video game is never going to be able to encapsulate the complexities of interacting with an actual, human person. Not unless you get to the level of a full-on conscious simulation of a person for you to talk to, and once we get to *that* end of the complexity spectrum there's a whole host of ethical issues with packaging such a conscious being and selling them as a product for you to play with. No, the best solution IMO is not to systematize at all, but to do what WAL already does and just present it as an interactive novel.)
I like a bit of minimally branched dialogue just to loosen things up.
 

chovekovek

Member
Jul 14, 2018
110
108
note how if you compare this to the one from 2022-06-18

then you see that under Total Content it used to be 822/825 and it became 829/829 so in other words 4 new tasks snuck in

and 33 new things snuck in under Total polish

which is all OK because people often come up with new stuff to add before release but if you were thinking that progress is slow then actually things are happening they are just hard to spot in this visualization
 

Donkeybong

Member
Jan 26, 2019
326
256
note how if you compare this to the one from 2022-06-18

then you see that under Total Content it used to be 822/825 and it became 829/829 so in other words 4 new tasks snuck in

and 33 new things snuck in under Total polish

which is all OK because people often come up with new stuff to add before release but if you were thinking that progress is slow then actually things are happening they are just hard to spot in this visualization
Another thing to track for the bugs is how many are completed each day as well as how many new ones are found and documented. I have been noticing that as they neared the end of the content development the number of bugs found was higher then the number fixed each day but as we get closer to release that has switched to more being fixed each day then new ones are found and documented.

A good sign for getting closer to release.
 

destroyerofassholes

Well-Known Member
Oct 23, 2019
1,689
5,624
I always want to complain about this game then I forget that this game is actually free. Being on F95 makes me assume everything is pirated.
 

jtc

Member
Jul 1, 2017
130
198
It's gonna be good, no doubts about that, but 9 months good? Probably not. I think they need to switch the update formula to smaller updates more often, instead of one update almost yearly.
Eh, I find small updates frustrating. I rather wait and get more content in a single patch. Each update on this particular game has been a good one, hopefully it stays that way.
 

ramadhantakka

Newbie
Sep 6, 2018
25
6
i hope next chapter after rose will be more sexual interaction with princess, since she dissapear at the end of lastest chapter, please author , please....
 

FlamesOfVengeance

Well-Known Member
Jul 16, 2019
1,557
1,832
Depends on what you mean by "dating mechanics." What I hate are those japanese-style dating mechanics where each "date" is just a multiple-choice test you take over and over again (or at least you had to back in the day, now there are wikis you can read to get the answers), and when you get a perfect score you get rewarded with the lewds. It's boring, it's tedious, and worst of all, it's misogynist: It reduces relationships to a lock one has to successfully pick to get access to boobies.

(How do you turn relationships and dating into game mechanics, then? In my opinion, you don't: The simple finite state machine of a video game is never going to be able to encapsulate the complexities of interacting with an actual, human person. Not unless you get to the level of a full-on conscious simulation of a person for you to talk to, and once we get to *that* end of the complexity spectrum there's a whole host of ethical issues with packaging such a conscious being and selling them as a product for you to play with. No, the best solution IMO is not to systematize at all, but to do what WAL already does and just present it as an interactive novel.)
It's really not that deep. At the end of the day erotic games are just there to fulfill basic fantasies and the moment you start to humanize fictional characters, you lost the plot. Let's just enjoy games for what they are, shall we?
 
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