This update better contain a week worth of playtime in content.
iirc the game offers no mechanics. it's fancier than the common VNs but still no gameplay
Mechanics? I think you mean pointless grinding to pad out gameplay. No thanks! I'll take pure content instead. This is one area of design philosophy the Nuts got *exactly* right.
That would be a bit of underselling the game. There's some point-and-click aspect, acquiring items, navigating the map, figuring out which NPC to approach to make the plot progress, checking on them at various times of the day, finding that sheep for the picture book.
I am seeing more and more people like me who remember the feeling of playing the game, but starting to forget the game itself.
When starting from scratch, the game feels like it's going to be a sandbox, roam-around-the-map-looking-for-the-next-minor-event style game, however it does feel like it's become more compartmentalised, particularly with how the latest updates are rolled out: Click on that section of the map, talk to that characters, and then an entire episode will roll out before you.
So in that sense, the original mechanics have been dumbed down, resulting in a mostly VN interface, with a fuck load of (well conceived) reading.
My expectation is that Episode 7 will follow that new approach: A new section on the map will be open, we'll click on it, and be whisked away into the realm of some lustful orc.
It'll probably run for about 4 or so hours of reading time, and then it will all be over, and the patrons will
run screaming continue to pay out for the next few hours of reading, and people here will bemoan the money they never spent, and the time they shouldn't have wasted; they will decry the poor value, and will stick around complaining until the next episode comes out.