Jul 9, 2021
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Can anyone tell why Kemono archive got Stuck in Weekly report 264 only:cry:
it's been almost 6/7 months they're not updating any new posts from Magicnuts
 

#Doggo

Newbie
Nov 9, 2024
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Can anyone tell why Kemono archive got Stuck in Weekly report 264 only:cry:
it's been almost 6/7 months they're not updating any new posts from Magicnuts
Possible reason the guy who contributed importing didn't renewed patreon subscription
 

moskyx

Forum Fanatic
Jun 17, 2019
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Or join the Discord server and find devs' messages like this one in the free channels:
My goal is to finish posing the content this year, spend jan animating sex scenes, and then two months of debugging, polishing, adding more audio, optional convos, etc. The 0.8's in a much better shape than 0.7 was so the polish shouldn't take that long
 

Jantio1999

Active Member
Apr 1, 2025
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how did this game went form a master piece that update every 3 month to a trash 1 20min game play update each year :D
The last update was great, and was longer than 120min, of course if you don't read the stuff, you are finished quicker probably half an hour or so...

I can't say about previous updates, I don't think there were really 3 month updates in the past. Unfortunately you cannot see the update history,or at least I don't know where you can see that...
 

moskyx

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Jun 17, 2019
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The last update was great, and was longer than 120min, of course if you don't read the stuff, you are finished quicker probably half an hour or so...

I can't say about previous updates, I don't think there were really 3 month updates in the past. Unfortunately you cannot see the update history,or at least I don't know where you can see that...
The first two updates came out rather quickly, as they were significantly shorter and used some artworks that were already made before the first release. After 0.3, though, updates just got bigger and bigger, and this meant longer dev times.

A brief recap of updates:
0.1 - 2020-May-1 - intro and rabbit quest
0.2 - 2020-Jun-28 (2 months) - entering the city (sheep disguise quest + prison)
0.3 - 2020-Sep-21 (2.6 months) - Holly's first quest (Waldo and Celestina) + Serena's reward for completing main quest 1
0.4 - 2021-Feb-13 (4.8 months) - first 'character focused' update (Myrtle)
0.5 - 2021-Sep-25 (7.3 months) - main story (Lana and Simmone)
0.6 - 2022-Jul-30 (10 months) - Rose's story
0.7 - 2024-Dec-10 (28 months mainly due to the newborn) - Gomira's story
 

Doppler12

New Member
Nov 17, 2023
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The first two updates came out rather quickly, as they were significantly shorter and used some artworks that were already made before the first release. After 0.3, though, updates just got bigger and bigger, and this meant longer dev times.

A brief recap of updates:
0.1 - 2020-May-1 - intro and rabbit quest
0.2 - 2020-Jun-28 (2 months) - entering the city (sheep disguise quest + prison)
0.3 - 2020-Sep-21 (2.6 months) - Holly's first quest (Waldo and Celestina) + Serena's reward for completing main quest 1
0.4 - 2021-Feb-13 (4.8 months) - first 'character focused' update (Myrtle)
0.5 - 2021-Sep-25 (7.3 months) - main story (Lana and Simmone)
0.6 - 2022-Jul-30 (10 months) - Rose's story
0.7 - 2024-Dec-10 (28 months mainly due to the newborn) - Gomira's story
And now Holly's Story, which unlike some of the others had the first quest already in place, but is still estimated to take 16 months.

Though bear in mind these devs are genuinely awful at predicting completion times, so I wouldn't be surprised if it were longer.

I think the insinuation that it's literally not possible for them to use all the money they're getting to hire someone to help out with any aspect of their game is what dries up a lot of the good will. Even if you buy the idea that no other artist could ever replicate or help without some kind of clash (RIP any game dev teams that ever had more than 1 artist I guess), there's enough other aspects that could use the help.

Yes, the game is free, everyone donating on the Patreon is doing so of their own choice, but that doesn't mean their approach isn't questionable.
 
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moskyx

Forum Fanatic
Jun 17, 2019
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And now Holly's Story, which unlike some of the others had the first quest already in place, but is still estimated to take 16 months.

Though bear in mind these devs are genuinely awful at predicting completion times, so I wouldn't be surprised if it were longer.

I think the insinuation that it's literally not possible for them to use all the money they're getting to hire someone to help out with any aspect of their game is what dries up a lot of the good will. Even if you buy the idea that no other artist could ever replicate or help without some kind of clash (RIP any game dev teams that ever had more than 1 artist I guess), there's enough other aspects that could use the help.

Yes, the game is free, everyone donating on the Patreon is doing so of their own choice, but that doesn't mean their approach isn't questionable.
The ending of the already existing quest is being entirely redone. And their work hours have been reduced after they had their second child. Could they hire more people? Financially, of course they could, but they've been crystal clear since the get go about not wanting to do so and why, so that point is moot. There's no 'insinuation' about them not being able to hire someone: they have *explicitly* stated many times that they just don't wanna face the issues that hiring people may bring to the table, and that they enjoy doing things this way so they don't wanna change their workflow just to maybe speed up the process a little.

In the end, it's a eternal clash between devs wanting to create the game the way they want and players complaining about devs not creating the game the way they'd wish. And these players are always going to be on the losing side, so why bother.
 

Jantio1999

Active Member
Apr 1, 2025
647
434
133
The first two updates came out rather quickly, as they were significantly shorter and used some artworks that were already made before the first release. After 0.3, though, updates just got bigger and bigger, and this meant longer dev times.

A brief recap of updates:
0.1 - 2020-May-1 - intro and rabbit quest
0.2 - 2020-Jun-28 (2 months) - entering the city (sheep disguise quest + prison)
0.3 - 2020-Sep-21 (2.6 months) - Holly's first quest (Waldo and Celestina) + Serena's reward for completing main quest 1
0.4 - 2021-Feb-13 (4.8 months) - first 'character focused' update (Myrtle)
0.5 - 2021-Sep-25 (7.3 months) - main story (Lana and Simmone)
0.6 - 2022-Jul-30 (10 months) - Rose's story
0.7 - 2024-Dec-10 (28 months mainly due to the newborn) - Gomira's story

Thanks for the overview, I wish that was possible for every game here...

But like you said, the first time.... Probably they had a few ideas, created those stories parallel, and when one story was finished they published. Probably they already had a few stories mostly finished. They needed to have it to become popular.

Now they are so far, that all story material was already used. And so if a new item comes, they need to fully create the story etc...

Of course 22-24 was really because of problems in life, like most of us have...

And don't forget in the beginning you are always more engage to spend more time into it.

What we miss is the first time they started to think about creating a game like that. Creating those stories.
 

Finuee

Gorehound Gal
Game Developer
Sep 14, 2022
1,251
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The ending of the already existing quest is being entirely redone. And their work hours have been reduced after they had their second child. Could they hire more people? Financially, of course they could, but they've been crystal clear since the get go about not wanting to do so and why, so that point is moot. There's no 'insinuation' about them not being able to hire someone: they have *explicitly* stated many times that they just don't wanna face the issues that hiring people may bring to the table, and that they enjoy doing things this way so they don't wanna change their workflow just to maybe speed up the process a little.

In the end, it's a eternal clash between devs wanting to create the game the way they want and players complaining about devs not creating the game the way they'd wish. And these players are always going to be on the losing side, so why bother.
Also, legally hiring other people when you're not a company is a bureaucratic hell in Spain, where they live. The amount of paperwork they'd have to do is staggering, and would be a huge time drain to set up.
 

moskyx

Forum Fanatic
Jun 17, 2019
4,616
16,143
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Thanks for the overview, I wish that was possible for every game here...

But like you said, the first time.... Probably they had a few ideas, created those stories parallel, and when one story was finished they published. Probably they already had a few stories mostly finished. They needed to have it to become popular.

Now they are so far, that all story material was already used. And so if a new item comes, they need to fully create the story etc...

Of course 22-24 was really because of problems in life, like most of us have...

And don't forget in the beginning you are always more engage to spend more time into it.

What we miss is the first time they started to think about creating a game like that. Creating those stories.
They've said they worked on the game for about a year before releasing 0.1. They defined the main characters and their backstories, and sketched some of the stories they'd want to show in the game, then designed the base models, world maps, a few backgrounds, and so on. This process allowed them to have a buffer when they released 0.1 - in fact, their original idea was to release an even bigger version with more content, but the pandemic changed their plans, and they decided to have their game out there sooner than expected to get some feedback. This is why they were able to release 0.2 so quickly, as most of its content was already made for 0.1. Then, as you said, the buffer just vanished.

Also, legally hiring other people when you're not a company is a bureaucratic hell in Spain, where they live. The amount of paperwork they'd have to do is staggering, and would be a huge time drain to set up.
Not really. I don't think we're talking about a proper 'hiring' here, as in offering a labour contract with fixed wages, health insurance, and so on. If they simply hire a freelancer (which they already do, btw, as they did hire an sketch artist), they'd only need an invoice for those external services so that they can label them as costs in their tax bill. The thing is that they want nothing of the hassle that involving a third party *could* bring to their workflow and creative process, period. Bureocracy is not a factor.
 

Jantio1999

Active Member
Apr 1, 2025
647
434
133
They've said they worked on the game for about a year before releasing 0.1. They defined the main characters and their backstories, and sketched some of the stories they'd want to show in the game, then designed the base models, world maps, a few backgrounds, and so on. This process allowed them to have a buffer when they released 0.1 - in fact, their original idea was to release an even bigger version with more content, but the pandemic changed their plans, and they decided to have their game out there sooner than expected to get some feedback. This is why they were able to release 0.2 so quickly, as most of its content was already made for 0.1. Then, as you said, the buffer just vanished.

Yeh makes totally sense.... And explains the first fast updates.

So it is what it is, +/- 6 months wanted, meaning +/- 1 year for every update.
 

WakamoSato

Member
Jan 9, 2021
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448
188
Also, legally hiring other people when you're not a company is a bureaucratic hell in Spain, where they live. The amount of paperwork they'd have to do is staggering, and would be a huge time drain to set up.
What people should keep in mind, this game is a 'husband&wifey' kinda deal, so ANY hiring of ANY third party, would be NTR!

That was a joke, ofcourse..

I don't know the rules and/or employment laws in Spain, but you don't need to 'employ' a person, to have them work for you..?
So if you wanted someone to mow your lawn, you don't have to 'employ' them, you just find someone and ask 'How much you want for mowing this lawn', or if you wanted some more electric outlets/sockets in a room of your house, you'd just call some electrician and ask him to give an offer for whatever you had in mind.

But to be honest, I don't really mind the long development time on the updates, it's the art that's the bottleneck, and it would annoy me more if the art-style was inconsistent between scenes...

Also, the way I see it, this game is a passion project made by husband and wife, so they should just keep going like this, the game is popular for a reason, no reason to mess that up now.
 
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