You are supossing well. Unity can do all that Ren'py do with just no effort at all. I guess the day somebody makes a worthy tutorial series, people will not even discuss this anymore.For a VN, Ren'py stands way above anything else. Ren'py has standard functions like rollback, skip, auto save etc. etc. Basically it has all the functions you'd want for a VN are already standard in the program.
I suppose Unity can do everything Ren'py can, but then you'll have to program all of it in, and most devs fail in that.
Where the line is exactly between VN and an actual Game, I don't know. It is definitely possible to have gameplay elements in Ren'py. Some actual Games, like Patronus, really stretch Ren'py to it's limits, but whether that's a wise thing to do, I don't know.
If a person happens to hate VN's for whatever reason, then, yeah, I suppose you can disregard 95% of all Ren'py "games".
If I have to name one downside of Ren'py is that the menu's and the text box looks a bit bland and generic in it's standard form. Although it is also perfectly possible to customize all of that and make it look nicer / more professional. It remains a bit difficult to hide that it's, in fact, a Ren'py "game".
As for the differences between VN and Game, I'd say:
- Kinetic novel = linear story, no choices
- VN = story with meaningful choices which impact the story and endings
- Game = program with gameplay, that is, things that the player needs to do, which don't directly influence the story but are still necessary to progress with the game. Examples: exploring a dungeon by walking around in it, pressing keys to avoid incoming danger, buying and selling goods etc.
These aren't mutually exclusive. You can have detailed visuals that map to good writing. But if you have a character in view doing one action, and the text is describing something else entirely, IMO that actually degrades the presentation. Visuals, done well, can enhance text and make it so you can have implicit information behind the text (show, don't tell), e.g. a character says one thing but shows an emotion that suggests they are lying about what they said means that you don't have to TELL the reader that the character is lying. The reader can intuit it and feel like they are cracking the case themselves, rather than being given the answer. For most people, this is a much better experience than continuously dumping exposition.Well, if the author can't make good meaningful descriptions, he's just a shit writer and dialogues won't be any better. I like books and VNs, that are basically books, mainly for descriptions. You can't really show a lot of things you can describe and those descriptions set a tone. The very same picture can be described in many different ways, which in turn can have different meanings, while if the picture is all you have it's hard to grasp what author wanted to say with it outside of the very obvious stuff.
I'm not a coder but I have not seen a Unity VN which implements all of Ren'py's standard functionality as well as Ren'py does.You are supossing well. Unity can do all that Ren'py do with just no effort at all. I guess the day somebody makes a worthy tutorial series, people will not even discuss this anymore.
Because it's the easiest solution if you want to make a game.I'm completely neutral towards Ren'py games, however I can't stand the uncanny valley doll models the devs use most of the time. Anime characters are fine, high quality 3d animations (such as Noname55 or someone else) are fine as well. But why do they always use the ugly 3d models? I'm not sure if it's Daz 3d? Horrible!
I myself thought many times to make a full course about it and upload it into a webpage like udemy or similar... Neverthless, for now, I want to release for free my own take into adult games here first (not a VN and developed using Unity); thus I have no time for anything else...I'm not a coder but I have not seen a Unity VN which implements all of Ren'py's standard functionality as well as Ren'py does.
That includes games/VN's which do claim to have a "professional programmer" as part of the dev team.
1. Thanks for mentioning my game and being a DIK in the same post!I don't like VNs.
I hate ren'py.
Ren'py as a engine for making VN's is fine, but my problem is this and this. Instead of the developer accepting the fact that what they are making is ultimately a book, they overextend and start creating a "game". Of course, with such limited capabilities (you can do more in rpg-fucking-maker), you get half baked gameplay that only serves to hook in certain tags.
Yes, BaD really is a good example of "Renpy is bad for making games". If you don't know, the gameplay is random minigames, QTE's and "search for 3 pixels" segments. The developer sees gameplay as work, rather than something that should be enjoyable.1. Thanks for mentioning my game being a DIK in the same post!
2. I don't mind you trashing my game, but DIKYou must be registered to see the linksevery month on Patreon alone, and is also sold on Steam and Gog. Are you sure it's the best example of how "Renpy is bad for making games"? I mean, I never played it but are all these thousands of paying players unable to see what you can?
That may even support my point even further. If BaD is one of the top-dogs of Renpy games, that means its bare-bones game mechanics are some of the best Renpy has to offer. And of course, this isn't the kind of thing you want to put on a podium...but DIKYou must be registered to see the linksevery month on Patreon alone..
COuldnt agree more, i mean there ARE SOME exceptions like Sweet Home by Codepink. Speaking of.. where the fuck is codepink? His drawing skills are top notch imo.And lets face it.
Visual novels are abominations that shoudnt be populair but are.
You acknowledge some Ren'py games are golden; high quality, so perhaps the real issue is the competence of the majority of porn game developers, not the engine. If that's the case, I totally agree with you.Personally i dislike them heavily. Im sure theres some golden ones out there but the majority just make me go
perhaps the real issue is the competence of the majority of porn game developers