Lask week, I released my game, a "Sandbox" Trainer Game. From what I received, the feedbacks are pretty positive ,even those from players who usually don't like sandbox games so I presume that the "bad feeling" about the sandbox mechanic come mostly from a bad experience in a previous game and not a thing inherent to the genre itself.
I think it could be a good idea to talk about our bad experiences with those kind of games, this will surely help some devs to avoid making mistakes (e.g. : I thought that sufficiently explicit dialogues about the objectives were enough to prevent the player from being lost, I was wrong, so I will add a quest tracking system in the next release).
So I would like to know, what is the thing you really hated in the sandbox games you played? The thing that make you stop or cheat at the second you see it?
I think it could be a good idea to talk about our bad experiences with those kind of games, this will surely help some devs to avoid making mistakes (e.g. : I thought that sufficiently explicit dialogues about the objectives were enough to prevent the player from being lost, I was wrong, so I will add a quest tracking system in the next release).
So I would like to know, what is the thing you really hated in the sandbox games you played? The thing that make you stop or cheat at the second you see it?