- Dec 11, 2021
- 1,187
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I do like it when a Dev's game has a built-in walkthrough or an option to see your Li's Lust/Love etc points. It all depends though. Sometimes, I like not knowing outcomes, while other times, I need to know x3Not going to derail this interesting discussion into a discussion about Choices in VNs, but in a nutshell, in your example, the player should have some way of knowing that "Wine = Sexy time, while Chocolate = Love" and not guess blindly.
It's not a question of luck, it's a QSP game with the "real porn" tag.Maybe we are lucky, I very rarely see rants or people just bad mouthing the game. Sure it happens but honestly it is very rare.
That don't change much. What matters is the way they'll read it, not the way you mean it. But well, as I said above, there's no much risk with your game.Just because I read every post and respond to most post doesn't mean I give them all equal weight.
And after six years, the game is only at it's version 0.8.8.6, while there's a whole team behind...Maybe but not in this case. according to Kevin the guy in charge of GL community project, I typically write the most each update and have written more for the game than anyone else for it and I am the most active on the forums.
You are keeping alive the relation with the public, but aren't doing Public Relation ? Well, why not...We don't have a designated PR and I don't do PR. I interact with the fan because I like doing it and think devs should be more involved.
And Meaning Less and me explained why it's not a so good idea, at least most of the time.But the thread asked what we would like to see more and that is what I would like to see more.
The thread have 683 pages after six years of existence. One page every three days, when popular games get two pages every day, when not more ; counting what the moderators will have to nuke, because the dev will perhaps see them if he pass before.I disagree it takes much time or effort to do it and I feel it makes the player happy that they get engaged with.
Bruh, VN's are game.Gameplay.
Every game needs gameplay or it isnt a game.
Aka visual novels are not a game and enver will be a game.
How exactly are we milking our fans when the game is 100% free and we don't even accept tips?It's not a question of luck, it's a QSP game with the "real porn" tag.
It doesn't mean that the game is bad or have no players, just that even HTML real porn games are less niche than this one. The thread would be peaceful even if the game had a loli futa NTRing the female MC by ass fucking all the male she's interested in, while you were purely milking your fan base.
And your point is?That don't change much. What matters is the way they'll read it, not the way you mean it. But well, as I said above, there's no much risk with your game.
And after six years, the game is only at it's version 0.8.8.6, while there's a whole team behind...
Well... why do it? There is no point in trying to do PR to a free game. People that are interested can play for free and those that are not can find a game they do like. If we have 100 players or 10,000 players it is all the same to me.You are keeping alive the relation with the public, but aren't doing Public Relation ? Well, why not...
What part about the OP asked a question and I answered it is hard to understand? I don't care if you think it is a good idea or not. The OP asked what we anyone that reads the thread would like to see. I answered, it is called a opinion. The OP is free to ignore it or not, as they choose. Why do you care so much what I would like to see?And Meaning Less and me explained why it's not a so good idea, at least most of the time.
The fact that it doesn't happen for the game you works on, because it's a game that goes below 99% of the radars, doesn't mean that it will also not happen for games that are more mainstream. After, you believe us or not, I'm sure that Meaning Less will not care more than me about this.
I can only assume you are implying what I said can't be done with a "popular game", like I said before you are free to disagree. I don't care if you agree or not. I answered the OP's question because they asked it. I honestly don't get why you are putting so much effort into trying to basically sayThe thread have 683 pages after six years of existence. One page every three days, when popular games get two pages every day, when not more ; counting what the moderators will have to nuke, because the dev will perhaps see them if he pass before.
This without counting the Patreon/whatever account, the other forums, social media and, when it apply, the discord and/or personal forum. Places that you don't have to care about since you're part of a team and this team have a community manager.
Where exactly did I said that you are milking them ?How exactly are we milking our fans when the game is 100% free and we don't even accept tips?
For the first line, it's explicitly said ; "what matters is the way they'll read it, not the way you mean it". Expecting people to react because of your intent, and not accordingly to the way they understand your action, is, at most, naivety.And your point is?
Well... why do it? There is no point in trying to do PR to a free game. People that are interested can play for free and those that are not can find a game they do like. If we have 100 players or 10,000 players it is all the same to me.
Where do you see me care about what you would like to see ? I don't cared a single second about you, and care even less now.Why do you care so much what I would like to see?
Hint: It don't need efforts and you aren't the center of the world.I honestly don't get why you are putting so much effort [...]
I really wonder what are you exactly doing in that project?And your point is?
As I stated I write.I really wonder what are you exactly doing in that project?
Well you said you, that implied you was speaking to me.Where exactly did I said that you are milking them ?
"The thread would be peaceful even if [...], while you were purely milking your fan base."
This said, "would be" would perhaps have been better that "were". But well, my English skills are what they are, and the rest of the sentence was explicit enough regarding the purely hypothetical form.
I never said I will answer everything. I said I read everything and typically answer posts.For the first line, it's explicitly said ; "what matters is the way they'll read it, not the way you mean it". Expecting people to react because of your intent, and not accordingly to the way they understand your action, is, at most, naivety.
Therefore, yes, whatever is the intent a dev stating that he (will) answer everything, it's opening the door to a shit tons of totally irrelevant comments. At most it will make them loose time filtering what worth to be answered, at worse it will be yet another dev who burn out.
As for the second one, it's relatively obvious. There's some kind of irony in saying that doing PR works do not slow down the game progress, while being part of the team working on a game that needed six years to reach the 0.8 version.
I know this is a pirate site, but GL is and always will be free regardless of where you get it.I repeat: "You are keeping alive the relation with the public, but aren't doing Public Relation".
What you are doing is Public Relation, period.
There's no need for a product to cost something for the relation with the public to suddenly become Public Relation. And anyway, there's no difference here between free and none free games. This is a pirate site, all the games are free, unless you decide otherwise.
You made a post why what I suggested was a bad idea, when the thread was about people posting what they want to see. There was no need to knock down others idea's, only post what you would like to see.Where do you see me care about what you would like to see ? I don't cared a single second about you, and care even less now.
This is a public forum. It's not because someone rebound on what you said, that (s)he's explicitly talking to you. And it happen that I care for the (future) devs who are reading (or will read in the future) this thread.
Before starting to add "Public Relation" to the long list of tasks they have to do, they need to know that it have a cost, and that your particular case is far to reflect the reality of the heavy works they would have to do if they effectively want to do it.
You are part of a team, and you are doing a small part of the public relation job, for a game that is appealing for a really small portion of the public. What you experience have nothing to do with what 80% of the devs, who are alone, and would have more than one place where they need to do public relation works, would have to face. And this have to be said before they starts.
After, what they do is not my concern, but at least they'll do it knowing what effectively await them.
Never said it did nor did I ever imply it. I answered a question by the OP and then responded to people that was saying why they thought my idea was bad. When you could have just posted what you wanted to see like the OP asked and not try to say why you think others idea's are bad.Hint: It don't need efforts and you aren't the center of the world.
This may be a "lost in translation" thing. There are several languages where the "you" does not necessarily refer to the conversation partner, but as a general term.Well you said you, that implied you was speaking to me.
To be fair, I was just explaining why your idea wasnt nearly as easy or feasible as you made it sound in your first post:You made a post why what I suggested was a bad idea, when the thread was about people posting what they want to see. There was no need to knock down others idea's, only post what you would like to see.
It exclusively works in your case because you are talking about a community project, there is a lot less risk for you.I will likely die before the game is finished, but that is ok because the game I work on is a community project
Well you said you, that implied you was speaking to me.
I never said I will answer everything. I said I read everything and typically answer posts.
You do realize anyone that writes doesn't write non stop. Sometimes you need to take a break and go do other stuff, like reading forum posts. So it doesn't take away from any writing time at all, as I would be doing something different than working on the game regardless.
I know this is a pirate site, but GL is and always will be free regardless of where you get it.
As for PR as I already said I personally read posts because it gives me something to do when I have moments here and there and because I enjoy it doing it. i do it for no other reason.
You made a post why what I suggested was a bad idea, when the thread was about people posting what they want to see. There was no need to knock down others idea's, only post what you would like to see.
I answered a question by the OP and then responded to people that was saying why they thought my idea was bad. When you could have just posted what you wanted to see like the OP asked and not try to say why you think others idea's are bad.
This to me is extremely important if a game is well animated but has a horrible story. Because I usually actually read text for good games and the good games have usually provided hints for the correct choice. A bad story will have me skipping entire sections just to see the scenes so a walkthrough just expedites the process.I do like it when a Dev's game has a built-in walkthrough or an option to see your Li's Lust/Love etc points. It all depends though. Sometimes, I like not knowing outcomes, while other times, I need to know x3
I guess it all depends on the Dev as well. If they want to include it or not. They might also try to hold it and sale it, if they put their game on Steam.
Come on, do not shove all unity games into a single group.unity games do not either