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Dr PinkCake
Guest
Guest
I agree. In my mind options given to the player should not result in game over and should serve an actual purpose. Look at all Telltale games. Every choice is meaningful, their consequences can be hard to predict and it feels very engaging.On the topic of player choices in game, I've been running into this one lately that really bugs me. Pick A or B? Okay, I pick B. Wrong! That was stupid, we are doing A! Okay, well fucking don't let me pick it. The ones that really bug me are when they seem like arbitrary choices. Like outfit A or outfit B? I dunno, they are both kind of sexy, but not risque, so B. God, you're a pig, I'm wearing outfit A. (╯°□°)╯︵ ┻━┻
One place this type of thing just skates by as being acceptable is "how far can you go?" Rub her ass / Stop -> Rub her Pussy / Stop. At least in this scenario, I know one option is testing the limits and I know the other option is safe. So in that sense I can forgive it. I still don't really like being given this choice in the dark. Like I want some indicators. (She seems to be really enjoying it) or (She seems a bit nervous). But don't you fucking trick me with this shit (She seems to be enjoying it.) -pick rub her pussy- "What the fuck, asshole?" (╯°□°)╯︵ ┻━┻