Some games have very visible issue, they don't angry me at all, I don't give them that chance.
What bothers me most is when a game lose the story line. It starts with a interesting propose, seems to be going in a very nice direction, you start to raise some expectations about the outcomes, and then there is brutal turn, or the seems that the story hits a wall and the creator got lost. He start to walk to the sides and visible don't know there to go.
You spend time playing 3, 4 or more versions, when happens, you feels like you wasted a lot of time, and time is a valuable resource. I believe that creators don't need to have the whole story written before putting out some content, but he need to delimit the key events before everything else. They can add tons of content between one key event and the next, but the wayroad is set. I don't know if makes sense, but any game can grow horizontally, but the vertically should delimited.
What bothers me most is when a game lose the story line. It starts with a interesting propose, seems to be going in a very nice direction, you start to raise some expectations about the outcomes, and then there is brutal turn, or the seems that the story hits a wall and the creator got lost. He start to walk to the sides and visible don't know there to go.
You spend time playing 3, 4 or more versions, when happens, you feels like you wasted a lot of time, and time is a valuable resource. I believe that creators don't need to have the whole story written before putting out some content, but he need to delimit the key events before everything else. They can add tons of content between one key event and the next, but the wayroad is set. I don't know if makes sense, but any game can grow horizontally, but the vertically should delimited.