- Jul 3, 2020
- 227
- 645
I'm currently doing some writing on a game that is in the very early development stages. I'm putting down the outlines of the first few chapters in between playing some games from F95 and deciding what to do and what not to do.
I'm curious what you think is over-done or so silly it breaks the imagination's connection with a game... so lay it on me. What do you think a game should avoid to help make it a good game, in your opinion?
I'm curious what you think is over-done or so silly it breaks the imagination's connection with a game... so lay it on me. What do you think a game should avoid to help make it a good game, in your opinion?