the new game set up quite literally does have text box optioning to make it all easier to readi just cant read this, pls add the option for arial or helvetic or something for the text when we have a choice to pick
coding issue in the demo that's fixed in the fuller releaseAlso, I wonder why you can set the MC's name if all SMS keep calling him Kareem.
In most Renpy games, you can press Shift+A to get a menu where you can make a lot of changes to the display of text.i just cant read this, pls add the option for arial or helvetic or something for the text when we have a choice to pick
define gui.dialogue_text_outlines = [ (4, "#000005", 0, 0) ]
define gui.dialogue_outline_scaling = "linear"
define gui.charaters_text_outlines = [ (4, "#000005", 0, 0) ]
define gui.characters_outline_scaling = "linear"
style say_label:
outlines [ ( 4, "#000005", 0, 0) ]
outline_scaling "linear"
Oof. Free roam and clicking through phone menus? And no point and click or sandbox tag that would have filtered it out for me either. Ah well. Characters in the preview pictures looked nice though.Would be nice if there was some marking of whom to text/call, and not to constantly jump to Tasks screen.
Why do the sandbox if its going to be REQUIRED to text all of them? i would understand if the optional stuff would be hidden in the free-roam, but some just want to enjoy the story and not a point n click bananza behind multiple menu's.
Just having the usual renpy options immediately presented whom to text/call now would make this palatable.
making the player go through the story a chore is rarely perceived well(by me atleast).
The cursive font is a bit an ass to read tbh.
Every game that has a text box should default be transparent or have an option to click on hide at the bottom of the screen.In most Renpy games, you can press Shift+A to get a menu where you can make a lot of changes to the display of text.
I regularly also replace the shaded text box with a transparent one, and I add a few lines of code to the gui.rpy file to create black text outlines:
Some games use black text instead of the default white, so fiddling with text color in the gui.rpy file is also needed sometimes.Code:define gui.dialogue_text_outlines = [ (4, "#000005", 0, 0) ] define gui.dialogue_outline_scaling = "linear" define gui.charaters_text_outlines = [ (4, "#000005", 0, 0) ] define gui.characters_outline_scaling = "linear" style say_label: outlines [ ( 4, "#000005", 0, 0) ] outline_scaling "linear"
And the gui.rpy file is also often hidden inside an rpa archive, so you need a tool like unrpa to extract it. And it sometimes needs to be decompiled as well.
Sometimes the Shift+A menu is actually disabled by the developer too.
White text with a black outline and an invisible text box is almost always the best option, but you usually need to do a few minutes of work first.
It shouldn't matter where you place it. But sometimes that batch of code can be overridden by code in other files, or canceled out by similar code within gui.rpy itself. It can be quite a rabbit hole sometimes. The more customized the game's UI, the more likely that this code will not work. Options.rpy, screens.rpy and even script.rpy can contain custom UI code.Every game that has a text box should default be transparent or have an option to click on hide at the bottom of the screen.
I tried to use this code however not sure exactly where it needs to be placed in guy.rpy I tried a few places and has not made any difference.
Is it possible to show exactly where needs to go?
It shouldn't matter where you place it. But sometimes that batch of code can be overridden by code in other files, or canceled out by similar code within gui.rpy itself. It can be quite a rabbit hole sometimes. The more customized the game's UI, the more likely that this code will not work. Options.rpy, screens.rpy and even script.rpy can contain custom UI code.
I don't know why white text with a shaded box behind it is the default. White text with a black outline and no box is better basically every time.
there are several in the full release =)I really like this game. My suggestion is to add a nice body Asian woman as a character.