5.00 star(s) 3 Votes

Canto Forte

Post Pro
Jul 10, 2017
22,520
28,008
1,035
1750181100760.png
Well .. we are utterly lost in the weeds of so many perspective it is impossible to care or follow anyone for two long before the trail of story crumbs gets cold and another perspective takes over, seemingly wiping the past all clean off the face of existence.
Let us dip our toes in this game and see what emotions, if any, get startled in our hearts:
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Last edited:
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Takkertje

Well-Known Member
Mar 4, 2020
1,467
1,781
331
Clickertheclickertheclickertheclick.
Nothing lewd to be seen.
To much distraction for me.
In here for the porn.
off this goes
 

jimmyjambles

Member
Mar 8, 2022
120
344
186
i just cant read this, pls add the option for arial or helvetic or something for the text when we have a choice to pick
In most Renpy games, you can press Shift+A to get a menu where you can make a lot of changes to the display of text.

I regularly also replace the shaded text box with a transparent one, and I add a few lines of code to the gui.rpy file to create black text outlines:

Code:
define gui.dialogue_text_outlines = [ (4, "#000005", 0, 0) ]
define gui.dialogue_outline_scaling = "linear"
define gui.charaters_text_outlines = [ (4, "#000005", 0, 0) ]
define gui.characters_outline_scaling = "linear"
style say_label:
    outlines [ ( 4, "#000005", 0, 0) ]
    outline_scaling "linear"
Some games use black text instead of the default white, so fiddling with text color in the gui.rpy file is also needed sometimes.

And the gui.rpy file is also often hidden inside an rpa archive, so you need a tool like unrpa to extract it. And it sometimes needs to be decompiled as well.

Sometimes the Shift+A menu is actually disabled by the developer too.

White text with a black outline and an invisible text box is almost always the best option, but you usually need to do a few minutes of work first.
 
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Wolfram99

Deleted User
Donor
Aug 20, 2023
717
2,094
376
Would be nice if there was some marking of whom to text/call, and not to constantly jump to Tasks screen.
Why do the sandbox if its going to be REQUIRED to text all of them? i would understand if the optional stuff would be hidden in the free-roam, but some just want to enjoy the story and not a point n click bananza behind multiple menu's.
Just having the usual renpy options immediately presented whom to text/call now would make this palatable.
making the player go through the story a chore is rarely perceived well(by me atleast).
The cursive font is a bit an ass to read tbh.
 
Jul 5, 2019
131
276
251
Would be nice if there was some marking of whom to text/call, and not to constantly jump to Tasks screen.
Why do the sandbox if its going to be REQUIRED to text all of them? i would understand if the optional stuff would be hidden in the free-roam, but some just want to enjoy the story and not a point n click bananza behind multiple menu's.
Just having the usual renpy options immediately presented whom to text/call now would make this palatable.
making the player go through the story a chore is rarely perceived well(by me atleast).
The cursive font is a bit an ass to read tbh.
Oof. Free roam and clicking through phone menus? And no point and click or sandbox tag that would have filtered it out for me either. Ah well. Characters in the preview pictures looked nice though.
 

Blaydewolf

Newbie
May 18, 2025
20
10
3
In most Renpy games, you can press Shift+A to get a menu where you can make a lot of changes to the display of text.

I regularly also replace the shaded text box with a transparent one, and I add a few lines of code to the gui.rpy file to create black text outlines:

Code:
define gui.dialogue_text_outlines = [ (4, "#000005", 0, 0) ]
define gui.dialogue_outline_scaling = "linear"
define gui.charaters_text_outlines = [ (4, "#000005", 0, 0) ]
define gui.characters_outline_scaling = "linear"
style say_label:
    outlines [ ( 4, "#000005", 0, 0) ]
    outline_scaling "linear"
Some games use black text instead of the default white, so fiddling with text color in the gui.rpy file is also needed sometimes.

And the gui.rpy file is also often hidden inside an rpa archive, so you need a tool like unrpa to extract it. And it sometimes needs to be decompiled as well.

Sometimes the Shift+A menu is actually disabled by the developer too.

White text with a black outline and an invisible text box is almost always the best option, but you usually need to do a few minutes of work first.
Every game that has a text box should default be transparent or have an option to click on hide at the bottom of the screen.

I tried to use this code however not sure exactly where it needs to be placed in guy.rpy I tried a few places and has not made any difference.

Is it possible to show exactly where needs to go?
 

Maviarab

Doing Mafia Helmet Things....
Donor
Jul 12, 2020
14,407
35,638
997
Well, this might be interesting, but there's far too much style over substance, one path isn't even available (female) and honestly, after 10 minutes of clicking through shit to even 'start' the VN, I just decided to do something better with my time.

Many tags are wrong, so many missing....
 

jimmyjambles

Member
Mar 8, 2022
120
344
186
Every game that has a text box should default be transparent or have an option to click on hide at the bottom of the screen.

I tried to use this code however not sure exactly where it needs to be placed in guy.rpy I tried a few places and has not made any difference.

Is it possible to show exactly where needs to go?
It shouldn't matter where you place it. But sometimes that batch of code can be overridden by code in other files, or canceled out by similar code within gui.rpy itself. It can be quite a rabbit hole sometimes. The more customized the game's UI, the more likely that this code will not work. Options.rpy, screens.rpy and even script.rpy can contain custom UI code.

I don't know why white text with a shaded box behind it is the default. White text with a black outline and no box is better basically every time.
 

Niuul

Well-Known Member
Jun 25, 2022
1,356
3,314
387
It shouldn't matter where you place it. But sometimes that batch of code can be overridden by code in other files, or canceled out by similar code within gui.rpy itself. It can be quite a rabbit hole sometimes. The more customized the game's UI, the more likely that this code will not work. Options.rpy, screens.rpy and even script.rpy can contain custom UI code.

I don't know why white text with a shaded box behind it is the default. White text with a black outline and no box is better basically every time.
pQjoQ.png
 

neli38

New Member
May 30, 2024
12
18
81
I really like this game. My suggestion is to add a nice body Asian woman as a character.
 
5.00 star(s) 3 Votes