[VN] [Ren'Py] Where I Belong [v0.1.0 Beta] [Elementario]

Elementario

Active Member
Game Developer
Nov 11, 2017
179
224
Quick time event failed... then I quit.. played too many games now, with those in, just makes me sick :sick: everything else looked good tho
Yeah, most probably gonna remove that in the next patch.
Btw just so you know, failing QTE has no bad repercussions at all and only the bath events have QTE which can be repeated.
Sorry to see you go, still...glad you liked other things in the game...
 

tonny

Active Member
Jun 14, 2017
385
204
Yeah, most probably gonna remove that in the next patch.
Btw just so you know, failing QTE has no bad repercussions at all and only the bath events have QTE which can be repeated.
Sorry to see you go, still...glad you liked other things in the game...
Maybe i'll try again then :p just too much stuff in the game right now for my head, I like it simple :)
 

Elementario

Active Member
Game Developer
Nov 11, 2017
179
224
Maybe i'll try again then :p just too much stuff in the game right now for my head, I like it simple :)
Yeah I get that a lot :LOL:
I should have made a better tutorial so as to not throw everything at once on the players.
But, it is my first time...so I hope you forgive me, I am trying to do better now.
Anyway, thanks for giving the game a second chance, hope you like it :)
 

tonny

Active Member
Jun 14, 2017
385
204
Yeah I get that a lot :LOL:
I should have made a better tutorial so as to not throw everything at once on the players.
But, it is my first time...so I hope you forgive me, I am trying to do better now.
Anyway, thanks for giving the game a second chance, hope you like it :)
Well if its your first time, then you did very good :D there is a lot worse out there :p and one thing many people forget is to put in a guide line, like your to-do list, in games where you have so many options on where to go :)
 

Elementario

Active Member
Game Developer
Nov 11, 2017
179
224
Well if its your first time, then you did very good :D there is a lot worse out there :p and one thing many people forget is to put in a guide line, like your to-do list, in games where you have so many options on where to go :)
Thank you very much, yeah the guide line too should have been more fleshed out.
I plan to add a hint system in the next patch, so that players have a general idea on what to do and where to go (At least in the initial stages)
Thank you for understanding. I hope I can make the game more enjoyable and easy to play...at least I am trying to do that just hope it does work out xD
 
Last edited:

botc76

Well-Known Member
Oct 23, 2016
2,288
4,264
Alright. First I want to say that I agree with many of the other posters here that it's great how positive Elementario deals with criticism.
You even stay polite and try to look for positive, constructive points in the more "engaging" comments and that's applaud-able.

I just checked out your game and while I liked the looks of most characters and the way you write and tell your story (and your story as well, at least where it differs from the usual stuff here).
I did give up however, not because I disliked it, but because the ui, the actual playing seemed to complicated.
Others have already said a lot about it, so I have nothing really new to add, just that it really felt like a hindrance for me to get into the game.

I hope you can simplify it enough so that it can still do the things you need, but still be uncomplicated to play and enjoy.

Please don't take this negatively, I'm really impressed with the many things you thought of in your first attempt, it's obvious you put a lot of effort into it, but not everything works as one hopes in the long run, especially when it comes to accessibility.

I look forward to give this a try again.
 

Elementario

Active Member
Game Developer
Nov 11, 2017
179
224
Alright. First I want to say that I agree with many of the other posters here that it's great how positive Elementario deals with criticism.
You even stay polite and try to look for positive, constructive points in the more "engaging" comments and that's applaud-able.

I just checked out your game and while I liked the looks of most characters and the way you write and tell your story (and your story as well, at least where it differs from the usual stuff here).
I did give up however, not because I disliked it, but because the ui, the actual playing seemed to complicated.
Others have already said a lot about it, so I have nothing really new to add, just that it really felt like a hindrance for me to get into the game.

I hope you can simplify it enough so that it can still do the things you need, but still be uncomplicated to play and enjoy.

Please don't take this negatively, I'm really impressed with the many things you thought of in your first attempt, it's obvious you put a lot of effort into it, but not everything works as one hopes in the long run, especially when it comes to accessibility.

I look forward to give this a try again.
Thank you very very much for the feedback.
You know, its easy being nice to criticisms and such but its really hard to be nicer to someone who's already being so nice xD
But all joking aside, getting a few nice comments every once in a while feels really great. So, thank you for that :giggle:
I am really glad to know that you see potential in this game, and I really do want to make it better and playable...but due to some personal problems I am enable to give as much time to the game as I would like to give.
I really need to work on UI and I will get to it as soon as I can.
Right now, I am working on the non-sandbox version of the game right now (Because some of the players demanded it), and hopefully it will be done today by the end of the night.

Once that's out of the way, I can finally get to work on the traversable map, polishing the tutorial, a hint system and of course the UI.
Sadly these things can take a while...(The downside of a sandbox game)
But, I will try my best to deliver it as soon as I can.

Thank you so much for the support and for being so nice :)
And its okay, I won't take it negatively, its a fair criticism which I totally agree needs to be fixed soon, so please feel free to point out anything that seems a bit...well, unplayable and I will do my best to fix it.
Thank you again for feedback and the support, I hope that you will like the next version a bit better.
 
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gupt07ash

New Member
Jul 2, 2019
4
9
didn't know what to do after i bought the cake and one other thing out of the three for the bitch's birthday to get her to talk so yeah deleted. animations were really good but i hated the timed choices
 
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Elementario

Active Member
Game Developer
Nov 11, 2017
179
224
didn't know what to do after i bought the cake and one other thing out of the three for the bitch's birthday to get her to talk so yeah deleted. animations were really good but i hated the timed choices
First of all thanks for the feedback, sorry to see you go but still thanks for trying it out
Okay, so a few things to address,
First, after you bought the cake, you can just go home, as I have mentioned several times in this thread, in-game and in the developer notes that please use the skip button to skip to the event, if you have already done that and don't want to talk to other just sleep in the bed till the time passes, I wanted player to interact with characters that's why I gave some time, but in the hindsight it can get a little repetitive.

Glad you liked the renders, but there are no timed choices in the game at all, yes there are some QTE events but they are repeatable and has no negative recursions whatsoever.
Anyway, thanks for playing the game, hope you have a great day.
 

gupt07ash

New Member
Jul 2, 2019
4
9
First of all thanks for the feedback, sorry to see you go but still thanks for trying it out
Okay, so a few things to address,
First, after you bought the cake, you can just go home, as I have mentioned several times in this thread, in-game and in the developer notes that please use the skip button to skip to the event, if you have already done that and don't want to talk to other just sleep in the bed till the time passes, I wanted player to interact with characters that's why I gave some time, but in the hindsight it can get a little repetitive.

Glad you liked the renders, but there are no timed choices in the game at all, yes there are some QTE events but they are repeatable and has no negative recursions whatsoever.
Anyway, thanks for playing the game, hope you have a great day.
Hi developer
I sure loved your game and I'll play it again when it's not in beta
 
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Elementario

Active Member
Game Developer
Nov 11, 2017
179
224
Hi developer
I sure loved your game and I'll play it again when it's not in beta
Thanks for giving the game another chance :giggle:
The non-sandbox version of the game is completed for chapter 1, but there is still some polishing to do and some renders to add, but most probably I will release it today, I hope you like it.
 

Fission Mailed

Well-Known Member
Modder
Nov 27, 2017
493
386
The sandbox thing wouldn't be so bad if it wasn't so illogical. Too many turns around the living room (4 walls, 8+ clicks?!), walk into "random" rooms and instead of clicking back/down to go back you have us randomly spin in place with a closed door appearing out of 'nowhere'...had a few other issue's with it but that's all I can remember right now.
Your tutorial section needs a proofreader, most of it's okay but a bunch is just "WTF?".

Much as I like RenPy, I think what you're trying to make would be much better on an engine designed for sandbox type gameplay like Unity. It'd be a lot easier to do an engine switch now while the content change is on the small side rather than 5+ updates down the road when you realize RenPy just can't do what you want (I bet you can with Python which RenPy is a subset of, but I'd also bet Unity could do the same thing with less work).
 

McWoodz

Active Member
Oct 28, 2018
178
372
Much as I like RenPy, I think what you're trying to make would be much better on an engine designed for sandbox type gameplay like Unity. It'd be a lot easier to do an engine switch now while the content change is on the small side rather than 5+ updates down the road when you realize RenPy just can't do what you want (I bet you can with Python which RenPy is a subset of, but I'd also bet Unity could do the same thing with less work).
While i agree the navigation is overly complicated i totally disagree about switching to Unity. I personally am almost as likely to entirely avoid a Unity game as i am an RPGM. Plenty RenPy games are easily navigated in sandbox style, it's just a matter of finding a setup that suits the game without making the player feel kinda dizzy and nauseous.
 
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