WiAB - Chapter 4 - Devlog X
Hello,
First:
With Chapter 5 (the update after this one) I will implement the new main menu. It was supposed to be for Season 2, but too much relies on Season 1.)
I’ve previewed this one before:
View attachment 4861006
And we have now created a second one. (You can switch between designs, and at some point you can unlock new ones.)
Design 2: (Ignore Season 2 and whatever else. This is just for preview. The gallery images were chosen by my UI designer. It doesn’t mean the Katie image hints at a sex scene. Just previews.)
View attachment 4861007
View attachment 4861008
View attachment 4861009
Short version:
Moving WiAB to Steam and GOG will be delayed by about 3 to 7 days because I had to fix the cinematic and found another 300 renders. WIAB CH4 is ~4600 still renders instead of still ~4300.
Long version:
I’ve now experimented with and used the new cloth simulations quite a few times. About Four or Five clips in the cinematic use it.
If everything goes as planned, I can do it in less than ten minutes. But yesterday I found another nemesis.
I have this clip with Miru and for some reason the clothes kept desyncing from the character… As if the clothes were worn by a ghost, they just left.
It took me 14 hours to find out why. And the fix isn’t great, so I have to keep in mind that certain types of animations won’t work with it. (In Daz).
Regarding the extra 300 renders I suddenly “found”.
Remember this render I previewed close to the beginning of the development?
View attachment 4861010
Yesterday during testing, I suddenly remembered this render and the scene… But where was it? I haven’t seen it in the update and for a moment I thought it was in the previous update.
Yeah, turns out I fucked up a jump statement and so the scene never showed. Then I would’ve realized weeks ago that I was missing some renders.
There was also this Leia one I previewed in the same log.
View attachment 4861012
This scene had been replaced by this one:
View attachment 4861014
I talk a little bit about it further down below. (The mood changed and the early renders were made before I finished CH3).
I had a backup of all the early renders I created on the old WiAB PC, looked into it and yeah… 300 renders I totally forgot about.
The good news: The update is 4600 instead of 4300 renders.
The bad news: I have to do postwork for another 300 renders.
300 isn’t that much… That’s maybe 3-4 hours… but since I did the postwork for 9000 renders (SG and WIAB together) I feel a bit weird.
It’s better now that I upped my cardio & gym regiment to 6 days a week, but over the past two weeks, my vision would randomly blur, and I felt extremely mentally drained.
But that’s just what Post work does to me. It’s always been like that. It’s never been this bad, but I technically did 4 ½ updates worth of post work at once.
I can’t do it like this in the future. I need to do 2 to 3 hours of post-work every Sunday. Bit by bit.
I’ve not been this close to the sun, since SG’s Chapter 3 was released.
The plan is to now finish the 300 renders in post work, do the last bit of testing so Steam won’t answer me after 14 days with “There was an error. We couldn’t continue. Fix it first.”
The game needs to run perfectly. I speak from experience with SG, every time I have to re-submit the game, it takes at least another 7 days. (They pretty much only always answered me on Friday’s.)
I had a distorted view on cinematics and how long they actually take to make. I've always thought I could create one in 2 weeks. But I've done the math on the cinematic for Chapter 4 and it takes around 11 minutes per frame at Full HD.
The cinematic is 1:45min long and at 30FPS it has a total of 3150 frames. That's 577 hours or 24.6 days of pure rendering.
That's without creating it, without test rendering it (worse case multiple times). It never feels that long to me because the days are such a blur. But damn.
World Map
In my free time (I don’t have free time) I started drawing a world map of Wollust.
It’s currently just a draft but as soon as I have it done, I will get in contact with a 2D artist to turn it into something beautiful.
It will be cute to have.
This is a good time to look back on the past year.
It’s been almost exactly one year since the current updates for both WIAB and SG went into development.
WiAB’s last update was in January 2024, and then I did the 2200 renders for SG’s Steam release.
And in June both games went back into development. I had redone the early WIAB CH4 renders because I went for an entirely different mood with the end of Chapter 3. That’s why I stopped doing two updates at the same time with two Daz windows.
In the span of almost a year, I’ve created probably more than 10.000 still renders and who knows how many animation frames.
If it wasn’t for the damn Steam/GOG preparations, it would probably already be close to 12.000 renders.
It only really hit me a few days ago because polishing and testing took so much longer than I’m used to. Even this WIAB update is almost twice the size of the biggest update I have ever released.
I need to be more mindful of this.
Especially if I consider what happened in early 2024 and what it did to me mentally. How it still echoes to this day.
That little flicker of anxiety is always present.
I don’t think that shadow will ever go away.
But there’s nothing I can do about it. I’ll continue as usual.
Here are two screenshots from Adobe Premiere of the cinematic. Two scenes I really like visually.
View attachment 4861015
View attachment 4861016
I'm not really satisfied with the cinematic, even though I'd argue I reached a new level.
It's my fault for not being more proficient in Blender and having to do it in Daz.
Someday.
This is the last log before the update. I will make another post the day Steam and GOG greenlit the game.
Then I’ll give you a small trailer + release date.