4.20 star(s) 201 Votes

Sony676

Well-Known Member
Mar 14, 2021
1,326
2,078
WiAB - Chapter 4 - Devlog X
Hello,
First:

With Chapter 5 (the update after this one) I will implement the new main menu. It was supposed to be for Season 2, but too much relies on Season 1.)

I’ve previewed this one before:
View attachment 4861006

And we have now created a second one. (You can switch between designs, and at some point you can unlock new ones.)

Design 2: (Ignore Season 2 and whatever else. This is just for preview. The gallery images were chosen by my UI designer. It doesn’t mean the Katie image hints at a sex scene. Just previews.)
View attachment 4861007
View attachment 4861008
View attachment 4861009

Short version:
Moving WiAB to Steam and GOG will be delayed by about 3 to 7 days because I had to fix the cinematic and found another 300 renders. WIAB CH4 is ~4600 still renders instead of still ~4300.

Long version:
I’ve now experimented with and used the new cloth simulations quite a few times. About Four or Five clips in the cinematic use it.

If everything goes as planned, I can do it in less than ten minutes. But yesterday I found another nemesis.

I have this clip with Miru and for some reason the clothes kept desyncing from the character… As if the clothes were worn by a ghost, they just left.

It took me 14 hours to find out why. And the fix isn’t great, so I have to keep in mind that certain types of animations won’t work with it. (In Daz).

Regarding the extra 300 renders I suddenly “found”.

Remember this render I previewed close to the beginning of the development?

View attachment 4861010

Yesterday during testing, I suddenly remembered this render and the scene… But where was it? I haven’t seen it in the update and for a moment I thought it was in the previous update.

Yeah, turns out I fucked up a jump statement and so the scene never showed. Then I would’ve realized weeks ago that I was missing some renders.

There was also this Leia one I previewed in the same log.

View attachment 4861012

This scene had been replaced by this one:

View attachment 4861014

I talk a little bit about it further down below. (The mood changed and the early renders were made before I finished CH3).

I had a backup of all the early renders I created on the old WiAB PC, looked into it and yeah… 300 renders I totally forgot about.

The good news: The update is 4600 instead of 4300 renders.

The bad news: I have to do postwork for another 300 renders.

300 isn’t that much… That’s maybe 3-4 hours… but since I did the postwork for 9000 renders (SG and WIAB together) I feel a bit weird.

It’s better now that I upped my cardio & gym regiment to 6 days a week, but over the past two weeks, my vision would randomly blur, and I felt extremely mentally drained.

But that’s just what Post work does to me. It’s always been like that. It’s never been this bad, but I technically did 4 ½ updates worth of post work at once.

I can’t do it like this in the future. I need to do 2 to 3 hours of post-work every Sunday. Bit by bit.

I’ve not been this close to the sun, since SG’s Chapter 3 was released.

The plan is to now finish the 300 renders in post work, do the last bit of testing so Steam won’t answer me after 14 days with “There was an error. We couldn’t continue. Fix it first.”

The game needs to run perfectly. I speak from experience with SG, every time I have to re-submit the game, it takes at least another 7 days. (They pretty much only always answered me on Friday’s.)

I had a distorted view on cinematics and how long they actually take to make. I've always thought I could create one in 2 weeks. But I've done the math on the cinematic for Chapter 4 and it takes around 11 minutes per frame at Full HD.

The cinematic is 1:45min long and at 30FPS it has a total of 3150 frames. That's 577 hours or 24.6 days of pure rendering.

That's without creating it, without test rendering it (worse case multiple times). It never feels that long to me because the days are such a blur. But damn.

World Map
In my free time (I don’t have free time) I started drawing a world map of Wollust.

It’s currently just a draft but as soon as I have it done, I will get in contact with a 2D artist to turn it into something beautiful.

It will be cute to have.

This is a good time to look back on the past year.
It’s been almost exactly one year since the current updates for both WIAB and SG went into development.

WiAB’s last update was in January 2024, and then I did the 2200 renders for SG’s Steam release.

And in June both games went back into development. I had redone the early WIAB CH4 renders because I went for an entirely different mood with the end of Chapter 3. That’s why I stopped doing two updates at the same time with two Daz windows.

In the span of almost a year, I’ve created probably more than 10.000 still renders and who knows how many animation frames.

If it wasn’t for the damn Steam/GOG preparations, it would probably already be close to 12.000 renders.

It only really hit me a few days ago because polishing and testing took so much longer than I’m used to. Even this WIAB update is almost twice the size of the biggest update I have ever released.

I need to be more mindful of this.

Especially if I consider what happened in early 2024 and what it did to me mentally. How it still echoes to this day.

That little flicker of anxiety is always present.

I don’t think that shadow will ever go away.

But there’s nothing I can do about it. I’ll continue as usual.

Here are two screenshots from Adobe Premiere of the cinematic. Two scenes I really like visually.

View attachment 4861015

View attachment 4861016

I'm not really satisfied with the cinematic, even though I'd argue I reached a new level.

It's my fault for not being more proficient in Blender and having to do it in Daz.

Someday.

This is the last log before the update. I will make another post the day Steam and GOG greenlit the game.

Then I’ll give you a small trailer + release date.

  • Ocean
So sometime in June seems to be very likely no?
 
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Reactions: BobTheDuck

Mortarion

Well-Known Member
Donor
Oct 22, 2017
1,902
6,951
It's just under the wire for the orange tag. I believe mid-July is when it hits the 18-month requirement for the abandon tag.

Abandon tag only in the case of 18 months of radio silence of a dev. And as we see in the two weekly devlogs, there is work done.

And to be honest, Ocean gives a shit about the Zone or its tags ...

/e

Other members have taught me better, and I admit defeat.

Old post remains for the sake of context.
 
Last edited:

Miranha157

Member
Oct 6, 2024
483
649
WiAB - Chapter 4 - Devlog X
Hello,
First:

With Chapter 5 (the update after this one) I will implement the new main menu. It was supposed to be for Season 2, but too much relies on Season 1.)

I’ve previewed this one before:
View attachment 4861006

And we have now created a second one. (You can switch between designs, and at some point you can unlock new ones.)

Design 2: (Ignore Season 2 and whatever else. This is just for preview. The gallery images were chosen by my UI designer. It doesn’t mean the Katie image hints at a sex scene. Just previews.)
View attachment 4861007
View attachment 4861008
View attachment 4861009

Short version:
Moving WiAB to Steam and GOG will be delayed by about 3 to 7 days because I had to fix the cinematic and found another 300 renders. WIAB CH4 is ~4600 still renders instead of still ~4300.

Long version:
I’ve now experimented with and used the new cloth simulations quite a few times. About Four or Five clips in the cinematic use it.

If everything goes as planned, I can do it in less than ten minutes. But yesterday I found another nemesis.

I have this clip with Miru and for some reason the clothes kept desyncing from the character… As if the clothes were worn by a ghost, they just left.

It took me 14 hours to find out why. And the fix isn’t great, so I have to keep in mind that certain types of animations won’t work with it. (In Daz).

Regarding the extra 300 renders I suddenly “found”.

Remember this render I previewed close to the beginning of the development?

View attachment 4861010

Yesterday during testing, I suddenly remembered this render and the scene… But where was it? I haven’t seen it in the update and for a moment I thought it was in the previous update.

Yeah, turns out I fucked up a jump statement and so the scene never showed. Then I would’ve realized weeks ago that I was missing some renders.

There was also this Leia one I previewed in the same log.

View attachment 4861012

This scene had been replaced by this one:

View attachment 4861014

I talk a little bit about it further down below. (The mood changed and the early renders were made before I finished CH3).

I had a backup of all the early renders I created on the old WiAB PC, looked into it and yeah… 300 renders I totally forgot about.

The good news: The update is 4600 instead of 4300 renders.

The bad news: I have to do postwork for another 300 renders.

300 isn’t that much… That’s maybe 3-4 hours… but since I did the postwork for 9000 renders (SG and WIAB together) I feel a bit weird.

It’s better now that I upped my cardio & gym regiment to 6 days a week, but over the past two weeks, my vision would randomly blur, and I felt extremely mentally drained.

But that’s just what Post work does to me. It’s always been like that. It’s never been this bad, but I technically did 4 ½ updates worth of post work at once.

I can’t do it like this in the future. I need to do 2 to 3 hours of post-work every Sunday. Bit by bit.

I’ve not been this close to the sun, since SG’s Chapter 3 was released.

The plan is to now finish the 300 renders in post work, do the last bit of testing so Steam won’t answer me after 14 days with “There was an error. We couldn’t continue. Fix it first.”

The game needs to run perfectly. I speak from experience with SG, every time I have to re-submit the game, it takes at least another 7 days. (They pretty much only always answered me on Friday’s.)

I had a distorted view on cinematics and how long they actually take to make. I've always thought I could create one in 2 weeks. But I've done the math on the cinematic for Chapter 4 and it takes around 11 minutes per frame at Full HD.

The cinematic is 1:45min long and at 30FPS it has a total of 3150 frames. That's 577 hours or 24.6 days of pure rendering.

That's without creating it, without test rendering it (worse case multiple times). It never feels that long to me because the days are such a blur. But damn.

World Map
In my free time (I don’t have free time) I started drawing a world map of Wollust.

It’s currently just a draft but as soon as I have it done, I will get in contact with a 2D artist to turn it into something beautiful.

It will be cute to have.

This is a good time to look back on the past year.
It’s been almost exactly one year since the current updates for both WIAB and SG went into development.

WiAB’s last update was in January 2024, and then I did the 2200 renders for SG’s Steam release.

And in June both games went back into development. I had redone the early WIAB CH4 renders because I went for an entirely different mood with the end of Chapter 3. That’s why I stopped doing two updates at the same time with two Daz windows.

In the span of almost a year, I’ve created probably more than 10.000 still renders and who knows how many animation frames.

If it wasn’t for the damn Steam/GOG preparations, it would probably already be close to 12.000 renders.

It only really hit me a few days ago because polishing and testing took so much longer than I’m used to. Even this WIAB update is almost twice the size of the biggest update I have ever released.

I need to be more mindful of this.

Especially if I consider what happened in early 2024 and what it did to me mentally. How it still echoes to this day.

That little flicker of anxiety is always present.

I don’t think that shadow will ever go away.

But there’s nothing I can do about it. I’ll continue as usual.

Here are two screenshots from Adobe Premiere of the cinematic. Two scenes I really like visually.

View attachment 4861015

View attachment 4861016

I'm not really satisfied with the cinematic, even though I'd argue I reached a new level.

It's my fault for not being more proficient in Blender and having to do it in Daz.

Someday.

This is the last log before the update. I will make another post the day Steam and GOG greenlit the game.

Then I’ll give you a small trailer + release date.

  • Ocean
It doesn't have a date yet and will be delayed by another 7 days from the "scheduled" date, then it comes with these renders and a new menu to make things easier, good to know that I'll only play this game in July
 

Miranha157

Member
Oct 6, 2024
483
649
I'm new to the AVN world, is there any dev besides Ocean who invents a thousand things and doesn't release the game? Because it's not possible, there's less than a month left until we reach the middle of the year and the guy doesn't even have a release date.

I would prefer an update with 3.5k renders than this one with 4k, 5k, 6k... Although with 800 or 7k renders Ocean would take the same amount of time, apparently WIAB is in July and SG in January 2026.
 
  • Sad
Reactions: hawk784563

BobTheDuck

Engaged Member
Dec 24, 2018
2,393
14,922
Abandon tag only in the case of 18 months of radio silence of a dev. And as we see in the two weekly devlogs, there is work done.

And to be honest, Ocean gives a shit about the Zone or its tags ...
Nah, it's 18 months without an update. So it's from the Ch3 full.
WiAB - Chapter 4 - Devlog X
Hello,
First:

With Chapter 5 (the update after this one) I will implement the new main menu. It was supposed to be for Season 2, but too much relies on Season 1.)

I’ve previewed this one before:
View attachment 4861006

And we have now created a second one. (You can switch between designs, and at some point you can unlock new ones.)

Design 2: (Ignore Season 2 and whatever else. This is just for preview. The gallery images were chosen by my UI designer. It doesn’t mean the Katie image hints at a sex scene. Just previews.)
View attachment 4861007
View attachment 4861008
View attachment 4861009

Short version:
Moving WiAB to Steam and GOG will be delayed by about 3 to 7 days because I had to fix the cinematic and found another 300 renders. WIAB CH4 is ~4600 still renders instead of still ~4300.

Long version:
I’ve now experimented with and used the new cloth simulations quite a few times. About Four or Five clips in the cinematic use it.

If everything goes as planned, I can do it in less than ten minutes. But yesterday I found another nemesis.

I have this clip with Miru and for some reason the clothes kept desyncing from the character… As if the clothes were worn by a ghost, they just left.

It took me 14 hours to find out why. And the fix isn’t great, so I have to keep in mind that certain types of animations won’t work with it. (In Daz).

Regarding the extra 300 renders I suddenly “found”.

Remember this render I previewed close to the beginning of the development?

View attachment 4861010

Yesterday during testing, I suddenly remembered this render and the scene… But where was it? I haven’t seen it in the update and for a moment I thought it was in the previous update.

Yeah, turns out I fucked up a jump statement and so the scene never showed. Then I would’ve realized weeks ago that I was missing some renders.

There was also this Leia one I previewed in the same log.

View attachment 4861012

This scene had been replaced by this one:

View attachment 4861014

I talk a little bit about it further down below. (The mood changed and the early renders were made before I finished CH3).

I had a backup of all the early renders I created on the old WiAB PC, looked into it and yeah… 300 renders I totally forgot about.

The good news: The update is 4600 instead of 4300 renders.

The bad news: I have to do postwork for another 300 renders.

300 isn’t that much… That’s maybe 3-4 hours… but since I did the postwork for 9000 renders (SG and WIAB together) I feel a bit weird.

It’s better now that I upped my cardio & gym regiment to 6 days a week, but over the past two weeks, my vision would randomly blur, and I felt extremely mentally drained.

But that’s just what Post work does to me. It’s always been like that. It’s never been this bad, but I technically did 4 ½ updates worth of post work at once.

I can’t do it like this in the future. I need to do 2 to 3 hours of post-work every Sunday. Bit by bit.

I’ve not been this close to the sun, since SG’s Chapter 3 was released.

The plan is to now finish the 300 renders in post work, do the last bit of testing so Steam won’t answer me after 14 days with “There was an error. We couldn’t continue. Fix it first.”

The game needs to run perfectly. I speak from experience with SG, every time I have to re-submit the game, it takes at least another 7 days. (They pretty much only always answered me on Friday’s.)

I had a distorted view on cinematics and how long they actually take to make. I've always thought I could create one in 2 weeks. But I've done the math on the cinematic for Chapter 4 and it takes around 11 minutes per frame at Full HD.

The cinematic is 1:45min long and at 30FPS it has a total of 3150 frames. That's 577 hours or 24.6 days of pure rendering.

That's without creating it, without test rendering it (worse case multiple times). It never feels that long to me because the days are such a blur. But damn.

World Map
In my free time (I don’t have free time) I started drawing a world map of Wollust.

It’s currently just a draft but as soon as I have it done, I will get in contact with a 2D artist to turn it into something beautiful.

It will be cute to have.

This is a good time to look back on the past year.
It’s been almost exactly one year since the current updates for both WIAB and SG went into development.

WiAB’s last update was in January 2024, and then I did the 2200 renders for SG’s Steam release.

And in June both games went back into development. I had redone the early WIAB CH4 renders because I went for an entirely different mood with the end of Chapter 3. That’s why I stopped doing two updates at the same time with two Daz windows.

In the span of almost a year, I’ve created probably more than 10.000 still renders and who knows how many animation frames.

If it wasn’t for the damn Steam/GOG preparations, it would probably already be close to 12.000 renders.

It only really hit me a few days ago because polishing and testing took so much longer than I’m used to. Even this WIAB update is almost twice the size of the biggest update I have ever released.

I need to be more mindful of this.

Especially if I consider what happened in early 2024 and what it did to me mentally. How it still echoes to this day.

That little flicker of anxiety is always present.

I don’t think that shadow will ever go away.

But there’s nothing I can do about it. I’ll continue as usual.

Here are two screenshots from Adobe Premiere of the cinematic. Two scenes I really like visually.

View attachment 4861015

View attachment 4861016

I'm not really satisfied with the cinematic, even though I'd argue I reached a new level.

It's my fault for not being more proficient in Blender and having to do it in Daz.

Someday.

This is the last log before the update. I will make another post the day Steam and GOG greenlit the game.

Then I’ll give you a small trailer + release date.

  • Ocean
There's a lot of things to like about this, like all the emergency Katie. I will remind myself that patience doesn't need to wait too much longer. Thank you again for sharing the knowledge, and the Katie :love:
 

RNasc4444

Well-Known Member
Aug 16, 2022
1,333
5,548
There's a lot of things to like about this
I wish I was as optimistic. At this point I'm fearful more than anything.

Have you ever picked up a litter box that stayed out a little too long? And the moment you go to pick it up and clean it out the smell is so potent it sends your entire body into shock?

I just got that from that fat turd side boob render. And this game has Jabba, Leia AND fucking Stay Puft. I know how far Ocean has been pushing these models. I will get physically ill playing this! :sick: I'm not ready.

I vote for this being delayed another month or 2 while I try to find myself a script that will blur all the unwanted renders :LOL:
 

Holyx9

Member
Sep 2, 2023
149
256
I like Ocean but we are way past the point of diminishing returns. Spending hours on animation for clipping is not a good use of time when only a small minority of people may even noticed. The size creep continue to expand even though the game is not really that far. Ocean should really stuck to his 3500k render limit. This supposed to be another chapter not the beginning of a new season.
 

BobTheDuck

Engaged Member
Dec 24, 2018
2,393
14,922
I wish I was as optimistic. At this point I'm fearful more than anything.

Have you ever picked up a litter box that stayed out a little too long? And the moment you go to pick it up and clean it out the smell is so potent it sends your entire body into shock?

I just got that from that fat turd side boob render. And this game has Jabba, Leia AND fucking Stay Puft. I know how far Ocean has been pushing these models. I will get physically ill playing this! :sick: I'm not ready.

I vote for this being delayed another month or 2 while I try to find myself a script that will blur all the unwanted renders :LOL:
Live AI deJabba/depuft filter plugin?
 

FerminDeUsted

New Member
Sep 11, 2023
3
5
WiAB - Chapter 4 - Devlog X
Hello,
First:

With Chapter 5 (the update after this one) I will implement the new main menu. It was supposed to be for Season 2, but too much relies on Season 1.)

I’ve previewed this one before:
View attachment 4861006

And we have now created a second one. (You can switch between designs, and at some point you can unlock new ones.)

Design 2: (Ignore Season 2 and whatever else. This is just for preview. The gallery images were chosen by my UI designer. It doesn’t mean the Katie image hints at a sex scene. Just previews.)
View attachment 4861007
View attachment 4861008
View attachment 4861009

Short version:
Moving WiAB to Steam and GOG will be delayed by about 3 to 7 days because I had to fix the cinematic and found another 300 renders. WIAB CH4 is ~4600 still renders instead of still ~4300.

Long version:
I’ve now experimented with and used the new cloth simulations quite a few times. About Four or Five clips in the cinematic use it.

If everything goes as planned, I can do it in less than ten minutes. But yesterday I found another nemesis.

I have this clip with Miru and for some reason the clothes kept desyncing from the character… As if the clothes were worn by a ghost, they just left.

It took me 14 hours to find out why. And the fix isn’t great, so I have to keep in mind that certain types of animations won’t work with it. (In Daz).

Regarding the extra 300 renders I suddenly “found”.

Remember this render I previewed close to the beginning of the development?

View attachment 4861010

Yesterday during testing, I suddenly remembered this render and the scene… But where was it? I haven’t seen it in the update and for a moment I thought it was in the previous update.

Yeah, turns out I fucked up a jump statement and so the scene never showed. Then I would’ve realized weeks ago that I was missing some renders.

There was also this Leia one I previewed in the same log.

View attachment 4861012

This scene had been replaced by this one:

View attachment 4861014

I talk a little bit about it further down below. (The mood changed and the early renders were made before I finished CH3).

I had a backup of all the early renders I created on the old WiAB PC, looked into it and yeah… 300 renders I totally forgot about.

The good news: The update is 4600 instead of 4300 renders.

The bad news: I have to do postwork for another 300 renders.

300 isn’t that much… That’s maybe 3-4 hours… but since I did the postwork for 9000 renders (SG and WIAB together) I feel a bit weird.

It’s better now that I upped my cardio & gym regiment to 6 days a week, but over the past two weeks, my vision would randomly blur, and I felt extremely mentally drained.

But that’s just what Post work does to me. It’s always been like that. It’s never been this bad, but I technically did 4 ½ updates worth of post work at once.

I can’t do it like this in the future. I need to do 2 to 3 hours of post-work every Sunday. Bit by bit.

I’ve not been this close to the sun, since SG’s Chapter 3 was released.

The plan is to now finish the 300 renders in post work, do the last bit of testing so Steam won’t answer me after 14 days with “There was an error. We couldn’t continue. Fix it first.”

The game needs to run perfectly. I speak from experience with SG, every time I have to re-submit the game, it takes at least another 7 days. (They pretty much only always answered me on Friday’s.)

I had a distorted view on cinematics and how long they actually take to make. I've always thought I could create one in 2 weeks. But I've done the math on the cinematic for Chapter 4 and it takes around 11 minutes per frame at Full HD.

The cinematic is 1:45min long and at 30FPS it has a total of 3150 frames. That's 577 hours or 24.6 days of pure rendering.

That's without creating it, without test rendering it (worse case multiple times). It never feels that long to me because the days are such a blur. But damn.

World Map
In my free time (I don’t have free time) I started drawing a world map of Wollust.

It’s currently just a draft but as soon as I have it done, I will get in contact with a 2D artist to turn it into something beautiful.

It will be cute to have.

This is a good time to look back on the past year.
It’s been almost exactly one year since the current updates for both WIAB and SG went into development.

WiAB’s last update was in January 2024, and then I did the 2200 renders for SG’s Steam release.

And in June both games went back into development. I had redone the early WIAB CH4 renders because I went for an entirely different mood with the end of Chapter 3. That’s why I stopped doing two updates at the same time with two Daz windows.

In the span of almost a year, I’ve created probably more than 10.000 still renders and who knows how many animation frames.

If it wasn’t for the damn Steam/GOG preparations, it would probably already be close to 12.000 renders.

It only really hit me a few days ago because polishing and testing took so much longer than I’m used to. Even this WIAB update is almost twice the size of the biggest update I have ever released.

I need to be more mindful of this.

Especially if I consider what happened in early 2024 and what it did to me mentally. How it still echoes to this day.

That little flicker of anxiety is always present.

I don’t think that shadow will ever go away.

But there’s nothing I can do about it. I’ll continue as usual.

Here are two screenshots from Adobe Premiere of the cinematic. Two scenes I really like visually.

View attachment 4861015

View attachment 4861016

I'm not really satisfied with the cinematic, even though I'd argue I reached a new level.

It's my fault for not being more proficient in Blender and having to do it in Daz.

Someday.

This is the last log before the update. I will make another post the day Steam and GOG greenlit the game.

Then I’ll give you a small trailer + release date.

  • Ocean
What's next? His cat will eat the PC or Helen breast size are too heavy for the storage?
Guess we will found in 14 days, stay tuned!
 
  • Haha
Reactions: Alexander9807

Thriller

Member
Nov 6, 2019
143
220
WiAB - Chapter 4 - Devlog X
Hello,
First:

With Chapter 5 (the update after this one) I will implement the new main menu. It was supposed to be for Season 2, but too much relies on Season 1.)

I’ve previewed this one before:
View attachment 4861006

And we have now created a second one. (You can switch between designs, and at some point you can unlock new ones.)

Design 2: (Ignore Season 2 and whatever else. This is just for preview. The gallery images were chosen by my UI designer. It doesn’t mean the Katie image hints at a sex scene. Just previews.)
View attachment 4861007
View attachment 4861008
View attachment 4861009

Short version:
Moving WiAB to Steam and GOG will be delayed by about 3 to 7 days because I had to fix the cinematic and found another 300 renders. WIAB CH4 is ~4600 still renders instead of still ~4300.

Long version:
I’ve now experimented with and used the new cloth simulations quite a few times. About Four or Five clips in the cinematic use it.

If everything goes as planned, I can do it in less than ten minutes. But yesterday I found another nemesis.

I have this clip with Miru and for some reason the clothes kept desyncing from the character… As if the clothes were worn by a ghost, they just left.

It took me 14 hours to find out why. And the fix isn’t great, so I have to keep in mind that certain types of animations won’t work with it. (In Daz).

Regarding the extra 300 renders I suddenly “found”.

Remember this render I previewed close to the beginning of the development?

View attachment 4861010

Yesterday during testing, I suddenly remembered this render and the scene… But where was it? I haven’t seen it in the update and for a moment I thought it was in the previous update.

Yeah, turns out I fucked up a jump statement and so the scene never showed. Then I would’ve realized weeks ago that I was missing some renders.

There was also this Leia one I previewed in the same log.

View attachment 4861012

This scene had been replaced by this one:

View attachment 4861014

I talk a little bit about it further down below. (The mood changed and the early renders were made before I finished CH3).

I had a backup of all the early renders I created on the old WiAB PC, looked into it and yeah… 300 renders I totally forgot about.

The good news: The update is 4600 instead of 4300 renders.

The bad news: I have to do postwork for another 300 renders.

300 isn’t that much… That’s maybe 3-4 hours… but since I did the postwork for 9000 renders (SG and WIAB together) I feel a bit weird.

It’s better now that I upped my cardio & gym regiment to 6 days a week, but over the past two weeks, my vision would randomly blur, and I felt extremely mentally drained.

But that’s just what Post work does to me. It’s always been like that. It’s never been this bad, but I technically did 4 ½ updates worth of post work at once.

I can’t do it like this in the future. I need to do 2 to 3 hours of post-work every Sunday. Bit by bit.

I’ve not been this close to the sun, since SG’s Chapter 3 was released.

The plan is to now finish the 300 renders in post work, do the last bit of testing so Steam won’t answer me after 14 days with “There was an error. We couldn’t continue. Fix it first.”

The game needs to run perfectly. I speak from experience with SG, every time I have to re-submit the game, it takes at least another 7 days. (They pretty much only always answered me on Friday’s.)

I had a distorted view on cinematics and how long they actually take to make. I've always thought I could create one in 2 weeks. But I've done the math on the cinematic for Chapter 4 and it takes around 11 minutes per frame at Full HD.

The cinematic is 1:45min long and at 30FPS it has a total of 3150 frames. That's 577 hours or 24.6 days of pure rendering.

That's without creating it, without test rendering it (worse case multiple times). It never feels that long to me because the days are such a blur. But damn.

World Map
In my free time (I don’t have free time) I started drawing a world map of Wollust.

It’s currently just a draft but as soon as I have it done, I will get in contact with a 2D artist to turn it into something beautiful.

It will be cute to have.

This is a good time to look back on the past year.
It’s been almost exactly one year since the current updates for both WIAB and SG went into development.

WiAB’s last update was in January 2024, and then I did the 2200 renders for SG’s Steam release.

And in June both games went back into development. I had redone the early WIAB CH4 renders because I went for an entirely different mood with the end of Chapter 3. That’s why I stopped doing two updates at the same time with two Daz windows.

In the span of almost a year, I’ve created probably more than 10.000 still renders and who knows how many animation frames.

If it wasn’t for the damn Steam/GOG preparations, it would probably already be close to 12.000 renders.

It only really hit me a few days ago because polishing and testing took so much longer than I’m used to. Even this WIAB update is almost twice the size of the biggest update I have ever released.

I need to be more mindful of this.

Especially if I consider what happened in early 2024 and what it did to me mentally. How it still echoes to this day.

That little flicker of anxiety is always present.

I don’t think that shadow will ever go away.

But there’s nothing I can do about it. I’ll continue as usual.

Here are two screenshots from Adobe Premiere of the cinematic. Two scenes I really like visually.

View attachment 4861015

View attachment 4861016

I'm not really satisfied with the cinematic, even though I'd argue I reached a new level.

It's my fault for not being more proficient in Blender and having to do it in Daz.

Someday.

This is the last log before the update. I will make another post the day Steam and GOG greenlit the game.

Then I’ll give you a small trailer + release date.

  • Ocean
It's been so long that I don't even remember these previews that he showed us before :LOL:
 

Icekatana

Active Member
Jul 9, 2017
643
2,251
WiAB - Chapter 4 - Devlog X
Hello,
First:

With Chapter 5 (the update after this one) I will implement the new main menu. It was supposed to be for Season 2, but too much relies on Season 1.)

I’ve previewed this one before:
View attachment 4861006

And we have now created a second one. (You can switch between designs, and at some point you can unlock new ones.)

Design 2: (Ignore Season 2 and whatever else. This is just for preview. The gallery images were chosen by my UI designer. It doesn’t mean the Katie image hints at a sex scene. Just previews.)
View attachment 4861007
View attachment 4861008
View attachment 4861009

Short version:
Moving WiAB to Steam and GOG will be delayed by about 3 to 7 days because I had to fix the cinematic and found another 300 renders. WIAB CH4 is ~4600 still renders instead of still ~4300.

Long version:
I’ve now experimented with and used the new cloth simulations quite a few times. About Four or Five clips in the cinematic use it.

If everything goes as planned, I can do it in less than ten minutes. But yesterday I found another nemesis.

I have this clip with Miru and for some reason the clothes kept desyncing from the character… As if the clothes were worn by a ghost, they just left.

It took me 14 hours to find out why. And the fix isn’t great, so I have to keep in mind that certain types of animations won’t work with it. (In Daz).

Regarding the extra 300 renders I suddenly “found”.

Remember this render I previewed close to the beginning of the development?

View attachment 4861010

Yesterday during testing, I suddenly remembered this render and the scene… But where was it? I haven’t seen it in the update and for a moment I thought it was in the previous update.

Yeah, turns out I fucked up a jump statement and so the scene never showed. Then I would’ve realized weeks ago that I was missing some renders.

There was also this Leia one I previewed in the same log.

View attachment 4861012

This scene had been replaced by this one:

View attachment 4861014

I talk a little bit about it further down below. (The mood changed and the early renders were made before I finished CH3).

I had a backup of all the early renders I created on the old WiAB PC, looked into it and yeah… 300 renders I totally forgot about.

The good news: The update is 4600 instead of 4300 renders.

The bad news: I have to do postwork for another 300 renders.

300 isn’t that much… That’s maybe 3-4 hours… but since I did the postwork for 9000 renders (SG and WIAB together) I feel a bit weird.

It’s better now that I upped my cardio & gym regiment to 6 days a week, but over the past two weeks, my vision would randomly blur, and I felt extremely mentally drained.

But that’s just what Post work does to me. It’s always been like that. It’s never been this bad, but I technically did 4 ½ updates worth of post work at once.

I can’t do it like this in the future. I need to do 2 to 3 hours of post-work every Sunday. Bit by bit.

I’ve not been this close to the sun, since SG’s Chapter 3 was released.

The plan is to now finish the 300 renders in post work, do the last bit of testing so Steam won’t answer me after 14 days with “There was an error. We couldn’t continue. Fix it first.”

The game needs to run perfectly. I speak from experience with SG, every time I have to re-submit the game, it takes at least another 7 days. (They pretty much only always answered me on Friday’s.)

I had a distorted view on cinematics and how long they actually take to make. I've always thought I could create one in 2 weeks. But I've done the math on the cinematic for Chapter 4 and it takes around 11 minutes per frame at Full HD.

The cinematic is 1:45min long and at 30FPS it has a total of 3150 frames. That's 577 hours or 24.6 days of pure rendering.

That's without creating it, without test rendering it (worse case multiple times). It never feels that long to me because the days are such a blur. But damn.

World Map
In my free time (I don’t have free time) I started drawing a world map of Wollust.

It’s currently just a draft but as soon as I have it done, I will get in contact with a 2D artist to turn it into something beautiful.

It will be cute to have.

This is a good time to look back on the past year.
It’s been almost exactly one year since the current updates for both WIAB and SG went into development.

WiAB’s last update was in January 2024, and then I did the 2200 renders for SG’s Steam release.

And in June both games went back into development. I had redone the early WIAB CH4 renders because I went for an entirely different mood with the end of Chapter 3. That’s why I stopped doing two updates at the same time with two Daz windows.

In the span of almost a year, I’ve created probably more than 10.000 still renders and who knows how many animation frames.

If it wasn’t for the damn Steam/GOG preparations, it would probably already be close to 12.000 renders.

It only really hit me a few days ago because polishing and testing took so much longer than I’m used to. Even this WIAB update is almost twice the size of the biggest update I have ever released.

I need to be more mindful of this.

Especially if I consider what happened in early 2024 and what it did to me mentally. How it still echoes to this day.

That little flicker of anxiety is always present.

I don’t think that shadow will ever go away.

But there’s nothing I can do about it. I’ll continue as usual.

Here are two screenshots from Adobe Premiere of the cinematic. Two scenes I really like visually.

View attachment 4861015

View attachment 4861016

I'm not really satisfied with the cinematic, even though I'd argue I reached a new level.

It's my fault for not being more proficient in Blender and having to do it in Daz.

Someday.

This is the last log before the update. I will make another post the day Steam and GOG greenlit the game.

Then I’ll give you a small trailer + release date.

  • Ocean
Thanks for sharing.

I definitely prefer the first main menu design to the second one. It's not even close for me. The second design is far too busy.

The second Leia render (the replacement) is better than the original. She looks fantastic in that black tank top. That thing needs hazard pay for trying to keep those jugs contained.
 
Apr 18, 2024
87
114
Thanks for sharing.

I definitely prefer the first main menu design to the second one. It's not even close for me. The second design is far too busy.

The second Leia render (the replacement) is better than the original. She looks fantastic in that black tank top. That thing needs hazard pay for trying to keep those jugs contained.
same, the ui designer did a great job it looks very clean.
 
4.20 star(s) 201 Votes