Perhaps in the short run. In the long run, resorting to such a scheme would undermine the acquisition of new patrons. IMHO, of course.It's always a question of marketing dynamics. If patreon keep funding devs who slow down their output, there is no need to keep the output steady. On the contrantrary, it would be counterproductive to speed it up.
I wasn't expecting to hear that chapter 2 is more than half way done in a little over 2 months, but I welcome the surprise. Now, if only SG will get the next update just as quickly...You must be registered to see the links
<snip>
The update is now more than half done and yeah... Now I've gotta do some animations.
<snip>
- Ocean
i think this game's updates are shorter compared to the other one, at least that's how it felt to me with the 1st chapterI wasn't expecting to hear that chapter 2 is more than half way done in a little over 2 months, but I welcome the surprise. Now, if only SG will get the next update just as quickly...
Dude needs to focus on one game and finish it. He clearly doesn't have the time or team to work on two at once in a constructive enough of a manner. It'd be nice if he chose to specifically work on this one and get it close to finished before going back to the other. I honestly think it still has the better characters and narrative structure. He's pouring far too much time into remaking things and into two different games that are effectively dragging out his development time for both to a point he isn't accomplishing anything. Focusing on one, this dev stands to become just as successful as a few others and he could build up a bigger team the more money he makes down the road to start working on more than one project at a time.i think this game's updates are shorter compared to the other one, at least that's how it felt to me with the 1st chapter
I agree. I'm interested in this game but far more interested in SG, would love to see that one get focused 100% until finished then flip to to this one and then another one after this one. I think Ocean would likely build up more patrons at a quicker pace if focused on one game as releases would come quicker and word of mouth would travel quickly - I frequently see folks in other threads noting the long time between updates - people in general seem to love the render quality but get frustrated with the slow releases. I know I'd bump up my patronage significantly if focus shifted to the one game and updates came a lot faster.Dude needs to focus on one game and finish it. He clearly doesn't have the time or team to work on two at once in a constructive enough of a manner. It'd be nice if he chose to specifically work on this one and get it close to finished before going back to the other. I honestly think it still has the better characters and narrative structure. He's pouring far too much time into remaking things and into two different games that are effectively dragging out his development time for both to a point he isn't accomplishing anything. Focusing on one, this dev stands to become just as successful as a few others and he could build up a bigger team the more money he makes down the road to start working on more than one project at a time.
When there is next to no content, that is not good content. That's poor time management. When a thing is constantly remade ever before being finished, that is not good content. Just because the rendering is awesome does not make it good.I'm just thankful he is producing good content overall.
People are monkeys. That's a fact of life. If something is shiny enough, it'll attract their attention. Until they realize that's all it is. A shiny object without function or purpose. This game was actually going quite well and it was already a remake of his first attempt. He should have focused on completing it. Now, it'll be years before it gets remotely close to where it was and because he's obviously incapable of properly managing his own time on projects. Many of the devs that are like that require a director of sorts that keeps them focused on set, tangible goals to meet. Too many of them believe they can be laissez faire about the development process and they'll be successful. That mindset only ever achieves the exact opposite. We're watching that behavior play out across multiple devs lately and it's honestly starting to get a little bit annoying that i dropped all my support across multiple different sites until i start seeing them being consistent again. 6 month long or year long waits for updates in several cases (this includes some of the better devs too) is getting beyond the realm of believable and some are crossing into being absurd to think they should be paid (monthly) for something that barely lasts 10 minutes in terms of play (worse in some cases).people in general seem to love the render quality but get frustrated with the slow releases.
I can understand your frustration with this game - I never played the original, so if you liked it and it was already a handful of chapters deep and then they all got scrapped, I can see why you'd be irritated. I'd probably feel similarly if SG was all of a sudden scrapped completely and it's a game I like so far.People are monkeys. That's a fact of life. If something is shiny enough, it'll attract their attention. Until they realize that's all it is. A shiny object without function or purpose. This game was actually going quite well and it was already a remake of his first attempt. He should have focused on completing it. Now, it'll be years before it gets remotely close to where it was and because he's obviously incapable of properly managing his own time on projects. Many of the devs that are like that require a director of sorts that keeps them focused on set, tangible goals to meet. Too many of them believe they can be laissez faire about the development process and they'll be successful. That mindset only ever achieves the exact opposite. We're watching that behavior play out across multiple devs lately and it's honestly starting to get a little bit annoying that i dropped all my support across multiple different sites until i start seeing them being consistent again. 6 month long or year long waits for updates in several cases (this includes some of the better devs too) is getting beyond the realm of believable and some are crossing into being absurd to think they should be paid (monthly) for something that barely lasts 10 minutes in terms of play (worse in some cases).
I recently tried SG because people won't stop sucking its dick in this thread...I'd be SOOOO pissed if I was a huge fan and it got restarted since there's no real sexual content yet.I can understand your frustration with this game - I never played the original, so if you liked it and it was already a handful of chapters deep and then they all got scrapped, I can see why you'd be irritated. I'd probably feel similarly if SG was all of a sudden scrapped completely and it's a game I like so far.
Well if you go to the changelog you can see exactly how much content is in the game.File size is under 1 GB so my question is how much content is in this game exactly?
No I agree 1000% I was supporting a few projects until I saw that the more money and support the dev's got the less work they would do and frankly its annoying to the point I stopped supporting them and Ill just wait to get them on here for free now. Its pretty sad. Even the dev's I would consider not that great are doing the same thing. I like the updated version of this game but it doesnt matter if im 40 by the time its finished. I build houses for a living and with only 3 people we finish a house in like 2 weeks. So why does it take years for these people to finish games when they are just sitting at their computers working out their fingers. I find it a little hard to believe.When there is next to no content, that is not good content. That's poor time management. When a thing is constantly remade ever before being finished, that is not good content. Just because the rendering is awesome does not make it good.
People are monkeys. That's a fact of life. If something is shiny enough, it'll attract their attention. Until they realize that's all it is. A shiny object without function or purpose. This game was actually going quite well and it was already a remake of his first attempt. He should have focused on completing it. Now, it'll be years before it gets remotely close to where it was and because he's obviously incapable of properly managing his own time on projects. Many of the devs that are like that require a director of sorts that keeps them focused on set, tangible goals to meet. Too many of them believe they can be laissez faire about the development process and they'll be successful. That mindset only ever achieves the exact opposite. We're watching that behavior play out across multiple devs lately and it's honestly starting to get a little bit annoying that i dropped all my support across multiple different sites until i start seeing them being consistent again. 6 month long or year long waits for updates in several cases (this includes some of the better devs too) is getting beyond the realm of believable and some are crossing into being absurd to think they should be paid (monthly) for something that barely lasts 10 minutes in terms of play (worse in some cases).
Well if you go to the changelog you can see exactly how much content is in the game.
i make 200 paper houses with only 1 person in 1 hour why you cant build 200 houses in 1 hour you see the difference?No I agree 1000% I was supporting a few projects until I saw that the more money and support the dev's got the less work they would do and frankly its annoying to the point I stopped supporting them and Ill just wait to get them on here for free now. Its pretty sad. Even the dev's I would consider not that great are doing the same thing. I like the updated version of this game but it doesnt matter if im 40 by the time its finished. I build houses for a living and with only 3 people we finish a house in like 2 weeks. So why does it take years for these people to finish games when they are just sitting at their computers working out their fingers. I find it a little hard to believe.
I played with ntr on but i didn't pimp her around nor i let her flirt too much. As a result she disappeared at a certain point with no further mention of her whereabouts. Unfortunately the old version mostly derailed at midrun, IMHO, even before the rushed finale. Dev wanted to put too much and he must have realized he couldn't deal with everything. As i mention before i hope the new version will have a more focused and less wacky plot.Because I love the game so much and was missing it, I decided to replay the old version (which I enjoy as much as the new). And I was shocked at what a disloyal ho Miru was! Seriously, she slept with everyone! I didn't see that before because I did not play with NTR engaged. But WOW!
As for the new Miru, she is gorgeous (but less Japanese in appearance), fun, and sexy! Most importantly, there is no question that she loves the MC and is loyal!
Just my thoughts about this amazing story!![]()