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Calyps0

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Mar 24, 2018
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I couldn't agree more with all that is said. I am LITERALLY DIEING to play the new game, but not at the cost of Cheeky's health or sacrificing the quality of the game. That being said I also am in total agreement with you hiring on a second...it will (probably) feel like more work in the beginning (babysitting) until you trust them enough to fly on their own, but long run will be totally worth it! That WILL make this easier. Make your build-up strong Cheeky. Stick to your guns & never be afraid to blow it all up and start over with an update like this.
I know you are afraid of losing funding but after people grouse about this, they will come back and understand.

Things will work out for the best!
 

CheekyGimp

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Mar 8, 2018
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It is a very good thing he hasn't beaten himself into putting out a follow up update 2 weeks later like the last time.

Average sized monthly updates and more story for the player are all to the good and nothing to feel guilty about.

And he should really stop taking time off work for his game starting yesterday. That's crazy.
Thanks. Taking time off, was just because of my own stubborn streak and not hitting particular milestones. But you're right. I won't be doing that again!
 

CheekyGimp

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Mar 8, 2018
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Thanks for the comments folks. TBH I did feel under pressure, but genuinely not under pressure from any of the fans / patrons (nothing but support from them). Just my own stupid stubborn streak trying to hit a self-imposed deadline. And I know there are some Devs out there who have let the stress/pressures get to themselves so much, that it starts to hit their real lives (to the point where some DEVs have abandoned their game), so I want to stress that this will 100% not happen to me. Anyone who knows me would know that this just isn't part of my DNA, so have no fear. I just hate not hitting my own goals!!! I've been working on this game for 10 months now, and have only had four days that I didn't enjoy, so that's still a pretty good streak. And after I posted my Patreon post last night, I went back to the game for another couple of hours and I was back enjoying it, so grey clouds have cleared up already ;). I know how to put things in perspective. Some people have genuine stress / real-world problems in their life, so I know that spending two hours trying to get a decent render of a finger up a pussy (genuinely that's what I spent some of my time last night doing last night :p) isn't a real problem. But as soon as I started collecting money from people for this game, I took on an obligation to deliver,......or at least try my best,..... or at least post an excuse..... or maybe just fake a heart attack (that's Plan Z) :)
 

Ignatz

What's the airspeed velocity of an unladen swallow
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Feb 17, 2018
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Thanks for the comments folks. TBH I did feel under pressure, but genuinely not under pressure from any of the fans / patrons (nothing but support from them). Just my own stupid stubborn streak trying to hit a self-imposed deadline. And I know there are some Devs out there who have let the stress/pressures get to themselves so much, that it starts to hit their real lives (to the point where some DEVs have abandoned their game), so I want to stress that this will 100% not happen to me. Anyone who knows me would know that this just isn't part of my DNA, so have no fear. I just hate not hitting my own goals!!! I've been working on this game for 10 months now, and have only had four days that I didn't enjoy, so that's still a pretty good streak. And after I posted my Patreon post last night, I went back to the game for another couple of hours and I was back enjoying it, so grey clouds have cleared up already ;). I know how to put things in perspective. Some people have genuine stress / real-world problems in their life, so I know that spending two hours trying to get a decent render of a finger up a pussy (genuinely that's what I spent some of my time last night doing last night :p) isn't a real problem. But as soon as I started collecting money from people for this game, I took on an obligation to deliver,......or at least try my best,..... or at least post an excuse..... or maybe just fake a heart attack (that's Plan Z) :)
That's awesome...and maybe learn to use paragraphs next time, too...
 

SecretSal

Active Member
Aug 25, 2016
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Cheeky, from personal experience, the moment you stop enjoying working on a project is when the core of the project suffers. And pulling those kind of hours make it much more likely for the blinders to come on and not realise you're burning hours on something that isn't working. Much better to be well-rested and approach the project with fresh eyes each day.

Once you're done with your next milestone/release, I'd suggest spending some time tweaking your workflow to something that makes it more manageable for you. Maybe using DAZ screenshots (instead of renders) and rough text to make a draft of the episode, and once you're happy with the flow, only then commit to rendering. While the renders are happening, you could polish the text and add a few extra dialog elements that don't require extra screens. That's how I'd do it (although since I haven't actually made a game on my own, my opinion isn't all that informed.)

Getting an extra person on board could alleviate the workload, but there's always time spent getting the new hire up to speed and making sure that communication is always clear, so don't expect to save much time initially. Hopefully it pays dividends down the road, though. Good luck with 7, and take care of yourself.
 
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Skylaroo

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May 28, 2017
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]Also: Although I have not yet reached my planned goal for hiring some help, I am going to go ahead and advertise/hire an additional member to the team, as I've learned this month that a one-man band is not enough to keep up with the required pace!
Just a small suggestion that if there's a way you think is fair, you could also create a $20 tier. I think you have a good track record so people know you aren't just trying to milk the game and cash-in from patreon. Having a $20 tier would help you reach your goal to have the fund for additional help.
 

CheekyGimp

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Mar 8, 2018
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Just a small suggestion that if there's a way you think is fair, you could also create a $20 tier. I think you have a good track record so people know you aren't just trying to milk the game and cash-in from patreon. Having a $20 tier would help you reach your goal to have the fund for additional help.
Thanks. I plan on doing a re-jig of my tiers at some stage, but at the moment... with the time between episodes increasing, I don't want to add any extra tiers yet. I'd prefer to get some help on-board first, get a decent flow going that doesn't take all of my free time and then offer higher tiers. Otherwise I'd be charging extra without actually delivering anything extra.
 
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Ignatz

What's the airspeed velocity of an unladen swallow
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Feb 17, 2018
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Are you all salivating in anticipations? Would you like a dollop of more info?

Ep7 Dev Update
Patrons only
Sep 27 at 2:09pm
Script is done. Just need to add renders for the final scene. And one of the middle scenes needs a couple of more renders. Then it is onto full playthrough (for bugs / errors / typos / variable tracking ) and then add the stats screen (after I calculate the max points for each character).
Current count for this episode is over 2000 lines of code/dialog and 120 renders (with another 15-20 to add)

Current estimate for completion 48hrs....
 

Renetta

Active Member
Jan 30, 2018
652
1,865
I have no faith in your words, proof is required.

I will accept early access to EP7 as adequate proof, and a ham sammich. I'm hungry and my kitchen is 2 rooms away, i'm in lazy slut mode.
Can't share it BUT...i suppose i can give a super secret sneak peek of EP7...BUT YOU BETTER NOT TELL CHEEKY
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