- Oct 9, 2017
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I've been spoiled by this game and its choices. Now when I play through other games I find myself thinking "What the fuck, where are my options and when am I going to have a say in this?".
Ditto, had that with a game recently... Was waiting for a chance to make a decision in a conversation in a game and couldn't believe I didn't have any influence on the story. Cheeky and the gang have spoiled me.I've been spoiled by this game and its choices. Now when I play through other games I find myself thinking "What the fuck, where are my options and when am I going to have a say in this?".
Probably a lot of extra animations to keep you busy. >=)Hmmm, but what is next?
Nooooooo! my one weakness!Probably a lot of extra animations to keep you busy. >=)
Thanks anyways. I realy came to value the quality of your releases over the quantity of some other devsCan't say for sure atm. Depends on how much content Cheeky wants to pack into the release before he drops it. Things have been a bit crazy for both of us right now it seems IRL.
That's No1 issue with several games here. In short: lack of agency. This are games about making decisions. If you cut decisions out not much is left. Also, it's pretty bad when ok, you can make decisions, but only a very specific combination of decisions will take you to a good ending, any other to a bad one. That's false agency. That's why i keep saying that the essential decisions toward a good ending should be late in the game, so, before that, you can actually do your own story.I've been spoiled by this game and its choices. Now when I play through other games I find myself thinking "What the fuck, where are my options and when am I going to have a say in this?".
I'm totally a Jenna fanboy. She's SO conservative on the surface, but her secret Perv side is so hot. (the scene with Jolina was a massive load for me, monsters of jizz style). Plus she has a Rockin' body! The closest competition body-wise is Jolina (a tie), then all the older women follow close behind. Great VN!Lots more Jenna hopefully.
Yes! Best chapters ever!Monica has been left out in these past few updates. I want her SOOO badly, and she better be in the next one.
Unfortunately we also haven't seen Theresa + need a resolution of the dog-boy situation (we have to go back to see Theresa no matter what IIRC), also Zarah, and there's Mabel, possibly someone I am forgetting... Too many love interests, can't remember them all.Need Monica to be the main course in the next update! We’ve not seen her for too long! The carnival date was divine af.
I could live without seeing Theresa again. Does anyone actually like her character, or do they just enjoy putting her in her place? I am truly curious what positive qualities, if any, people see in her.Unfortunately we also haven't seen Theresa + need a resolution of the dog-boy situation
I like her scenes, definitely for the latter reason.Does anyone actually like her character, or do they just enjoy putting her in her place?
For some reason the MC agrees to visit Theresa as a way to "pay" for her keeping dogboy away from Jenna, that's what I meant. I don't like her at all, I am the type of person who doesn't like associating with anyone who is negative and/or tries to control the MC (in any game I don't like the hateful characters).I could live without seeing Theresa again. Does anyone actually like her character, or do they just enjoy putting her in her place? I am truly curious what positive qualities, if any, people see in her.
And what is the dog-boy resolution we need? I thought it was pretty much wrapped up. Maybe I was just distracted by all the other sexy action with the Katie, Debbie, Katie, and even Wanda (who I used to dislike, but is really growing on me), so I forgot it.
Ahh, yes, I get it now. I had forgotten that aspect of the story. I am with you there, I don't like to spend time with annoying characters, or those that are overly judgemental, or just crazy like Theresa. I don't mind if they exist in a game, but as long as I don't have to see them repeatedly. There are enough people like that in real life, to want to spend my leisure time interacting with them, even if imaginary.For some reason the MC agrees to visit Theresa as a way to "pay" for her keeping dogboy away from Jenna, that's what I meant. I don't like her at all, I am the type of person who doesn't like associating with anyone who is negative and/or tries to control the MC (in any game I don't like the hateful characters).
Exactly! I get enough abuse in real life! I'm married! LOLAhh, yes, I get it now. I had forgotten that aspect of the story. I am with you there, I don't like to spend time with annoying characters, or those that are overly judgemental, or just crazy like Theresa. I don't mind if they exist in a game, but as long as I don't have to see them repeatedly. There are enough people like that in real life, to want to spend my leisure time interacting with them, even if imaginary.
One of the high points of this game was being able to tell Zarah to fuck off and get out very early on. That was a one off though. Between that and being able to keep Elaine at arms length early on gave the impression this was going to be one of the only games that allowed the player to have normal and realistic reactions to the characters they encountered.Exactly! I get enough abuse in real life! I'm married! LOL
Seriously, I play games for relaxation not to grind my teeth because some character that is supposedly in love with the MC is being an utter bitch/a potential Love interest is treating the MC like dirt.
If this were allowed with literally every character, then there couldn't be any real narrative. Some events must occur with certain characters to make sense, so it's not a weakness to force some interactions for sake of plot advancement. However, in such circumstances, it might be better to remove the facade of agency from the player by eliminating false choices.One of the high points of this game was being able to tell Zarah to fuck off and get out very early on. That was a one off though. Between that and being able to keep Elaine at arms length early on gave the impression this was going to be one of the only games that allowed the player to have normal and realistic reactions to the characters they encountered.
The game over for not wanting to ask out Jo, the forced photos in Monica's bedroom and many other forced scenarios crushed that illusion quickly.
One of the high points of this game was being able to tell Zarah to fuck off and get out very early on. That was a one off though. Between that and being able to keep Elaine at arms length early on gave the impression this was going to be one of the only games that allowed the player to have normal and realistic reactions to the characters they encountered.
The game over for not wanting to ask out Jo, the forced photos in Monica's bedroom and many other forced scenarios crushed that illusion quickly.
That would be my number one complaint with this game. The plot of this game isn't really the inheritance, it's the relationships. And yet the only reason for the MC to go meet Jo, interact with her, and date her was because the inheritance subplot required it. I don't understand why anyone would even program a game over, just remove the choice. Sure there would be complaints about "being forced to date someone" but there wouldn't have been a decision that lead to a game over. Write it as something like Jenna tells the MC that she wants to go to the new coffee shop and the bonus is that's where the email was sent. Then have Jo ask the MC out and have Jenna accept on the MC's behalf as the MC choked on his coffee and tried to make a decision. Sure Jo is reluctant to date because of her experience with Dogboy but she thought the MC looked good, she liked how he treated Jenna, and she took a chance.If this were allowed with literally every character, then there couldn't be any real narrative. Some events must occur with certain characters to make sense, so it's not a weakness to force some interactions for sake of plot advancement. However, in such circumstances, it might be better to remove the facade of agency from the player by eliminating false choices.