UncleFredo

Well-Known Member
Aug 29, 2020
1,940
3,670
I considered making a dummy account and applying, just to see if I could make the cut, but alas, I'm to damn lazy to create a new email address :(

That and the fact the difference between to and too still confuses me :oops: I'm sure you'd use too for something like "Oh yeah, I'd like some too." but I don't know the wording for it, is it a nown? an adjective? you'd think one could google it but one is to lazy.
Speaking from experience, generally you're given some sort of outline where the plot needs to go and how the various characters are supposed to get the story there. The problems come when your vision of how that should proceed fails to mesh with the vision of the author.

While I really enjoy the game and would love to participate, my sense of pacing is radically different than Cheeky's. This is something that would become apparent early in any conversation we might have, so there's no point in my applying. Although it would be fun.

At this point I'm just looking for Cheeky to get healthy and for him and his bunch to get the game off hold. Get well first Cheeky, but there's a hughe bunch of us out here eagerly awaiting your return.
 

zajaz

Newbie
Jan 11, 2020
86
141
Speaking from experience, generally you're given some sort of outline where the plot needs to go and how the various characters are supposed to get the story there. The problems come when your vision of how that should proceed fails to mesh with the vision of the author.

While I really enjoy the game and would love to participate, my sense of pacing is radically different than Cheeky's. This is something that would become apparent early in any conversation we might have, so there's no point in my applying. Although it would be fun.

At this point I'm just looking for Cheeky to get healthy and for him and his bunch to get the game off hold.
This, plus the fact that sometimes you are kinda tempted to explore some characters that the original writer is not interested in expanding. Take, um, Comics or long running TV shows, for example. In the hands of several writers, one character can become an In-Name-Only version of the one conceived by the original author or creator.
 

BeingADikDik

Engaged Member
Apr 17, 2021
2,246
6,423
I considered making a dummy account and applying, just to see if I could make the cut, but alas, I'm to damn lazy to create a new email address :(

That and the fact the difference between to and too still confuses me :oops: I'm sure you'd use too for something like "Oh yeah, I'd like some too." but I don't know the wording for it, is it a nown? an adjective? you'd think one could google it but one is to lazy.
2B or not too bee, that is a question? Weather it is nobler too suffer the outrageous arrows of misfortune or to sit on the couch eating Doritos- mmmmmm --oh also can I haz incest harem kthxbye
 

acewinz

Developer of "The Call of Darkness"
Game Developer
Oct 15, 2018
2,589
7,613
In the hands of several writers, one character can become an In-Name-Only version of the one conceived by the original author or creator.
This can happen, but doesn't always if you work closely, respect the source material, and have an imagination. Yeah, Cheeky and I think a lot alike and second to him I probably understand his characters better than anyone, but I definitely have evolved his characters in a dynamic way in several instances that haven't destroyed them or where they came from and without a lot of oversight on his part (though we do talk of course).

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zajaz

Newbie
Jan 11, 2020
86
141
This can happen, but doesn't always if you work closely, respect the source material, and have an imagination. Yeah, Cheeky and I think a lot alike and second to him I probably understand his characters better than anyone, but I definitely have evolved his characters in a dynamic way in several instances that haven't destroyed them or where they came from and without a lot of oversight on his part (though we do talk of course).

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I think the bolded part is important. Some writers that are called to replace the old one (s) can say 'Oh, yeah, I respect the source material of the original writer, but I think I can bring something new to the people by exploring other paths that have not been walked before'.

I would usually question myself if they are still in touch with the old writer (or at least have an idea of where he wanted to plot and characters to move towards in the future).

Take for example, say, X-Men (I'm sorry for derailing the thread; I'll try to be quick). More specifically Grant Morrison's.

He wanted Magneto to become a full on psychopath (mostly because he seems to dislike the character), so he had him (an Holocaust survivor) pushing humans into ovens while high on a drug or some shit like that that I can't remember very well right now. When his run ended, other writers (that did not dislike Magneto as much), tried to retcon the whole thing, creating one of the biggest messes I've ever read in comics before I decided to pretty much quit on them.

If, say, I were brought to the team in order write some scenes and Cheeky said:

Cheeky: You know what, zajaz? Do whatever you like with X character. You have full creative liberty to do what you please.

Me: Really?

Cheeky: Yeah, sure. As long as said character ends up with the MC if the players choose to, I have no problem.

Me: Well, I've wanted to explore a kink with Monica...

Cheeky: Sure, go ahead. Whatever you write goes.

Me: Sure thing boss.

*I proceed to write about how Monica used to be a call girl in her youth, in full, glorious detail to satisfy the NTR crowd*:KEK:

Cheeky::WaitWhat:

Me: Oh, yeah, that's nice. :BootyTime:

It's important to keep in touch or, at the very least, know where the writer wanted the characters to come from, so you don't write stuff that's overly egregious and / or contradicts previous hints or dialogue.

It is also important, I think, that the writers don't be too much biased when it comes to the characters; that can be hurtful to the overall project. A new writer that hates Wanda, for example, and is given full control over her without any kind of overseeing from the higher ups can lead to a distaster, IMO.

Nonetheless, I must say that I like the way that you guys are in synch with one another. I hope I can see much of your work in the near future. Cheers to you.;)
 
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acewinz

Developer of "The Call of Darkness"
Game Developer
Oct 15, 2018
2,589
7,613
I think the bolded part is important. Some writers that are called to replace the old one (s) can say 'Oh, yeah, I respect the source material of the original writer, but I think I can bring something new to the people by exploring other paths that have not been walked before'.

I would usually question myself if they are still in touch with the old writer (or at least have an idea of where he wanted to plot and characters to move towards in the future).

Take for example, say, X-Men (I'm sorry for derailing the thread; I'll try to be quick). More specifically Grant Morrison's.

He wanted Magneto to become a full on psychopath (mostly because he seems to dislike the character), so he had him (an Holocaust survivor) pushing humans into ovens while high on a drug or some shit like that that I can't remember very well right now. When his run ended, other writers (that did not dislike Magneto as much), tried to retcon the whole thing, creating one of the biggest messes I've ever read in comics before I decided to pretty much quit on them.

If, say, I were brought to the team in order write some scenes and Cheeky said:

Cheeky: You know what, zajaz? Do whatever you like with X character. You have full creative liberty to do what you please.

Me: Really?

Cheeky: Yeah, sure. As long as said character ends up with the MC if the players choose to, I have no problem.

Me: Well, I've wanted to explore a kink with Monica...

Cheeky: Sure, go ahead. Whatever you write goes.

Me: Sure thing boss.

*I proceed to write about how Monica used to be a call girl in her youth, in full, glorious detail to satisfy the NTR crowd*:KEK:

Cheeky::WaitWhat:

Me: Oh, yeah, that's nice. :BootyTime:

It's important to keep in touch or, at the very least, know where the writer wanted the characters to come from, so you don't write stuff that's overly egregious and / or contradicts previous hints or dialogue.

It is also important, I think, that the writers don't be too much biased when it comes to the characters; that can be hurtful to the overall project. A new writer that hates Wanda, for example, and is given full control over her without any kind of overseeing from the higher ups can lead to a distaster, IMO.

Nonetheless, I must say that I like the way that you guys are in synch with one another. I hope I can see much of your work in the near future. Cheers to you.;)
I hear ya. Things like that are especially prone to happen with characters that have been rehashed a lot. Hence why comic/superhero rehashes are so hit and miss now. I remember when they remade hulk 3 times in a row. LOL
 
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zajaz

Newbie
Jan 11, 2020
86
141
I hear ya. Things like that are especially prone to happen with characters that have been rehashed a lot. Hence why comic/superhero rehashes are so hit and miss now. I remember when they remade hulk 3 times in a row. LOL
Yeah, that was such a disaster from a narrative point of view. It's why I'm glad you guys know where to (and how) to proceed. Keep up the good work.(y)
 
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Dragon59

Conversation Conqueror
Apr 24, 2020
6,706
10,973
I Will be a White Knight today for CheekyGimp and his team.

Why because; Self entitled Sub-humans think that it’s better to trash talk effort and bad to standup or support for something or someone.
They drank the Flavor Aid that tells them that "Empathy is for betas--the path to Alpha is through callous, self-centered ego."
"eye" as in singular........hmmm, either Ace is a pirate or you're used to looking him in ......another......eye.
Have you tried looking at both eyes at the same time? Not easy to do.
 

Canto Forte

Post Pro
Jul 10, 2017
21,624
26,695
Have you tried the have you been working out”POKE” + ”POKE” ?
That never gets old.
Have you tried looking at both boobs at the same time? Not easy to do that either :giggle:
Well, it certainly distracts you from looking them in the eye. Get a lot of "my eyes are up here" comments, if you know what I mean, nudge, nudge, wink, wink...
 

botc76

The Crawling Chaos, Bringer of Strange Joy
Donor
Oct 23, 2016
4,496
13,426
Thanks for the heads-up. I'm surprised a dev left the site because of some baiting. Pity....as it lends some significance to otherwise insignifanct people. Throwing shit is one of the easiest things in the world to do, especially when anonymous and when they have nothing creative to offer themselves. When I respond, it's usually just tongue-in-cheek to get a cheap laugh and to light up a little life by making them feel significant. Let them at it.
I think that does actually happen quite often. Many devs are, (and I don't mean this derogatory, but with a bit of a humorous wink, as I do consider myself as having some artistic urges myself) "artsy types."
And sadly they do tend to be relatively thin-skinned and are often hurt even by valid criticism of their creative baby. (which is, again, something I understand, but does of course go completely against the whole idea that you are putting yourself "out there" with your project by publishing it)
So, if people are actually going after them out of mean spiritedness or because it makes their life seem less empty to troll others online, it's not that rare that it becomes too much for some devs.

In a way, you actually have to be thankful I'd say, if a dev just leaves the site, instead of abandoning their project completely which isn't a rare occurrence either.
Going back so far as the original Teacher's Pet iirc. (though some of the criticism aimed at that game definitely was warranted, after the changes)

Might be a reason why so many feel the need to be white-knighting against any form of criticism directed towards a dev/game they like.

I can be quite direct with my criticism at times, when I believe a game is really not on the level that it should be shown publicly in any way, but I would never start to shit on someone's work on a constant base and just to make them miserable.
That just requires a level of negative intent and drive that I can't really understand.

And before I forget it, because I think I haven't explicitly expressed it here already, unlike on the patreon, I'm really glad you feel better and while I'm thrilled that work on the game is resuming again, your personal well-being should always come first.
Just happy to see you on your metaphorical feet and active here again.
 
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