Harlaw

Newbie
Sep 21, 2019
70
113
I've said from the beginning that from the announcement of the remake, it meant that the update was going to be extended indefinitely, and despite the announcement of a return to update Episode 24, it still looks like the release is still uncertain

Your assessment might have had some merit, had Cheeky not paused his monthly Patreon payment. Usually a dev pulls the remake trick when they're out of ideas and want the Patreon gravy train to keep running. But here, it's in his best interest to get the release out asap. Of course he could delay the release indefinitely, but why would he do that, he won't be making any money from that.

I don't know why folks are acting like doomers when the dev has gone on record to state that the release WILL be before fall this year, that still leaves a 2 month window. At least wait for his estimation to be incorrect before acting like the release will be in 2025 or whatever.
 

lordofhirunds

Active Member
Jul 25, 2017
632
1,222
All of us who follow WTHI trepidated at the slightest delay, but back then we had the irreplaceable ACEWINZ to dialogue with us and inform us of possible delays or variations. There is now no one who does that and this generates panic and assumptions that are neither in heaven nor on earth, " there will be no update 24, we will end up in 2025." I understand the uncertainty due to poor communications, but don't forget that Cheeky invested in WTHI and if he now tries to make the most of work done, no one can blame him. He said in the fall, and then let's wait for autumn, without writing here meaningless fantasies and absurd predictions. WTHI, is true it is important to all of us, and if someone took the time to look at the many pages written in an attempt to guess who was Dizzy and who Golddigger would understand why we stay here waiting and hoping that Cheeky & Cell will complete everything.
 

dolfe67

Forum Fanatic
Apr 25, 2020
5,260
14,603


Hi folks,

Just following on from my last post...just to let you know where we're at (and will keep it shorter than last time). Payment will still be turned off as we go into August.

Cell and I have been working full-time on WTHI since the last update and progress has been slow but steady.

Episode 24 status update:

The Good (75%): Approx. 75% of the game will be completed and ready for QC testing by (approx.) Sunday.

The (Not so) Bad (15%): For the next 15% of the scenes: All artwork is complete and a first draft of ALL of the writing is complete. But as with all of my first drafts, it’s a bit of a mess, so needs some work.

The Ugly (10%): For the last 10%, approx. 95% of the artwork is complete, but I still have ALL of the writing to do.

The most difficult scenes from a branching perspective are all written, so the parts still in draft or unwritten are much easier than what I've already completed, so hopefully, it should be plain sailing from now on.

I will post another update on Sunday to let you know if things went as planned and (long overdue), I'll post some teasers from every scene.

As always, drop your questions or comments below and I'll get back to everyone.

Thanks,

CG
 

jjavier

Newbie
Nov 8, 2022
67
24
Hi, I have a problem with this game, I downloaded and installed it like with many other games, I go to launch it and just after clicking on new game I have this error message that appears. What should I do ?


I'm sorry, but an uncaught exception occurred.

While running game code:
File "game/script.rpy", line 520, in script
if persistent.ph_advstart_ep >= 2:
File "game/script.rpy", line 520, in <module>
if persistent.ph_advstart_ep >= 2:
TypeError: '>=' not supported between instances of 'NoneType' and 'int'

-- Full Traceback ------------------------------------------------------------

Full traceback:
File "game/script.rpy", line 520, in script
if persistent.ph_advstart_ep >= 2:
File "C:\Users\Xavier\Desktop\Nouveau dossier\WhereTheHeartIs-Ep23-pc\renpy\ast.py", line 2115, in execute
if renpy.python.py_eval(condition):
File "C:\Users\Xavier\Desktop\Nouveau dossier\WhereTheHeartIs-Ep23-pc\renpy\python.py", line 1092, in py_eval
return py_eval_bytecode(code, globals, locals)
File "C:\Users\Xavier\Desktop\Nouveau dossier\WhereTheHeartIs-Ep23-pc\renpy\python.py", line 1085, in py_eval_bytecode
return eval(bytecode, globals, locals)
File "game/script.rpy", line 520, in <module>
if persistent.ph_advstart_ep >= 2:
TypeError: '>=' not supported between instances of 'NoneType' and 'int'


It begins badly
 

JackMiejov

Well-Known Member
May 20, 2021
1,343
2,425
What should I do ?
I'm not sure if it's the same bug, but try "Start Any Episode", drag the slide to 23, then click "Click here to start with above options", go through the screens to choose the rest of the variable settings (doesn't matter what you choose for any of them) until the episode actually starts, then go back to the main menu start the game.
 

Requuis

New Member
Oct 7, 2020
7
7
I dont make posts often about any game, but for me and my life experiences there needs to trigger warnings added for for those thats actually have had a parent die and having to deal with said parent's partner.

To keep it simple, i WAS kicked out of my home at 15 years old by my father's wife when he passed from a work accident.

I have made it to chapter 12, and it physically made me ill. I will play this no further. Its is a good game, with very good dialogue compared to most vn's i have played but the truly asinine interaction between MC and Elaine is a slap in the face. I know my experiences will differ wildly than the norm, but with real trauma there is no chance for the reconciliation the dev is going for.

Sorry for this down post, but i had to get it out.
 

Abhai

Devoted Member
Sep 12, 2018
9,482
38,552
I dont make posts often about any game, but for me and my life experiences there needs to trigger warnings added for for those thats actually have had a parent die and having to deal with said parent's partner.

To keep it simple, i WAS kicked out of my home at 15 years old by my father's wife when he passed from a work accident.

I have made it to chapter 12, and it physically made me ill. I will play this no further. Its is a good game, with very good dialogue compared to most vn's i have played but the truly asinine interaction between MC and Elaine is a slap in the face. I know my experiences will differ wildly than the norm, but with real trauma there is no chance for the reconciliation the dev is going for.

Sorry for this down post, but i had to get it out.
i would say - do keep playing...things arent exactly as it seems to you now;)
 

lnppo

Active Member
Jun 23, 2018
818
2,046
I dont make posts often about any game, but for me and my life experiences there needs to trigger warnings added for for those thats actually have had a parent die and having to deal with said parent's partner.

To keep it simple, i WAS kicked out of my home at 15 years old by my father's wife when he passed from a work accident.

I have made it to chapter 12, and it physically made me ill. I will play this no further. Its is a good game, with very good dialogue compared to most vn's i have played but the truly asinine interaction between MC and Elaine is a slap in the face. I know my experiences will differ wildly than the norm, but with real trauma there is no chance for the reconciliation the dev is going for.

Sorry for this down post, but i had to get it out.
Sorry you experienced that, bro.
That is a really specific trigger though, I don't think it's realistic for media to add trigger warnings for every possible thing that could be traumatic in real life.
 

Requuis

New Member
Oct 7, 2020
7
7
i would say - do keep playing...things arent exactly as it seems to you now;)
I understand that this is a game to be played, but perhaps you would be better thinking of the other real people playing and take into consideration that this could have a negative impact on other's mental health. Two suicide attempts and 9 years of therapy later i can 100% say i am not ready to play something like this, and maybe by putting in trigger warnings it can help others that have been through similar life experiences avoid feeling like i have since last night.
 

Abhai

Devoted Member
Sep 12, 2018
9,482
38,552
I understand that this is a game to be played, but perhaps you would be better thinking of the other real people playing and take into consideration that this could have a negative impact on other's mental health. Two suicide attempts and 9 years of therapy later i can 100% say i am not ready to play something like this, and maybe by putting in trigger warnings it can help others that have been through similar life experiences avoid feeling like i have since last night.
you, as anyone else in that matter, have your own experience and based on that you judge everything else.
this game might have somewhat similar setup to your experience at the start, i agree, yet a bit later a few things are revealed that change that experience/setup almost completely.
in short - the things arent as they might look like in the first 10-15 chapters or so.

and regarding warning, the user above has explained it well.
at the end it is up to you -if you feel uncomfortable playing it, moreover if the game dameages your already fragile mind, by all means, do stop playing and never turn back to it.
 

J.R.

Well-Known Member
Jan 2, 2020
1,953
3,670
Not so good info in between: now already the second one of the former three developers of WTHI struggles
(first ace, now cell :oops: ):

Found that on cell's game page "The Cabin":


I just wanted to jump on real quick and let you guys know about something that's occurred. I've basically spent the last 6 years of my life sitting at the computer all day working on games. I worked on a couple of games before starting my own, which I won't mention by title since I was just the artist on other projects that have since been cancelled.

I went from working on a couple small projects to working on WTHI to starting my own games, and I've loved every minute of it, well, somewhat. Over the last year or so, I've been feeling a little trapped. Since my daily schedule has been to wake up at 10 a.m., go to bed at 11 p.m., and spend my entire day on the computer, I feel like I'm ready for a change.

Please note, though, that this does not mean I'm walking away; I'm not done just yet. I want to spend less time doing this and a little more time having a life, seeing friends, and seeing the world. I know you might be thinking, Why would working on any game stop me from doing those things? and the answer is simply my own mindset. I put the game and working first, and I always have.

That being said, I was at the doctor on Monday as I've been having some pains in my chest, and after having an ECG and getting some blood tests done, it seems I have something going on with my heart and some sort of blood infection. It's nothing to worry about, but it was a little scary and made me step back a little and think about what I want from life.

I'm currently 32, and I have no life—no wife, girlfriend, or kids, and the few friends I have left I barely see anymore. I know people don't like hearing about other people's issues, but that's just the way things are.

I've had a word with Wiz and we've agreed to part ways, maybe we'll join forces again in the future, who knows. For now, I'm going to slowly move forward solo and see what comes of it. I've been working on Adverse Effects solo and loving it.

So what does this mean for the games? Well, I'm going to be taking a month off to just chill and hang out with friends. I tend to get bored a lot, so I'll probably do some writing too, but let me give you a quick breakdown for each project I'm working on:

Where The Heart Is - I'll still be working on the game as I am now, just working fewer hours. My plan was to step back from it a little, but since it's so close to the end, I figure I can ride it out.

The Cabin - I'll be taking at least a month off from working on the cabin; however, I will more than likely do some writing for it since I get bored very easily and I like to write. When working on the cabin, I've always worked episode by episode, whereas now, I want to at least plot the entire game out before I continue on episode 5, so I know where it's going. I think to plot the whole game out, it'll probably take me about 2 weeks. I also plan to make it a lot sexier and scarier sooner.

Nordstrums Treasure - The plot for the game is 100% written out, and around 1,000 lines of script have been made, along with around 90 renders. For now, though, this game is on hold for the foreseeable future.

Adverse Effects - This one is a tricky one for me to talk about. I've got the plot 100% written out, and around 2,800 lines of script have been made, along with around 230 renders. This was going to be my first finished solo project, and I've really enjoyed making it. I'm very tempted to continue working on it at weekends since I don't want to see it fall and have me forget about it. I have another two stories written out that I really liked, but they never made it to the script phase, which still bums me out, and then I went and got a new SSD and lost the stories for those two ¬.¬

I really hope resting, getting out, and seeing the world will help me recharge my batteries. But something I can say for sure is that every game above will one day be finished, even if it kills me. We've all seen far too many games get abandoned, and I won't go down that route; my pride won't allow it.

I'll also be pausing Patreon again, but just for August. I'll come back some time in the month and let you guys know where I'm at and where we're moving next.
 
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