Nice, a mature answer!
I ASKED a question, and the only person who answered me to "defend" the dev is you, calling me a dingbat instead of actually explaining the situation (since you seem to imply I am wrong in what I said). Should I read 1700 pages of comment to find what you are alluding to? Because it's not written in the original post.
Unless you are talking about adding content into the re-work? If that's what you are alluding to, I would barely call it new content. It will be nice for the Steam version, but for Patreon (I might be in the minority?), people are usually expecting the story to go forward. Polishing scenes that we already played isn't what most people want right now.
It's like if Vince Gilligan stopped production right before "Felina" (episode 62 of Breaking Bad, the last) and instead, work on releasing extended cut of all the 61 episodes before actually working on the finale. A couple years after the fact, people will be happy to have those extended version, but it doesn't mean that it was the right call to do it before finishing the serie.
I'm just wondering: Why work on the Steam version while fans are waiting for the last episode? Is there a legit reason? Is it because they know most fans will stop pledging when the game is over, so they won't be able to get paid while adapting it for Steam? It's a genuine question, because it feel like it. Most devs I've seen are usually finishing their project and if they need rework, they do it after (or they do both at the same time).
It just feel a bit sus, but I would love to be wrong, so can you give me more insight to why the rework was more important than finishing the actual game?