CheekyGimp

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Mar 8, 2018
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Yea, but it's not posted here yet

Besides, the first preview picture isn't even in the game, is it?
Nope. A couple of the preview pics haven't happened yet, but will be incorporated, e.g. Monica in the black robe will be in episode 0.07, the pool table scene will be in 0.08. The actual renders that make the episodes may differ slightly as these were done quite a while ago, and I'm re-rendering a lot of my old shots if I think they need improvement (to better suit the actual scene/story or improve lighting / quality, etc. ....)
 
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CheekyGimp

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Mar 8, 2018
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I just downloaded the Renpy SDK and it was fairly straight forward to create an Android package, it told me that I needed to download RAPT but Renpy downloaded it on its own, then I clicked on Install SDK & Create Keys and it downloaded everything on its own again; just prompting me a few times for confirmation.

After that I had to configure a few things about the package itself, but the entire thing was guided by Renpy, never had to Google anything. It took me maybe 15 minutes to run the setup to the point where it allowed me to build a package.

If you are having any specific problems I am down to help you solve them but I would require some information about what the exact problem is that you are facing. It is possible that if you are using Windows it might not be able to do everything auto-magically as it does on Linux.

Although, I am not sure if this conversation belongs on this thread, perhaps it would be better suited in private.
I don't think I'm having any technical issues as such. It's just that Renpy doesn't create the android version as easily as it does PC/MAC distributables. I get a prompt to download the Java developer kit and then when I went to download that, I kept getting download errors saying I hadn't ticked the Ts&Cs box and need to turn cookies on before download, even though I had ticked the box and turned cookies on. So I stopped trying. I'm sure it's simple enough to sort out, but as I said I have a very long to-do list and getting an android version of the game isn't anywhere near high priority on that list, so after I spent a few minutes looking into it without success, I stopped. Might be something I'll re-visit if my list shortens, but not for now.
But thanks for the offer.
 

Carlo S

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May 20, 2017
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@CheekyGimp I talked about this game for the first version that I really liked, but now I'm surprised how the game grew in quality, in every way I've seen, the story left me wanting to play a lot more, increasing excitement with every step in the game making us think what will happen in the scenes that will come, I can tell only, your game is fantastic :cool:;):)
 

CheekyGimp

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Mar 8, 2018
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@CheekyGimp I talked about this game for the first version that I really liked, but now I'm surprised how the game grew in quality, in every way I've seen, the story left me wanting to play a lot more, increasing excitement with every step in the game making us think what will happen in the scenes that will come, I can tell only, your game is fantastic :cool:;):)
Great to hear you like it !! Thanks for the comments !!
 

Marcel5001

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May 20, 2018
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@CheekyGimp I talked about this game for the first version that I really liked, but now I'm surprised how the game grew in quality, in every way I've seen, the story left me wanting to play a lot more, increasing excitement with every step in the game making us think what will happen in the scenes that will come, I can tell only, your game is fantastic :cool:;):)
@Carlo S thanks for the head up, @CheekyGimp for the game and @UncleVT by the link.
 

Catwashere

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Jan 28, 2018
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@CheekyGimp I talked about this game for the first version that I really liked, but now I'm surprised how the game grew in quality, in every way I've seen, the story left me wanting to play a lot more, increasing excitement with every step in the game making us think what will happen in the scenes that will come, I can tell only, your game is fantastic :cool:;):)
Yeah i have this game on my list to check out!
 
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Emmanuelle

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May 3, 2018
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@CheekyGimp I talked about this game for the first version that I really liked, but now I'm surprised how the game grew in quality, in every way I've seen, the story left me wanting to play a lot more, increasing excitement with every step in the game making us think what will happen in the scenes that will come, I can tell only, your game is fantastic :cool:;):)
Merci, for telling me about the game, I'll like it, you always talk to me about good games :kisskiss:
Great to hear you like it !! Thanks for the comments !!
Thanks, for the game, @UncleVT for posting the game.
 

KiGa

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Aug 5, 2017
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@CheekyGimp can u pls tell me what's the difference between the release for 10$ and the one for 5$? Thanks
 

CheekyGimp

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@CheekyGimp can u pls tell me what's the difference between the release for 10$ and the one for 5$? Thanks
Basically, it's the same release, but the release date is different. As soon as I have a new episode tested and ready to go, I release it for $10 patrons. 1 week later, I release it for $5 patrons and 1 more week later, I release it for everyone. Each episode is well tested, but obviously sometimes I might miss something (e.g. a typo or a continuity error, etc.). If that's the case and it gets flagged to me between these releases, I'll correct the error. So other than the timing, the only other other differences would be if there was any minor corrections.
Will have a think about (and speak to patrons) about this current system this month (i.e. do people think they are getting value for money) and figure out if it needs to be tweaked (e.g. $10 = 20 days early, $5 = 10 days early instead of 2 weeks /1 week). Always open to feedback....
 

Ignatz

What's the airspeed velocity of an unladen swallow
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Feb 17, 2018
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Almost no developer "releases" it on f95. Often someone who has paid for it, posts it here prior to the "everyone" release.

When it comes to a "free" release, anyone can usually go to the developer's Patreon page or proprietary web page and download it, they don't need to come here.
 

UncleVT

Låt den rätta komma in
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Jul 2, 2017
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Hey Folks,
Just wanted to start by saying thanks again to all of you for the support over the past couple of months. It really is much appreciated. It's now eight days since the early release of 0.06 has come out, and the feedback so far has been very positive (just one minor continuity error in a single render that I've since fixed). It was a struggle getting it out in time for the 25th, but I took most of the last week off work, so it worked out well (and just in time). I literally spent every free minute working on the game, but I loved every second of it. I really enjoy the process and especially the interaction with people who play the game, so please continue to provide feedback (positive or constructive) as this really does help me improve as I go.

I have Day 4 fully mapped out. There's very little script completed and a small number of renders, but I have the plan for each scene complete and most of the environments/lighting set up, so I'm happy with the progress. At the moment, compared to the previous days, it looks to be bigger (in scope, expected script size and total number of renders) than previous days, so I need to figure out how the release will look, i.e. will the next release cover the entire day (which I was hoping for) or like previous releases, use two episodes to cover a single day, so will keep you posted..... But either way, there will be a release this month.

It'll depend on what can be trimmed, what can be pushed and what makes sense from a story progression. I want to continue to keep pushing to make the game more immersive where each decision matters, re-percussions are felt and characters dialog / actions reflect previous decisions & actions. So keep me honest and call bullshit if this doesn't seem to be the case as you play it!

There'll also be a couple of polls and some teaser pics coming soon.

And will leave you with another quote from the bard:

"Love All, Screw a few and do wrong to none!"
 
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