What follows is the worst effect of Coronavirus lockdown, extreme boredom.
Also someone was wrong on the internet, damn it.
So, I scavanged both Patreon and the game to gather all the data (dates are dd/mm/yyyy):
Episode # | Release date | Production days | Renders count | Animations count | Lines count |
---|
7 | 01/10/2018 | - | 170 | 0 | 2237 |
8 | 07/11/2018 | 37 | 205 | 1 | 2945 |
9 | 11/01/2019 | 65 | 179 | 3 | 2618 |
10 | 24/02/2019 | 44 | 208 | 8 | 3816 |
11 | 31/03/2019 | 34 | 189 | 6 | 3395 |
12 | 16/05/2019 | 46 | 359 | 14 | 4444 |
13 | 11/07/2019 | 56 | 296 | 12 | 4428 |
14 | 26/08/2019 | 46 | 279 | 15 | 4635 |
15 | 01/11/2019 | 67 | 362 | 16 | 6706 |
16 | 30/12/2019 | 59 | 294 | 9 | 7132 |
Today | 19/03/2019 | 79 | | | |
Conclusions:
The game is generally stable in its 45-60 days per update production cycle, with a few outliers here and there (mean value 50,7 days). Meanwhile both the grapichs and the writing more than tripled.
I hereby absolve the accused Cheeky and the team from charges of milking.