TonyMurray

Engaged Member
Apr 8, 2024
3,580
6,079
Anyone who tried it with my game had an issue ?
URM and the choice descriptor are both fine, I play with them both by default and the "universal" part of the name is usually true to its word. It's rare that a Ren'Py game won't work with them.

More specifically for the game itself, I echo what some have said about ignoring the vocal few. Just make the game to your own vision, since you are the only one who knows what that is and what will fit/won't fit in with it!
 

Geigi

Well-Known Member
Jul 7, 2017
1,942
4,168
How does a trope become a trope?
Because the same few request the same shit, as far and wide as possible.
How does originality become full expression?
The dev sticks to his own ideas and expands them using HIS OWN creativity.......
If devs don't want people to make games instead of them, they should clearly say so. All I see is either Devs asking for ideas, suggestions and requests or others say add this, add that and Devs answering will see, we will add. I haven't seen Devs that upfront strictly say I'm making a game with my own story, characters and kinks. Either play my game or don't. Of course that others will want to see their type of sex, they aren't interested in stories.
 
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Mr Fable

Creator of "Whispers of Desire"
Game Developer
Oct 5, 2024
93
217
If devs don't want people to make games instead of them, they should clearly say so. All I see is either Devs asking for ideas, suggestions and requests or others say add this, add that and Devs answering will see, we will add. I haven't seen Devs that upfront strictly say I'm making a game with my own story, characters and kinks. Either play my game or don't. Of course that others will want to see their type of sex, they aren't interested in stories.

I think the best approach is finding a balance. For me, it's about staying true to the core story idea—what made it compelling in the first place—while staying open to new ideas that can enhance it. As long as those additions don’t compromise the original vision, and they can add depth to the story. Sometimes great moments can come from ideas you didn’t plan originally, but that still feel right within the world you’ve built.
 
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tunaboy57

Member
Jan 11, 2024
120
156
If devs don't want people to make games instead of them, they should clearly say so. All I see is either Devs asking for ideas, suggestions and requests or others say add this, add that and Devs answering will see, we will add. I haven't seen Devs that upfront strictly say I'm making a game with my own story, characters and kinks. Either play my game or don't. Of course that others will want to see their type of sex, they aren't interested in stories.
THe rationale of an "influencer"
Fine if that's the way you see yourself in the picture.

The main thing that drives game devs (who are not just in it for the milking of gullible patrons - have seen too many of those) is surely their desire to create their own unique take on genres of their choosing.
If all games were merely the results of cash-driven polls, there would be so few mundane same-same scenarios, and we might all just as well play the same ten games.

I am just out to encourage creative people to employ their own kinks, not others. To say that they don't have to follow the path of others to create something successful. What makes a great game? It's differences from the pack, not its similarities.
 
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Mr Fable

Creator of "Whispers of Desire"
Game Developer
Oct 5, 2024
93
217
THe rationale of an "influencer"
Fine if that's the way you see yourself in the picture.

The main thing that drives game devs (who are not just in it for the milking of gullible patrons - have seen too many of those) is surely their desire to create their own unique take on genres of their choosing.
If all games were merely the results of cash-driven polls, there would be so few mundane same-same scenarios, and we might all just as well play the same ten games.

I am just out to encourage creative people to employ their own kinks, not others. To say that they don't have to follow the path of others to create something successful. What makes a great game? It's differences from the pack, not its similarities.
Thank you. I appreciate the support.
 
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5.00 star(s) 2 Votes