Yes logic was that the initial contact (during the interview) was not enough to know if Neil was just being friendly or a pervert. The second interaction (dance) you could stop him halfway through the dance when he gets too close. The third interaction you can completely stop when he offers you help.I start playing and well i dislike neil quest,u can't reject his hand or dancing with him seem little bit forced. For sure i don't like him and hope no more surprise with him.Typical annoying playboy in corruption games.
The idea was that although the player knows what's in neils mind from the beginning, Sarah doesn't. But as she figures out his advances, she can reject them or accept.
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