Gicoo
Engaged Member
- Feb 18, 2018
- 2,152
- 5,830
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The phrase "butter scraped over too much bread" sums up my impression of this game. Currently two playable main characters with over 10 additional love interests for a total of 13 characters. Distributing these towards 4 paths leading up to 9 outcomes further adds to my skepticism regarding how this can be pulled off realistically.
James and Rachel seem a redundant pair, when Erik and Jessica are already established as the friendly swinger pair.
Eva and Abigail are both manipulative coworkers, trying to seduce Alex, influenced by Neil.
Didn't check out the John and Amy content, maybe whatever is planned for them can be given to Vincent and Emma.
By assimilating/combining characters, each main character "only" has three additional love interests (one baddy, one neutral, one kind), more than enough. It would reduce the number of characters required to write, design and code scenes for and flesh out the remaining characters, since they get the removed characters content.
Sarah: Neil, Erik/James, John/Vincent
Alex: Eva/Abigail, Jessica/Rachel, Emma/Amy
James and Rachel seem a redundant pair, when Erik and Jessica are already established as the friendly swinger pair.
Eva and Abigail are both manipulative coworkers, trying to seduce Alex, influenced by Neil.
Didn't check out the John and Amy content, maybe whatever is planned for them can be given to Vincent and Emma.
By assimilating/combining characters, each main character "only" has three additional love interests (one baddy, one neutral, one kind), more than enough. It would reduce the number of characters required to write, design and code scenes for and flesh out the remaining characters, since they get the removed characters content.
Sarah: Neil, Erik/James, John/Vincent
Alex: Eva/Abigail, Jessica/Rachel, Emma/Amy