the new drawings look good, and the bunny scenes look interesting. they are not playable yet right? the demo ended before I saw them.
as a critique i think the scenes could use a better setup.
after the undead town nothing happened on the night trip even though there was a shack in the middle of the road where something could have happened.
same in the piramids, it would have been a bit better to lock the hero character in the coffin room and have him clear the enemies (since they were being killed without combat) as the coffin shaked or something there is potential in the scenes, but right now they just seem to be checkbox instead of properly implementing them within context.
like the hero saving a fox in the middle of the forest just so the bad guy could slap his wife's ass. it feels a bit contrived. despite the fact that the scene in a vacuum is pretty good.
as a critique i think the scenes could use a better setup.
after the undead town nothing happened on the night trip even though there was a shack in the middle of the road where something could have happened.
same in the piramids, it would have been a bit better to lock the hero character in the coffin room and have him clear the enemies (since they were being killed without combat) as the coffin shaked or something there is potential in the scenes, but right now they just seem to be checkbox instead of properly implementing them within context.
like the hero saving a fox in the middle of the forest just so the bad guy could slap his wife's ass. it feels a bit contrived. despite the fact that the scene in a vacuum is pretty good.