- Jun 9, 2017
- 298
- 886
Ah, Korean story. No wonder it reminds me of Squid Game.Seems familiar...
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when I first saw it I immediately thought of euphoria lmaoA glance at the game dev's patreon page hints that they speak italian...
side note: the game's plot/premise is similar to a japanese game called Euphoria. https://f95zone.to/threads/euphoria-final-clock-up.638/
Well the game has already deviated from the manga in a few places so maybe there won't be a third girl. I mean, the third girl in the manga didn't serve much purpose in my view.According to the manga, a third girl will appear soon. And she will try to make love with the protagonist as much as she can to win him over.
At least the development time since last update was only 2 months. Previously it had been about 10 months. Hopefully he's able to keep a more regular release cadence, even if there's no precise schedule. I also hope things are going well IRL for Anekin69.
the 4.0 update is embarassingly short. I played it a couple days ago.At least the development time since last update was only 2 months. Previously it had been about 10 months. Hopefully he's able to keep a more regular release cadence, even if there's no precise schedule. I also hope things are going well IRL for Anekin69.
Maybe, although pulling in a rocking $8 / month is probably not helping the release schedule and quantity of content any.the 4.0 update is embarassingly short. I played it a couple days ago.
And that is a vicious cycle... long intervals and irregular updates = less or no patrons, less patrons = no motivation to work on the game... no motivation to work on a game = less or no updates... and the life goes on...Maybe, although pulling in a rocking $8 / month is probably not helping the release schedule and quantity of content any.
You can say the same for supporters, though: new dev = no trust; no trust = no support; no support = delays for releases; delays for releases = no trust: and on it goes. It wasn't meant as an excuse, just a description of a contributing factor.And that is a vicious cycle... long intervals and irregular updates = less or no patrons, less patrons = no motivation to work on the game... no motivation to work on a game = less or no updates... and the life goes on...