Its a starting point. There is still the questions of the actual game mechanics, as there are a lot of turns between insemination and spawning. How should that work.
In any case, I wanted to look into this. Unfortunately, the job code is still in pretty bad shape, so I ended up working on the code instead of adding something. On the plus side, the "treatment"-type jobs (Surgery, Therapy, SO Training) are now somewhat unified in their coding, and also load some basic information from the xml files now. So, some important progress for the game code, but nothing for the farm.
IIRC, one source of crashes in the old version was the movie studio. Something like, in the beginning it checks whether you have a director, camera mage etc, but if one of them does not actually work (due to tiredness, for example), and the game cannot find someone to do this job, it would crash.
I think in terms of crashes, the new version is by now probably better than the old one. Of course, each new version introduces the chance for new problems, but while it may take quite a long time for me to actually release a new version for minor improvements and fixes, I usually try to make a new version quickly if there is any serious problem.