Huh? People are already pirating anyway. I'd easily pay if they were sold like that, much like how I pay for regular games. Your point makes no sense.
Not really, it's your points that don't make much sense.
I like being in control of my money (which isn't much), so I insanely prefer single payments. Helping one creator at a time and at once in a more significant way, as I please. Pretty much how you pay for games on steam already... though steam eroges are all disappointing so I don't buy them there anymore. That would give creators more space and time to plan their stuff and organize their finances. It would mitigate those patreon closures effects since the creators wouldn't have to rely on a per-month flux of cash, which makes them way too dependent on the platform.
Point one: "Making one payment", you can do that easily, all you need to do it subscribe and then cancel. The subscription goes through (one payment) and you don't need to track anything. Not only that but unlike "buying" a final product you can choose the amount you want to spend.
Point two: "Pretty much how you pay for games on steam already..." and in a later reply you say... "I'd easily pay if they were sold like that, much like how I pay for regular games" but then you say yourself "though steam eroges are all disappointing so I don't buy them there anymore" So what you are saying is the WHOLE system should change, it should be like steam even though you won't use steam.... makes sense....
Point three: "That would give creators more space and time to plan their stuff and organize their finances" Not sure what "space" they need.... and as for "organize their finances" as indie devs starting a first project what finances are you talking about? where do you think they get these finances from? A bank loan for "the corruption game where you drug women for sex"
or maybe money they lent from their family to make "the incest game with the dead abusive father?"
side note: What happens when a first time indie dev DOES release a final product only and they get bad reviews for the "crappy / shitty" renders, the lack of sounds, the "using stock models" etc and people don't bother looking at the dev's future projects because they have a reputation for "a shitty game made by a lazy dev?" Don't subscriptions help dev's improve their hardware during a product's creation and with the feed back from each update allow the dev to put out a much more polished end result?
So to sum up, subscriptions are bad even though they allow dev's to upgrade their hardware, improve the game through feedback, fix bugs as they pop up, give players a better picture of what kind of dev they are (bad dev, milking,small / pointless updates, wallpapers) or (good dev's improving their work, good updates, quick fixes) leading to a more accurate reputation.
BUT.... final product sales are better because....you don't have to subscribe? (you don't have to sub now

1) you are on a pirate site, 2) as pointed out in another persons reply " a lot of games are free...so you pay only if you want to support the dev and have the money" ) and with final product sale you WILL have to pay....
