So I checked for the new release info. This is copied from discord
Wicked Island Update – Release Notes
Save Compatibility Notice Because this update
completely revamps progression, weapons, armors, and food,
older saves may lose some weapons or armor items. I’ve tried to mitigate this as much as possible, but some edge cases may still happen. In addition,
all old food items have been removed (they no longer exist) and are replaced by the
new food system. ---
---
This update is a
major progression overhaul focused on
materials, crafting, armor, weapons, and food — with new stations, renamed gear tiers, and a cleaner sense of “what comes next.” On top of that, there’s a ton of new content across the board:
quests, building additions, custom paintings, new Archdemon animations, and…
rumors spreading about
portals and a
strange flower appearing across the island.
---
Highlights
- Complete progression revamp: Items and materials now follow a clearer 3-stage path: Bronze Age → Steel Age → Darksteel Age
- Armor overhaul with meaningful Light vs Heavy tradeoffs (stamina vs protection/evasion/absorption)
- Food system fully reworked with new ingredients, recipes, and balance changes
- New crafting station: Tannery for refining leather / silk / dragonhide
- Custom Paintings: import any PNG or GIF into the game as a buildable painting
- New quests (Stranger + Sylvia)
- New Archdemon animations
- Mannequin buildable
- Rumors: portals… and a mysterious flower with an irresistible scent…
- **Lots of other fixes and changes..
## Full changenotes
## ✅ Added
* **Tin Ore** (found in the same places as Coal)
* Several new materials: **Resin, Insect Ichor, Demon Ichor, Tin**, and more
* Multiple new crafting recipes
* **Tannery** crafting station (refine **Leather / Silk / Dragonhide**)
* New music tracks across **day/night/dungeon/tension/combat**
* **Material & item progression overhaul**
* Progression divided into **Bronze Age / Steel Age / Darksteel Age**
* Weapons, tools, and armors updated to match the new stages
* **Armor overhaul**
* Heavy and Light are now **parallel tracks** with clear pros/cons
* **Heavy:** higher protection, **actions cost more stamina**, provides **Absorption chance** *(20% chance incoming damage is mitigated)*
* **Light:** lower armor, **no stamina penalty**, provides **Evasion chance**
* **4 new Light Armor sets**
* **Food system completely overhauled**
* New ingredient requirements and recipe flow
* **New planters** (replacing the old one)
* ⚠ *Old planter buildings will be destroyed on update*
* **Rumors of magical portals and strange flowers** circulating across the island
* **Armor rustle** sound when running
* **Mannequin** buildable
* **Custom Painting** buildable (import **PNG/GIF**)
* **Cosmetic items** purchasable from **Morvayne**
* Default **Depth of Field** enabled (can be disabled/tweaked in settings)
* **2 new Archdemon animations**
* **New quest** for **Stranger**
* **New quest** for **Sylvia**
* Female servants can now **sit on chairs and thrones**
---
## Changed
* Upgraded Unreal Engine **5.5 → 5.6**
* Updated meshes for **Iron Ore / Coal Ore / Copper Ore / Wheat** to be easier to spot
* Pregnancy now affects **Bulk** instead of Max Energy
* *(Bulk = stamina cost of actions)*
* Cum inflation now affects **Bulk** instead of Max Energy
* Energy regen now pauses **1s after any action**
* Stamina-based food now increases **Energy Regen** as well as **Max Energy**
* Rebalanced weight of most items
* Village traders won’t buy babies anymore *(Morvayne still will)*
* Extracting seed now has **30%** success chance (rarer resource)
* Darkness comes later → **shorter nights**
* Tweaked EXP gain for: **Swimming / Exploration / Parry**
* Quests now check if the required item is **currently in inventory**
* Reduced armor clipping across the board *(still not perfect)*
* Guiding Light now moves more dynamically around the player
* Updated several sounds for a better audio experience *(ongoing project)*
* Post process tweaks for better contrast
* Tweaked Building Plan pose/item so it blocks the view less
* Default Fly up/down bound to **Up/Down keys**
* Tweaked player character skin shader
* Replaced weapon refraction trail
* **Save & load times should be significantly faster**
* Replaced models for **all swords**
* Rocks, ore, and trees no longer respawn after harvesting
* Adjusted Overburdened and Laden levels
* Tweaked Isabell’s appearance
---
## Fixed
* Animation speeds too slow on: **Pickaxe/Axe**, **Eat/Drink**
* Falling through the world in a dungeon near a chest
* Added “catch player if falling” actor to all maps
* Added missing music to **Frostbite Hollows**
* Lag issue in one dungeon
* Nursery not consuming babies during crafting
* Player becoming see-through when entering scenes or equipping armor too fast
* Character sometimes turning black when loading presets with tattoos
* Troll/Ogre/Wildling turning invisible randomly on Epic/High settings
* Enemies interrupting their own attacks
* Dead enemies launching into space
* Fixed broken physics bodies on some enemies
* Traders switching what they sell mid-trade
* **Screenshots working again** *(thanks epic for fixing your engine for once!

)*
* **Traps dealing no damage** *(fixed)*
---
## ⚡ Performance
* Reduced time to initialize the game after loading into main map / loading a save
* Optimized several textures
* Tattoo loading uses less memory
* Optimized multiple code paths to run faster
* Optimized collision meshes
* Tweaked draw culling on multiple meshes