3.00 star(s) 84 Votes

CaptainBipto

Well-Known Member
Sep 20, 2018
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I'm sorta left scratching my head with some of this as well. Its hard to imagine whats going thru the devs mind sometimes, but I can tell you it aint the same shit going thru my mind.

Also, as Ramirod has said there has been some discussion about this in discord. I rarely visit that place, but after reading about the limited resources change I had to see if this was going to be like stamina regen, meaning I'll be the solo opposition to it in that place. But it seems others are pushing back on it to some extent. Not sure if any of that will get much momentum, but maybe it will all pan out in the end. After all, remember the worry about base lighting when crystals were added to the evercoal recipe? Well now that worry is unwarranted completely as all the decor lighting is easy to craft and works like an on/off switch making it easier to light up a base at night than ever before. I didn't see that one coming so maybe we'll be pleasantly surprised again. I'm just trying to be optimistic first because there are some other interesting things in that changelog as well. Being able to get a stamina regen buff just from eating food sounds interesting for example.

It would be nice if the dev talked a bit about these types of changes and why he wants to add them since it affects so much because I'm sorta left here scratching my head at the direction he takes sometimes. I've archived every version of this game since 8.5.4 because this is not uncommon behavior in 3d game devs. Sometimes reverting to or simply staying in an older version of the game can be a better option.
I agree with what you said and I do try to be optimistic, but when crap like the no respawn on trees and ore are added out of the blue with no explanations, my optimism taps my pessimism on the shoulder and says 'Your turn'.

I really wish the dev would stop half assing updates like that though.
Throwing out some craptacular nerf in one update without a single word about why and then adding an alternative system in the next update rather sucks.
It wouldn't surprise me if the dev was going to add some mechanism to replant trees or activate some craftable 'magic crystal' that helps re-seed ores, but with nothing to go on, it is just one giant nerf.
 
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sho33h3dj

Newbie
Mar 24, 2025
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I'm sorta left scratching my head with some of this as well. Its hard to imagine whats going thru the devs mind sometimes, but I can tell you it aint the same shit going thru my mind.

Also, as Ramirod has said there has been some discussion about this in discord. I rarely visit that place, but after reading about the limited resources change I had to see if this was going to be like stamina regen, meaning I'll be the solo opposition to it in that place. But it seems others are pushing back on it to some extent. Not sure if any of that will get much momentum, but maybe it will all pan out in the end. After all, remember the worry about base lighting when crystals were added to the evercoal recipe? Well now that worry is unwarranted completely as all the decor lighting is easy to craft and works like an on/off switch making it easier to light up a base at night than ever before. I didn't see that one coming so maybe we'll be pleasantly surprised again. I'm just trying to be optimistic first because there are some other interesting things in that changelog as well. Being able to get a stamina regen buff just from eating food sounds interesting for example.

It would be nice if the dev talked a bit about these types of changes and why he wants to add them since it affects so much because I'm sorta left here scratching my head at the direction he takes sometimes. I've archived every version of this game since 8.5.4 because this is not uncommon behavior in 3d game devs. Sometimes reverting to or simply staying in an older version of the game can be a better option.
The stamina nerfs are annoying indeed. I can see the devs point though, survival game and its supposed to be struggling, especially since its a FMC porn game with buffed beasts everywhere. But yeah it gets tedious. I will play it tomorrow night so I dont know myself how it is in game yet as of the update, but the problem with stamina is that it already tanks fast, and adding extra hp/stamina to the bar doesnt really change much since it depletes so easily anyways, and the extra stamina wont do nothing to you once it is tanked - which happens way too often even with buffs. In RDR2 they have cores for HP, stamina and then the outer bar which is the actual used stamina - if the core is full, stamina will deplete slower - something like that would be a good solution in this game to counteract all the depletion of it. Like eat food to have stamina/hp deplete slower instead of just increasing some of it on the bar - that would balance it out better maybe? But i dunno, will play tomorrow and see how it is.

Then regarding ore, tree, resources respawns - I heard its a miscommunication - it shouldnt disappear, only respawn slower. Also heard there are more spawn points for resources. I dont know though will try it tomorrow.

Another thing I think is lacking is the building aspect. So far it barely has any functional advantages - only cosmetical. To me, that really takes away the purpose of engaging in it. Sure, cool, build a castle. Would have been way more fun if they removed the fisher cabin and also added something to incentivice to build something of your own, to protect you from beasts etc. As of now you can simply just camp on a hill and you will be fine. There should be a reason to fortify and I hope they focus on the building-survival aspect in the future.
 

formasual

Active Member
Jan 17, 2019
698
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my optimism taps my pessimism on the shoulder and says 'Your turn'
Too true, my friend. This is my life cycle. Feels good when you have a positive outlook, but feels bad when it just leaves you exposed for a steamy turd to fall on your head.

I was talking with another discord user and we came up with the idea to have a day long orgy ritual with Sylva that grows the trees back. I think the dev wants players forced into the sexual content leaning heavily on the submissive part so maybe getting monsters involved would entice him to look for alternatives or some means to un-limit the resources we want/need to enjoy the game.

I do imagine tho that cutting down an area in the forest to build a base would be interesting. The trees won't grow back so it would open the door to a wide range of previously unimagined possibilities.
 
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formasual

Active Member
Jan 17, 2019
698
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The stamina nerfs are annoying indeed. I can see the devs point though, survival game and its supposed to be struggling, especially since its a FMC porn game with buffed beasts everywhere. But yeah it gets tedious. I will play it tomorrow night so I dont know myself how it is in game yet as of the update, but the problem with stamina is that it already tanks fast, and adding extra hp/stamina to the bar doesnt really change much since it depletes so easily anyways, and the extra stamina wont do nothing to you once it is tanked - which happens way too often even with buffs. In RDR2 they have cores for HP, stamina and then the outer bar which is the actual used stamina - if the core is full, stamina will deplete slower - something like that would be a good solution in this game to counteract all the depletion of it. Like eat food to have stamina/hp deplete slower instead of just increasing some of it on the bar - that would balance it out better maybe? But i dunno, will play tomorrow and see how it is.
I've beat that stamina horse argument into the ground so I probably need to shut up about it from this point on, but yea, stamina sux. The odd thing is how other aspects about the game are over-the-top ridiculously easy and makes the game seem like it was designed to be casual at best. He could easily change the regen from 1/s to 1%/s which would not change anything as new player, but would help balance things out once your stamina pool grows and need more stamina.
Then regarding ore, tree, resources respawns - I heard its a miscommunication - it shouldnt disappear, only respawn slower. Also heard there are more spawn points for resources. I dont know though will try it tomorrow.
Glad to hear this. A mod in discord talked about it briefly, but they seemed to have no idea of any of the specifics. They just said that currently its 'bugged' because you can save and reload the save and all the trees are back. That wasn't even possible in previous builds for trees anyway. Iron nodes I'm not so sure, but you could go into a dungeon and come out and they were refreshed. I'm totally okay with them just taking longer to respawn, but it does say clearly in the changelog that "* Rocks, ore, and trees no longer respawn after harvesting" so I hope you are right as that is about as concise and it gets. Maybe he doesn't like the backlash is pulling a politician move.
Another thing I think is lacking is the building aspect. So far it barely has any functional advantages - only cosmetical. To me, that really takes away the purpose of engaging in it. Sure, cool, build a castle. Would have been way more fun if they removed the fisher cabin and also added something to incentivice to build something of your own, to protect you from beasts etc. As of now you can simply just camp on a hill and you will be fine. There should be a reason to fortify and I hope they focus on the building-survival aspect in the future.
The base building aspect is probably half of what I really like about this game. I totally agree it would be great to be incentivised to build instead of just doing it for fun. When I first started and didn't know wtf I was doing my concern made me work at building to keep me safe, but that has long since left me. I've made every new save about building two bases; one near the start location typically wood, and another someplace picturesque that I've not built yet typcailly with stone. But players have to force themselves to come up with their own goals/agendas to do this because there is no benificial reason to.

Let us know how the new update feels. I'm curious about a lot of things on that list including the Archdemon's animations. Hopefully they aren't just a motionless impalement like the reapers. Tho that does tend to negate any misalignment which happens with every other animation.
 
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Ramirad

Member
Mar 14, 2018
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I've beat that stamina horse argument into the ground so I probably need to shut up about it from this point on, but yea, stamina sux. The odd thing is how other aspects about the game are over-the-top ridiculously easy and makes the game seem like it was designed to be casual at best. He could easily change the regen from 1/s to 1%/s which would not change anything as new player, but would help balance things out once your stamina pool grows and need more stamina.


Glad to hear this. A mod in discord talked about it briefly, but they seemed to have no idea of any of the specifics. They just said that currently its 'bugged' because you can save and reload the save and all the trees are back. That wasn't even possible in previous builds for trees anyway. Iron nodes I'm not so sure, but you could go into a dungeon and come out and they were refreshed. I'm totally okay with them just taking longer to respawn, but it does say clearly in the changelog that "* Rocks, ore, and trees no longer respawn after harvesting" so I hope you are right as that is about as concise and it gets. Maybe he doesn't like the backlash is pulling a politician move.


The base building aspect is probably half of what I really like about this game. I totally agree it would be great to be incentivised to build instead of just doing it for fun. When I first started and didn't know wtf I was doing my concern made me work at building to keep me safe, but that has long since left me. I've made every new save about building two bases; one near the start location typically wood, and another someplace picturesque that I've not built yet typcailly with stone. But players have to force themselves to come up with their own goals/agendas to do this because there is no benificial reason to.

Let us know how the new update feels. I'm curious about a lot of things on that list including the Archdemon's animations. Hopefully they aren't just a motionless impalement like the reapers. Tho that does tend to negate any misalignment which happens with every other animation.
Actually for me too about 50% of the game that I like is building* - and it strikes me that his builder update was well received. If he added more utility to this side (and maybe thought about post-quest paths exploiting more the Freed Girls and sex [build a monster brothel to bring peace, ha]) that might play well. Plus more sex-based actions as game functionality logical to the game itself anyway.

The Discord conversation seems to suggest that the idea on no respawn

On my own reflection given that one can buy from the Village (even rocks, I had forgotten - if only one could have sand then the somewhat now boring Sand Expeditions I could skip), I got less stressed as I find that I can generate some decent cash flow harvesting firber, crafting fiber into cloth and then cloth into those silly boot-stockings and seling that, and buying certain ore rather than bothering to mine it

I am going to experiment with the new version see how it works.

(*which in end doesn't serve any real game purpose by my utterly absurd Build a Castle on pillars on the Ocean is entertaining me)
 

Ramirad

Member
Mar 14, 2018
319
190
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So the Never Respawn on Trees, Ore is already walked back - patch today just announced
Reverted the no-respawning trees/ore, a lot of players disliked this direction (however respawning is still bugged, game load will respawn every tree/ore, working on solving this).
 

formasual

Active Member
Jan 17, 2019
698
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So the Never Respawn on Trees, Ore is already walked back - patch today just announced
Reverted the no-respawning trees/ore, a lot of players disliked this direction (however respawning is still bugged, game load will respawn every tree/ore, working on solving this).
Sounds good, but I'm still wondering what he was planning. Surely the change to make everything finite was not without some other change or addition to balance that out.

He answers questions often enough in discord, but he rarely just posts stuff about what he's doing or ideas he has before implementing them. When he does its usually about additions like new factions or something added, not changed. Seems he made that choice on a whim.

Also, I'm not sure I understand the need for the patch if its bugged and they still respawn. Could have just waited for the next build, but I guess its a lot easier to roll out updates with Steam.
 

QuickWithIt

Newbie
Aug 31, 2025
28
77
13
still no update here?
dec update?
Im not, just asking because maybe the guy who has it forgot, have a nice day.
You asking here and everyone else asking here is not going to speed up anything. I keep track of the updates via Steam, not forums. I haven't even logged into this website since October. As others have said, patience is a virtue. If the update comes it comes, if it doesn't it doesn't.

This game wasn't updated for YEARS here until I did the release currently on the first page. You're wasting your time on any pirate site asking for new links.

Be mindful that people have lives (y) Holidays are upon us and many people are away from their homes.
 
Last edited:

QuickWithIt

Newbie
Aug 31, 2025
28
77
13
Steam Version Clean Steam Files (Nothing Modified)
Version Date: 17.12.25 (17 December 25)
BuildID 21230780
No Crack necessary
Steam ACF + Manifest + Dependencies included

Wicked Island Update – Release Notes
Save Compatibility Notice
Because this update completely revamps progression, weapons, armors, and food, older saves may lose some weapons or armor items. I’ve tried to mitigate this as much as possible, but some edge cases may still happen.
In addition, all old food items have been removed (they no longer exist) and are replaced by the new food system.

This update is a major progression overhaul focused on materials, crafting, armor, weapons, and food — with new stations, renamed gear tiers, and a cleaner sense of “what comes next.”
On top of that, there’s a ton of new content across the board: quests, building additions, custom paintings, new Archdemon animations, and… rumors spreading about portals and a strange flower appearing across the island.

⭐ Highlights
  • Complete progression revamp: Items and materials now follow a clearer 3-stage path: Bronze Age → Steel Age → Darksteel Age
  • Armor overhaul with meaningful Light vs Heavy tradeoffs (stamina vs protection/evasion/absorption)
  • Food system fully reworked with new ingredients, recipes, and balance changes
  • New crafting station: Tannery for refining leather / silk / dragonhide
  • Custom Paintings: import any PNG or GIF into the game as a buildable painting
  • New quests (Stranger + Sylvia)
  • New Archdemon animations
  • Mannequin buildable
  • Rumors: portals… and a mysterious flower with an irresistible scent…
  • Lots of other fixes and changes..

Patch versions and Patch Notes:



You don't have permission to view the spoiler content. Log in or register now.

Download: 6.79 GB
 
Last edited:

QuickWithIt

Newbie
Aug 31, 2025
28
77
13
Type: Patch Updater
Version Date: 17.12.25 (17 December 25) ---> 19.12.25 (19 December 25)
BuildID: 21230780 ---> 21258921
Required Version: 21230780
Size: 746 MB
Target: Point the Patcher to the "Wicked Island" game folder.

Patch versions and Patch Notes:

Download:
 
Last edited:

cuser

Newbie
May 30, 2017
37
14
179
Type: Patch Updater
Version Date: 17.12.25 (17 December 25) ---> 19.12.25 (19 December 25)
BuildID: 21230780 ---> 21258921
Required Version: 21230780
Size: 746 MB
Target: Point the Patcher to the "Wicked Island" game folder.

Patch versions and Patch Notes:

Download:
Your are indeed Quick With It! Thank you! :alien:
 

QuickWithIt

Newbie
Aug 31, 2025
28
77
13
Type: Patch Updater
Version Date: 19.12.25 (19 December 25) ---> 19.12.25 (19 December 25)
BuildID: 21258921 --> 21263936
Required Version: 21258921
Size: 859 MB
Target: Point the Patcher to the "Wicked Island" game folder.

Patch versions and Patch Notes:

Download:
 

formasual

Active Member
Jan 17, 2019
698
636
351
Steam Version Clean Steam Files (Nothing Modified)
Version Date: 17.12.25 (17 December 25)
BuildID 21230780
No Crack necessary
Steam ACF + Manifest + Dependencies included

Wicked Island Update – Release Notes
Save Compatibility Notice
Because this update completely revamps progression, weapons, armors, and food, older saves may lose some weapons or armor items. I’ve tried to mitigate this as much as possible, but some edge cases may still happen.
In addition, all old food items have been removed (they no longer exist) and are replaced by the new food system.

This update is a major progression overhaul focused on materials, crafting, armor, weapons, and food — with new stations, renamed gear tiers, and a cleaner sense of “what comes next.”
On top of that, there’s a ton of new content across the board: quests, building additions, custom paintings, new Archdemon animations, and… rumors spreading about portals and a strange flower appearing across the island.

⭐ Highlights
  • Complete progression revamp: Items and materials now follow a clearer 3-stage path: Bronze Age → Steel Age → Darksteel Age
  • Armor overhaul with meaningful Light vs Heavy tradeoffs (stamina vs protection/evasion/absorption)
  • Food system fully reworked with new ingredients, recipes, and balance changes
  • New crafting station: Tannery for refining leather / silk / dragonhide
  • Custom Paintings: import any PNG or GIF into the game as a buildable painting
  • New quests (Stranger + Sylvia)
  • New Archdemon animations
  • Mannequin buildable
  • Rumors: portals… and a mysterious flower with an irresistible scent…
  • Lots of other fixes and changes..

Patch versions and Patch Notes:



You don't have permission to view the spoiler content. Log in or register now.

Download: 6.79 GB
You are the hero we don't deserve. Thanks mate I know this wasn't just a copy/paste effort. You made the Steam version work for us as well as the updaters and I am very appreciative :)
 
Last edited:
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desgrasa

Newbie
Oct 23, 2018
45
12
167
You asking here and everyone else asking here is not going to speed up anything. I keep track of the updates via Steam, not forums. I haven't even logged into this website since October. As others have said, patience is a virtue. If the update comes it comes, if it doesn't it doesn't.

This game wasn't updated for YEARS here until I did the release currently on the first page. You're wasting your time on any pirate site asking for new links.

Be mindful that people have lives (y) Holidays are upon us and many people are away from their homes.
thanks for the update, also i need to post something so the site notifies me.
 
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3.00 star(s) 84 Votes