I agree, I am very frustrated with all the bugs. The graphics for an adult game I top tier in my view and it feels like that is what the dev is spending 80%-90% of their effort on which hurts the game in general. I wish the dev would stop adding to the game and just FIX THE FREAKING PROBLEMS.I'm really interested in this game. I've tried a few versions so far and I do enjoy 80% of it. The out of synch running animations are annoying, the game bugs are bad. They constantly break the game for me. All my monster babies/summon guys simply disappeared when I went logging a few yards away. No clue what happened. I think they just despawned. The weird crap happening when you zone in/out of a dungeon (Grit resetting, equipment disappearing, rescued slave girls stuck on geography), night effects not disappearing, pregnancy buff stuck at trimester 3 even after you birthed, sometimes multiple monsters, and more that's been mentioned in the thread already.
The ambition is awesome but man, they really need to do few rounds of serious bug crushing. Video games are hard, I get that. I did sub to subscribestar but cancelled. I have a limited budget (As I'm sure the devs do as well) and wanted to sub elsewhere.
I'm going to keep an eye on this for sure as it ticks so many boxes for me. I want this game to kick ass one day. It's just not really today.
I'll be happy to sub in the future but for now, I watch and wait.
I don't think anyone has tried to make any type of guide for that.Anyone have a rough guide for what level you need to be to breed each creature?
There is a prerequisite file that needs to be run if you have never played the game. It's a UE thing and not this game. If you have done this before, it won't hurt anything to run it again. It installs a runtime component and if it is damaged, the installer will repair it.Game always crashes when i customizing my character to start the game. any advice? it said "Fatal Error" and in my task manager it says "Not Responding"
Since 0849 this does not work. Till 0851 for sure..Note:
If you get defeated and the monster has sex with you, it will reduce your available Grit points by the number of skulls. So, if you like the idea of your character getting beaten down(or you screwed up and got beaten down) and then raped, be prepared to die if there are more than 1 monster around. The points will regenerate at about 1 point every 10-15 minutes or so.
Yes, like a Skyrimnice tags and genres but is this open world?
The problem is the size and amount of abilities of the Engine. For example a new project in UE has as a default all options maxed. Then some features in UE like Metahumans, Nanite, RTX lightning and the megascans etc. that are easy to use are really power and memory hungry. For example most megascans have a 8k resolution - not really something you need, but it looks good and makes often games slow. Another thing is that a mass of features are activated by default in UE, but you don't need most of it for a game. UE is like an office program where when you start office to write a letter and office will always load the text processor, the spreadsheet part, the database part, the graphics part, the scheduler, the notes, the mail part, etc. when you only need the text processor - only in UE the parts needed for movies, automotive, architecture, games etc. are all loaded when you only need the game part. UE needs you to deactivate parts you don't want to use and that's not easy, because an addon does not tell you that it is not needed. You have to know what an addon does to know if it is needed for your project......
in this games case...this guy needs to optimize the FUCK out of this game to run it safely at anything above medium preset.
and i ain't using no potato either. i far exceed the recommended specs listed on steam.
ok...dunno what that has to do with the character model quality though. i set it to medium or high and they look ok while i change the preset to low and it's basic blocky geometric shapes.The problem is the size and amount of abilities of the Engine. For example a new project in UE has as a default all options maxed. Then some features in UE like Metahumans, Nanite, RTX lightning and the megascans etc. that are easy to use are really power and memory hungry. For example most megascans have a 8k resolution - not really something you need, but it looks good and makes often games slow. Another thing is that a mass of features are activated by default in UE, but you don't need most of it for a game. UE is like an office program where when you start office to write a letter and office will always load the text processor, the spreadsheet part, the database part, the graphics part, the scheduler, the notes, the mail part, etc. when you only need the text processor - only in UE the parts needed for movies, automotive, architecture, games etc. are all loaded when you only need the game part. UE needs you to deactivate parts you don't want to use and that's not easy, because an addon does not tell you that it is not needed. You have to know what an addon does to know if it is needed for your project.
This makes it easier for somebody to start working with UE without delay without having to worry if everything needed is available, but has the disadvantage to include parts in your game that are not needed and makes the game big and slow. Another problem is that at most times you use assets you like that come in a packet. For example for a landscape you use 5 different materials, but the packet includes 200 materials. You need to say UE only to compiles assets that are used and not all assets that exist in a project. There are tutorials in the UE dev forum and other places how to reduce size of projects and compiled games and how to optimize for potatos, but it is not easy.....