Due to the problems I have had with getting hair not to explode whenever moving around I changed the underlaying technology (probably not very interesting to most of you).
Instead of physically based hair I'm using an older and more proven approach. Performance will be better, issues fewer and visual fidelity almost as good.
Due to this there are now 6 hairstyles to chose from and 6 colors to mix and match.
I just couldn't justify the time I spent troubleshooting the more advanced hair types as a solo dev.