Good afternoon, Author of the project!
I was under the impression that the final version [v0.8.5.0 Fix1] was compiled from an old build that preceded build [v0.8.4.9].
Errors found:
- [Game world] The time in the game is broken (the time counter in the game confirms this).
- [Anatomy] The character's legs are broken, bending along the Y axis (in the real world the knee only moves along the X and Z axes) DO NOT CHECK!!! YOU MAY BE INJURED!!!
- [Anatomy] The game character does not change the position of the foot in heels.
- [Anatomy] The character stands on bent knees.
- [Anatomy] Cannot sneak or move while crouched (no buttons, animations or mechanics).
- [Animation] After performing a punch, the character turns to the left (X and Y axes are incorrect).
- [Animation] The spear in the hands hits like a sword.
- [Texture] Parts of the character’s body extend beyond the boundaries of the alpha field of clothing (clothing is displayed incorrectly).
- [Design] Some parts have a triangular shape and are not suitable for straight panels (the lengths of the edges of the part and the panel must match).
- [Construction] There are few parts for construction, there are no corner parts of the roof (wood, stone).
Corrected:
- Tools in hands (axe, pickaxe)
- Texture of branches on the ground
- Door instead of beam
The main character of your project takes up 100% of the gameplay, any errors are immediately visible. I'm new to GameDev, I can help with basic problems. I work in Unreal Engine 4.27.2, I know the basic principles. Experience in level design, lighting and animation. Now I'm on a creative search. If you need help, you can write to me. I'll be happy to help.
I hope to see the release version of Wicked Island v1.0