- Mar 11, 2017
 
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Well, my mod has ALL character's variables (that has an effect on gameplay anyway, variables for random numbers makes no sense for the user to change). Also there is a bunch of variables for most characters that are not used (some left over from when the character was ported from RAGS, but then did not actually use the variable).I do not think anyone has taken the time to lay every variable out for every Client/Minor Character. The way I do it, I just kind of bodge it. Open the relevant .rpy file (in Notepad or some other text reader) and just start seeking out the various if/then statements and edit the named variables accordingly. Go into the game and see if your edits worked, or maybe they broke the game haha.
This is a completely random example, but Alexis has a variable that reads "alexis.sexual_skills_discussion".......open the Console in-game and edit that variable and you can progress her training more quickly. Like "alexis.sexual_skills_discussion = 3" and you essentially skip 3 weeks of training with her without actually progressing in-game time 3 weeks.
But I have not documented what each variable does, I do limit the user's input on variables that have limited use (like outfit variables only taking values 1 to 4 for instance).
And I have planned to make a core modding wiki once the core game wiki is done, which I am currently working on.