Give us some info to whet our appetites, please!The TENTATIVE ETA was Late September / early October.
The current TENTATIVE ETA is late October / early November.
The only real confirmation is usually that when it goes out to playtesters (I am one of those), it usually gets released within 1-2 weeks of that. It has not gone out for playtesting yet, so a couple of weeks is my best guess.
The next update is not supposed to be Alexis, it IS Alexis. Both her training and post-training content.Give us some info to whet our appetites, please!
The major character development is supposed to be Alexis. Do any side characters get new content?
It's appreciated.
if chelsea.desire_c > 60 and chelsea.desire_c - chelsea.sos >= 50:
At the end of the week this happens:Ok something doesn't make sense to me...line 11625 of chelsea.rpy reads:
when her training came to an end I failed. I was confused, I thought for sure I had her at the right numbers. I checked, and yes...I do... chelsea.desire_c = 65 and chelsea.sos = 0....Python:if chelsea.desire_c > 60 and chelsea.desire_c - chelsea.sos >= 50:
what gives?
edit: ok those numbers were taken from the day before. Now I just checked the numbers at the time of the failure and her desire to change was 60. I'm assuming they drop over time and I just didn't notice?
if chelsea.status == "on_training":
if not chelsea.has_tag('trained_this_week') and chelsea.sos > 0:
# "change" will pick up mods which you don't want, so adjust stats directly
#change chelsea sos by -5 no_message
$ chelsea.sos -= 5
if chelsea.desire_c > 0:
#change chelsea desire_c by -5 no_message
$ chelsea.desire_c -= 5
and theChelsea is deeply conflicted. Sometimes she feels motivated to get in shape, but she can't hold that motivation.
and chelsea.desire_c - chelsea.sos >= 50
Ah thanks, yeah I assumed there was a -5 somewhere in the code after I noticed it dropping by that amount, just didn't look for it :-DAt the end of the week this happens:
Code:if chelsea.status == "on_training": if not chelsea.has_tag('trained_this_week') and chelsea.sos > 0: # "change" will pick up mods which you don't want, so adjust stats directly #change chelsea sos by -5 no_message $ chelsea.sos -= 5 if chelsea.desire_c > 0: #change chelsea desire_c by -5 no_message $ chelsea.desire_c -= 5
Hey, just a quick update to the issue I was having....Talked with an old friend about the weird issues going on and he asked when was the last time I restarted my PC....Thought about it for a bit and the answer was "months ago"....Went home later and restarted PC...Everything works fine just like before now....Can't believe I didn't just do that first....WindowsWhat can I say except "You're Welcome"?
I am sorry that switching renderer did not work, so hopefully Nvidea has an update out soon, so you can get back to the game.
The next update is probably also going to be out within the next couple of weeks.
Actually that is internal playtesting.I just checked hypnopics and there is active playtesting of the newest version looking for bugs, so we should see an update in the next week or so.
It went out to playtesters late last night, so the update will release either next weekend or shortly after that.Any updated on that?
It's still in playtesting, but it should not be too long more.I hunger for the update.
Waiting is hard.
Oh, an Update...and even the Character States Spreadsheet got updated. Amazing...well there goes my weekend.
Yeah, I have been busy all Friday and most of today getting everything ready