Cmann

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Feb 7, 2019
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Haven't stayed up to date on the thread, pardon if it's already reported - line 515 in rae.rpy is missing a 3 at the end.

edit: Assume this is another one VikingCrawler : line 1904 in chelsea.rpy, temporary_count is reset to 0 before it's called for desire change.
 
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d1Polterghost

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Jul 22, 2017
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That's true for a few girls, but for most it isn't.

I love this game because it's not as easy as most games and because you have choices. Most VN suck hard and can hardly be called games in my opinion. Some have nice rendering, but to be honest, before i "play" a VN i rather watch porn. Same choices, better quality, less clicking.
I failed with all 3 first girls and its game over. I managed to convince them to do all the stuff they needed to but the game decided that, nah, not enough points, you failed. Its garbage.
 

BitterDevil

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Apr 6, 2017
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what's the console command to reset amy, bree, nicole... I don't want to restart the whole game but i did choose the wrong options.
thank you
 

Davox

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Jul 15, 2017
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what's the console command to reset amy, bree, nicole... I don't want to restart the whole game but i did choose the wrong options.
thank you
All the console commands you need are in the OP.

edit - Actually the one you want doesn't look like its included. I have a post on here with a load in. hold on a sec

I think it will need a whole host of console commands to do a full reset as so many things branch out.

It may be easier to change your current game to the outcome you want rather than reset them.

i.e. change their status:
call convert(lauren, 'girlfriend', status_to_post_training = True)
call convert(lauren, 'slavegirl', status_to_post_training = True)
 
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Klausus

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Feb 27, 2019
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I managed to convince them to do all the stuff they needed to
I think you haven't read what you are supposed to do. You don't have to convince them to do something once, you have to make it a permanent behavior. When you read carefully what you are supposed to do with each girl, then it becomes clearer.
And yes, i failed on my first playthrough exactly like you.

When you play a game and your target is to collect 1.000 gold, you cannot say: "Man, i collected 300 Gold and i didn't win, this game is stupid." The difference is, that in this game it's harder to understand what exactly you have to do, that's why i say "read carefully what you have to do, it's a short description but gives a lot of clues".
 

Davox

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Jul 15, 2017
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Has the console comaand for desire to changed?

i.e chelsea.desire ?

edit i remembered Chelsea has a unique value

chelsea.desire_c
 
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d1Polterghost

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I think you haven't read what you are supposed to do. You don't have to convince them to do something once, you have to make it a permanent behavior. When you read carefully what you are supposed to do with each girl, then it becomes clearer.
And yes, i failed on my first playthrough exactly like you.

When you play a game and your target is to collect 1.000 gold, you cannot say: "Man, i collected 300 Gold and i didn't win, this game is stupid." The difference is, that in this game it's harder to understand what exactly you have to do, that's why i say "read carefully what you have to do, it's a short description but gives a lot of clues".
Thats a bad example imo. Its more like "you need to acquire 1XXX gold by using this few things that give you unknowable amount of gold. some things may give you wood instead of gold but you'll never know. also if you do things in a certain order you may earn more gold but you'll never know that aswell. trial and error, trial and error... Oh, you gathered 1100 gold? well, I wanted 1200 gold, mission failed."
 
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Klausus

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Feb 27, 2019
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Thats a bad example imo. Its more like "you need to acquire 1XXX gold by using this few things that give you unknowable amount of gold. some things may give you wood instead of gold but you'll never know. also if you do things in a certain order you may earn more gold but you'll never know that aswell. trial and error, trial and error... Oh, you gathered 1100 gold? well, I wanted 1200 gold, mission failed."
Your example is better, but since you knew what i wanted to say, it wasn't completely false either.
And if you get wood instead of gold, you can imagine. There is a logic behind what training you chose increases which stat. And even when you're wrong, with most girls you can make a few mistakes, since you will know by then what your action did and if it was a good choice or not.
And for the amount: If the wife is to be submissive for example, just try to increase her subissivenes as far as you are able to. That's what you would do in real life too. Since it's a game and a game is always numbers, everything has to be measurable. But to succesfully complete training, you don't have to know the numbers, just try to increase what is needed as much as possible.
What it makes more complex though is, that each Wifetrainer has different strengths and therefore you can use that for a different outcome or another way to solve it. For example, Playboy is better in increasing desire, therfore it's better to seduce instead of to dominate.

EDIT: But you're right, that sometimes that outcome is not at all as you expected it to be. But that's a problem with all games that simulate "reality". For example, i played another game, where i had the decision to kill an assassin or take him prisoner. I thought, great,, i take him as a prisoner and then i can get some infos why he tried to assassinate me. But instead i was seen as softy and there wasn't any interrogation. Makes no sense to me, but to the guy who designed the game it seemed to have made sense.
 
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d1Polterghost

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Your example is better, but since you knew what i wanted to say, it wasn't completely false either.
And if you get wood instead of gold, you can imagine. There is a logic behind what training you chose increases which stat. And even when you're wrong, with most girls you can make a few mistakes, since you will know by then what your action did and if it was a good choice or not.
And for the amount: If the wife is to be submissive for example, just try to increase her subissivenes as far as you are able to. That's what you would do in real life too. Since it's a game and a game is always numbers, everything has to be measurable. But to succesfully complete training, you don't have to know the numbers, just try to increase what is needed as much as possible.
What it makes more complex though is, that each Wifetrainer has different strengths and therefore you can use that for a different outcome or another way to solve it. For example, Playboy is better in increasing desire, therfore it's better to seduce instead of to dominate.
All you say is valid but just proves my point. There is very little fexibility. You save the game, try an option, see the result, reload the save, try different option, see other result, reload save, pick what MIGHT be the best. After few events you realize there is always one, the best way to proceed. Later there are suddenly item requirements, so need to reload previous save again to go buy them. Test the event again, compare the results, reload save... over and over and over again. Its so fucking easier to just go with the walktrough but by that point the whole "choose what you want to do" thing is pointless.
 
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