minombrehota
Member
- Jul 4, 2017
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What's the fix for Nicole? Can't train her after her husband says he's cool with it.
Jewelry store? Am i missing something? Do you mean Eros Store, the girl Rae by any chance? If so, she's propably bugged because she isn't there anymore. (For me that is)girl at the jewelry store
A jewelry store opens in the office tower. The owner is a bimbo.Jewelry store? Am i missing something? Do you mean Eros Store, the girl Rae by any chance? If so, she's propably bugged because she isn't there anymore. (For me that is)
HUH... I never knew, thanksA jewelry store opens in the office tower. The owner is a bimbo.
The karma my favorite whoreWhat's the fix for Nicole? Can't train her after her husband says he's cool with it.
I never use mods, so it's a base code thingNot sure if it's a mod I'm using or what, but she's broke for me too.
living_room.action_visit_nicole = living_room.add_action("Train Nicole to be Your Teaching Aide", label = nicole.short_name + "_first_visit", context = '_contact_other', condition = "living_room.is_empty and nicole.can_be_interacted and nicole.has_tag('available_today') and not nicole.has_tag('teaching_aide') and nicole.teaching_aide_training_available and nicole.fixed_location is None")
works, ty...The Nicole training bug can be fixed by correcting line 75 of nicole.rpy (in the game\modules\00core\minor_characters\nicole folder) to use "_first_visit" instead of just "_visit" as follows:
But, once you've already started the game, you'll have to type or copy&paste the corrected line (above) into the console (normally opened with <Shift-O> & closed with <Esc> or command "exit" [without quotes]) to add the action to the bottom of the living room actions list. Or, if you've already called her there, you can type "jump nicole_first_visit" into the console.Code:living_room.action_visit_nicole = living_room.add_action("Train Nicole to be Your Teaching Aide", label = nicole.short_name + "_first_visit", context = '_contact_other', condition = "living_room.is_empty and nicole.can_be_interacted and nicole.has_tag('available_today') and not nicole.has_tag('teaching_aide') and nicole.teaching_aide_training_available and nicole.fixed_location is None")
Thanks, this is the bit i didnt know hence couldnt get it to work, after looking through the coide i noticed it is supposed to call _first_visit and changed that, but it still didnt work, after using the console, everything is great.But, once you've already started the game, you'll have to type or copy&paste the corrected line (above) into the console (normally opened with <Shift-O> & closed with <Esc> or command "exit" [without quotes]) to add the action to the bottom of the living room actions list. Or, if you've already called her there, you can type "jump nicole_first_visit" into the console.