sillyrobot

Engaged Member
Apr 22, 2019
2,421
2,054
468
Jewelry store? Am i missing something? Do you mean Eros Store, the girl Rae by any chance? If so, she's propably bugged because she isn't there anymore. (For me that is)
A jewelry store opens in the office tower. The owner is a bimbo.
 

TheWrongGuy

New Member
Apr 16, 2018
12
21
150
I have the same problem with untrainable Nicole but also going to lawyer Janice 'jo_image' not found pops up when entering the office, so its the base office image and not the secretary as her image is there.
 

EPGerhart

Active Member
Dec 24, 2017
636
215
240
I got an error with the new introductory girl (IVY). I'm playing a Naturally Dominant but trying to teach her to be a Domme.

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WhyNot

Newbie
Apr 22, 2017
29
30
255
The Nicole training bug can be fixed by correcting line 75 of nicole.rpy (in the game\modules\00core\minor_characters\nicole folder) to use "_first_visit" instead of just "_visit" as follows:
Code:
    living_room.action_visit_nicole = living_room.add_action("Train Nicole to be Your Teaching Aide", label = nicole.short_name + "_first_visit", context = '_contact_other', condition = "living_room.is_empty and nicole.can_be_interacted and nicole.has_tag('available_today') and not nicole.has_tag('teaching_aide') and nicole.teaching_aide_training_available and nicole.fixed_location is None")
But, once you've already started the game, you'll have to type or copy&paste the corrected line (above) into the console (normally opened with <Shift-O> & closed with <Esc> or command "exit" [without quotes]) to add the action to the bottom of the living room actions list. Or, if you've already called her there, you can type "jump nicole_first_visit" into the console.
 

monksims

Active Member
Mar 17, 2019
578
620
281
Version 0.7i:
I'm wondering why only the last modifier of same type is applied to customer's attributes. For example, the first time with Elsa (what about you? & cuddling) gives Resistance -5 AND -10 but only -10 is applied to Elsa's attributes. Also, sometimes modifiers are applied in middle of a scene instead of the normal style in the end of the scene.

Edit: The first -5 was applied to attributes but it was only shown in the end of the scene.

When having only 15 energy in the weekend and you decide to hypnotize the customer, you can't apply modifiers because the energy is substracted in the middle of the scene so ENDING the weekend at Energy 0. But it doesn't matter if you empty your balls twice during the weekend while having only 15 energy when starting the weekend event.

Please fix it so that modifiers are shown at the moment when they were applied to attributes.

PS. It's so odd that the only attribute that the player can see as a number is resistance. All others are from very high to very low with 2 or 3 internal steps.
 
Last edited:

knaller871

Newbie
Apr 9, 2018
24
32
237
The Nicole training bug can be fixed by correcting line 75 of nicole.rpy (in the game\modules\00core\minor_characters\nicole folder) to use "_first_visit" instead of just "_visit" as follows:
Code:
    living_room.action_visit_nicole = living_room.add_action("Train Nicole to be Your Teaching Aide", label = nicole.short_name + "_first_visit", context = '_contact_other', condition = "living_room.is_empty and nicole.can_be_interacted and nicole.has_tag('available_today') and not nicole.has_tag('teaching_aide') and nicole.teaching_aide_training_available and nicole.fixed_location is None")
But, once you've already started the game, you'll have to type or copy&paste the corrected line (above) into the console (normally opened with <Shift-O> & closed with <Esc> or command "exit" [without quotes]) to add the action to the bottom of the living room actions list. Or, if you've already called her there, you can type "jump nicole_first_visit" into the console.
works, ty...
 

oarclownfish

Member
Oct 1, 2019
218
168
218
question
does this remake add extra outcomes for some late wives? like getting some to keep cheating without having to resort to transformation potions or the collar
 
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TheWrongGuy

New Member
Apr 16, 2018
12
21
150
monksims The reason you can "only"... "see as a number is resistance. All others are from very high to very low with 2 or 3 internal steps." ...... is because your a hypnotist. Each choice(hypnotist(resistance),playboy(desire), & naturaly dom(dominance)) of MC gets to see one stat as a number, I believe it was mentioned also at the start of the game. There are mods which I believe will allow you to see each stat as a number. Best regards, Happy Holidays!
 
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scoota33

Newbie
Jul 15, 2019
49
59
123
But, once you've already started the game, you'll have to type or copy&paste the corrected line (above) into the console (normally opened with <Shift-O> & closed with <Esc> or command "exit" [without quotes]) to add the action to the bottom of the living room actions list. Or, if you've already called her there, you can type "jump nicole_first_visit" into the console.
Thanks, this is the bit i didnt know hence couldnt get it to work, after looking through the coide i noticed it is supposed to call _first_visit and changed that, but it still didnt work, after using the console, everything is great.
 
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