Hi again, 3Diddlyf95zone !
Just read the changelog for 0.31. It sounds really good and is a rather large update! The romance routes are pretty selfexplaining, a nice holiday trip to the Caribbean, where you can "finetune" your relationship, except those with a serious rival you want to outdo during the game. Like in some sharing routes, the stats and traits of you and your wife become really important.
As long as you can meet them or fail just once or so, everything is and stays fine, but repeated failures will lead to the rival gaining ground. And rather steady, if I read the implication right.
Seems to be a nice route variation coming.
The happy, non-antagonist Sharing routes are also pretty clear on general direction. You, Wife and Jamal "having fun" in various combinations and events on the trip. Like mentioned above with the romance paths, as long as you can meet the stats and traits, everything stays nice and dandy. But even a friendly rival can gain ground if you fail repeatedly. Looking forward how that is implemented. I have saves with high stats and many positive traits, so there will be no problem on the horizon. I have a save with good traits, a very friendly Jamal and FwB, but all are chill with this, so there should also be no bigger problems.
But I also have some saves with snoop, bith light and heavy, where the stats will become "interesting". Will be fun testing out how much inroads Jamal can make there or how well you can keep him in "friends with benefits zone" even with medium stats.
For a majority of your fans (see the poll) the NTR routes will be the main dinner, but for me it will be a quick scan through for completeness, it is just not my cup of tea. But for hard NTR all needed ingredients are there. Your rival and wife gone alone on the trip, you following them.
Just read the changelog for 0.31. It sounds really good and is a rather large update! The romance routes are pretty selfexplaining, a nice holiday trip to the Caribbean, where you can "finetune" your relationship, except those with a serious rival you want to outdo during the game. Like in some sharing routes, the stats and traits of you and your wife become really important.
As long as you can meet them or fail just once or so, everything is and stays fine, but repeated failures will lead to the rival gaining ground. And rather steady, if I read the implication right.
Seems to be a nice route variation coming.
The happy, non-antagonist Sharing routes are also pretty clear on general direction. You, Wife and Jamal "having fun" in various combinations and events on the trip. Like mentioned above with the romance paths, as long as you can meet the stats and traits, everything stays nice and dandy. But even a friendly rival can gain ground if you fail repeatedly. Looking forward how that is implemented. I have saves with high stats and many positive traits, so there will be no problem on the horizon. I have a save with good traits, a very friendly Jamal and FwB, but all are chill with this, so there should also be no bigger problems.
But I also have some saves with snoop, bith light and heavy, where the stats will become "interesting". Will be fun testing out how much inroads Jamal can make there or how well you can keep him in "friends with benefits zone" even with medium stats.
For a majority of your fans (see the poll) the NTR routes will be the main dinner, but for me it will be a quick scan through for completeness, it is just not my cup of tea. But for hard NTR all needed ingredients are there. Your rival and wife gone alone on the trip, you following them.