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Astriedax

Member
May 15, 2017
245
352
Are... y'all complaining a game with just 6 paths has 'too many possible paths to follow'? A RenPy game where you press tab to FFWD through content you've already seen? ... Oi.
I mean... Are you able to read? I said, that due the amount of paths, we often get no new update from some of them, and when we get, it's very little.

No one would complain about more options, however, development has trade offs.

Yes, I am loving this game, and I love it when a game gives me meaningful choices
You have 2 bull choices at early game, and it will be locked forever afterwards.
Each path requires a specific amount of score points, otherwise you'll be dropped into the lowerst possible one.
There aren't many options, there are only 3 paths per bull, of which you need to get as many score points to unlock every scene, otherwise you'll miss content. Hardly anything that would remotely resembles meaningful choices. More like a treasure hunter for score points, that you need to know where to get it from, otherwise you'll miss scenes.

Besides, I think you have some sort of deficit of attention or something.
 
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CutieLvr

Engaged Member
Jun 3, 2020
3,935
4,611
Ok, I've got through the latest version with the Extreme thing, whatever it's called. So, if I was the dev, this is how I would continue this story/game. Wifey is officially Jamal's girlfriend and he's on record that he is trying to take her away from Hubby. Wifey still loves her husband (God knows why) and Hubby still wants to keep his wife (in my version). As Wifely gets further corrupted by the drugs and sex, she starts seeing her Hubby as a plaything for entertainment. She has him eat out her pussy and ass, when she gets home, full of cum in all her holes. Against Jamal's demands, she still fucks her husband without a condom, he is her husband after all.
All of Jamal's friends and business associates have been asking to fuck Wifey and finally, Jamal decides to pimp her out, like the whore she is. He has her dress super slutty and heavy makeup. Every hole she has is for sale and there are plenty of buyers. There will be gangbangs, if enough money is paid, they can treat her any way they want. Slap her around or even beat her. Jamal has her get a big QoS tramp stamp.
She eventually gets pregnant by somebody, she doesn't even know who the father is and she is still being used as a whore even as her belly grows. Around the 5th or 6th month of her pregnancy, she comes to her senses realizing that Jamal doesn't really love her and is only using her for financial gain.
She quits the Club, and leaves Jamal (he's done with her anyway), reconciles with her husband, has her baby when it is due, and it turns out luckily to be her husband's baby.
They are still locked into the sharing route, but this time it's with Hubby's friends and family, father-in-law, brothers-in-law, and uncles too.
That's a print, Mr. DeMille.
(Oh, they get a Great Dane for the family pet, but you guys don't want to go there, do you?)
 

HypnoKitten

Member
Feb 14, 2018
270
536
I mean... Are you able to read? I said, that due the amount of paths, we often get no new update from some of them, and when we get, it's very little.

No one would complain about more options, however, development has trade offs.

You have 2 bull choices at early game, and it will be locked forever afterwards.
Each path requires a specific amount of score points, otherwise you'll be dropped into the lowerst possible one.
There aren't many options, there are only 3 paths per bull, of which you need to get as many score points to unlock every scene, otherwise you'll miss content. Hardly anything that would remotely resembles meaningful choices. More like a treasure hunter for score points, that you need to know where to get it from, otherwise you'll miss scenes.

Besides, I think you have some sort of deficit of attention or something.
Edgy. My feelings are hurt. .... aaand moving on.
So you're complaining there are too many paths and that there aren't enough paths. Great. Lets pretend the two aren't mutually exclusive complaints and take them at face value.

As I had already pointed out (active reading?) there are other games with multiple paths. They are able to release at reasonable schedules. It is possible to support multiple branches to a game, and 6 is not that many separate branches. So relax. Some devs release faster, some slower, but 6 is not an astronomical amount of content to support by a long-shot, its well within 'reasonable'. If you want 'really fast' go and support the dev's patreon at a rate that will allow them to put aside other side-hustles / hire help and maybe you'll see faster releases. If you're just playing off of here just be supportive so the dev feels inspired to put in the creative hours. And if you can do neither just walk away and play something else, no reason to be so negative toward a generally good game that plenty of us enjoy, at the pace its being updated.

As for 'there aren't many options'.. you're right, this game doesn't have infinite alternate branches, its not BG3. More then some of the dev's earlier games, less then some other games. You do get dialog options pretty regularly. The smaller options feel meaningful enough (to me), some of them (the big 6) create entirely separate branches, some change scenes... It is 'more options then some games' and 'less options then other games'. If you want 'a lot more very meaningful choices', that would take a lot longer to develop, and it sounds like that's not ok for you. If you think that the amount of Very meaningful choices is enough or too many then great, this isn't a problem for you. And since its not a problem for me either, we're good and can move on past that. Fantastic.

Oh, and the 'score points to unlock every scene', that's been standard RPG practice since RPGs first started. Some games force you along certain paths based on scores, others unlock extra paths if you played a certain way. This one does the later. Its pretty normal for games and has some advantages vs other methods, that we don't need to get into unless you're taking up game development yourself. And if you are.. well, good luck, I hope you get a supportive group of players to cheer you on.
 
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bamachine

Well-Known Member
Nov 17, 2020
1,439
1,957
I don;t know if it is the base code itself or an issue with the compressed version I got but when it got to the sex in Jamal's place(bathroom then bedroom) on the fuck NTR path, I had to keep ignoring error after error. I think it might be something with the compression because it seems it was when there might have been some animations. I am not sure of that though, here is the first of many error screens...

```
I'm sorry, but an uncaught exception occurred.

While running game code:
File "game/wifey.rpy", line 15656, in script
w arouse "Ahhh... that feels so good!"
Exception: Switch could not choose a displayable.

-- Full Traceback ------------------------------------------------------------

Full traceback:
File "game/wifey.rpy", line 15656, in script
w arouse "Ahhh... that feels so good!"
File "C:\Games\WifeysDilemma\WDR-0.37-pc-compressed\renpy\ast.py", line 930, in execute
renpy.exports.say(who, what, *args, **kwargs)
File "C:\Games\WifeysDilemma\WDR-0.37-pc-compressed\renpy\exports.py", line 1474, in say
who(what, *args, **kwargs)
File "C:\Games\WifeysDilemma\WDR-0.37-pc-compressed\renpy\character.py", line 1352, in __call__
self.do_display(who, what, cb_args=self.cb_args, dtt=dtt, **display_args)
File "C:\Games\WifeysDilemma\WDR-0.37-pc-compressed\renpy\character.py", line 1003, in do_display
display_say(who,
File "C:\Games\WifeysDilemma\WDR-0.37-pc-compressed\renpy\character.py", line 693, in display_say
rv = renpy.ui.interact(mouse='say', type=type, roll_forward=roll_forward)
File "C:\Games\WifeysDilemma\WDR-0.37-pc-compressed\renpy\ui.py", line 299, in interact
rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
File "C:\Games\WifeysDilemma\WDR-0.37-pc-compressed\renpy\display\core.py", line 3582, in interact
repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, pause_modal=pause_modal, **kwargs) # type: ignore
File "C:\Games\WifeysDilemma\WDR-0.37-pc-compressed\renpy\display\core.py", line 4055, in interact_core
root_widget.visit_all(lambda d : d.per_interact())
File "C:\Games\WifeysDilemma\WDR-0.37-pc-compressed\renpy\display\core.py", line 684, in visit_all
d.visit_all(callback, seen)
File "C:\Games\WifeysDilemma\WDR-0.37-pc-compressed\renpy\display\core.py", line 684, in visit_all
d.visit_all(callback, seen)
File "C:\Games\WifeysDilemma\WDR-0.37-pc-compressed\renpy\display\core.py", line 684, in visit_all
d.visit_all(callback, seen)
File "C:\Games\WifeysDilemma\WDR-0.37-pc-compressed\renpy\display\screen.py", line 481, in visit_all
self.child.visit_all(callback, seen=None)
File "C:\Games\WifeysDilemma\WDR-0.37-pc-compressed\renpy\display\core.py", line 684, in visit_all
d.visit_all(callback, seen)
File "C:\Games\WifeysDilemma\WDR-0.37-pc-compressed\renpy\display\core.py", line 684, in visit_all
d.visit_all(callback, seen)
File "C:\Games\WifeysDilemma\WDR-0.37-pc-compressed\renpy\display\core.py", line 684, in visit_all
d.visit_all(callback, seen)
[Previous line repeated 1 more time]
File "C:\Games\WifeysDilemma\WDR-0.37-pc-compressed\renpy\display\core.py", line 674, in visit_all
for d in self.visit():
File "C:\Games\WifeysDilemma\WDR-0.37-pc-compressed\renpy\display\layout.py", line 1498, in visit
self.update(self.last_st, self.last_at)
File "C:\Games\WifeysDilemma\WDR-0.37-pc-compressed\renpy\display\layout.py", line 1509, in update
raw_child, redraw = self.function(st, at, *self.args, **self.kwargs)
File "C:\Games\WifeysDilemma\WDR-0.37-pc-compressed\renpy\display\layout.py", line 1600, in condition_switch_show
return condition_switch_pick(switch), None
File "C:\Games\WifeysDilemma\WDR-0.37-pc-compressed\renpy\display\layout.py", line 1595, in condition_switch_pick
raise Exception("Switch could not choose a displayable.")
Exception: Switch could not choose a displayable.

Windows-10-10.0.22621 AMD64
Ren'Py 8.1.3.23091805
Wifey's Dilemma Revisited 0.37
Mon Oct 23 06:04:30 2023
```
 

Astriedax

Member
May 15, 2017
245
352
Edgy. My feelings are hurt. .... aaand moving on.
So you're complaining there are too many paths and that there aren't enough paths. Great. Lets pretend the two aren't mutually exclusive complaints and take them at face value.
I don't know if you don't know how to read, or if you're just taking what I said, and creating your own story out of context, in order to win an internet argument in a porn forum.

"am loving this game, and I love it when a game gives me meaningful choices. Especially ones that open up new paths."

No it doesn't, not applicable.


The developer has to work on 6 paths minimal, but the player can choose up to 3 in each playthrough. Even then, the player has to get every single possible score point into the desired path, othewise he'll lose the scenes.

In practice, You the game asks, do you want Bull A or Bull B. Player chooses. Okay, 3 out 6, paths still avaliable.
Now from these 3 out of 6, you need to get and maintain a perfect score, then you'll be locked into 1 out 6 for the rest of the game. If player fail to maintain, then player will not see any new scene or incomplete scenes, which leads to 0 out of 6.

And from this most likely 1 or 0 out of 6, when or if, the developer do update that specific path, it will get so little content, that it isn't even worth to bother. Which is the only thing that I've spoken in my post, then I left an open rhetoric question for which was "is it the best model?" IDK, maybe it is, maybe it isn't.
I didn't mention any other of this as what I just did now, but since you're putting words on my text and creating your own version of it, now I have to address this.

And btw, your reply was so out of the place, so off topic that I won't ever bother to answer anymore of that. I don't mean it as offense, but instead as a fact, facts aren't offenses. You do have a serious deficit of attention, it shows.
 

Drak3

Member
Jul 26, 2019
112
89
Ok, I've got through the latest version with the Extreme thing, whatever it's called. So, if I was the dev, this is how I would continue this story/game. Wifey is officially Jamal's girlfriend and he's on record that he is trying to take her away from Hubby. Wifey still loves her husband (God knows why) and Hubby still wants to keep his wife (in my version). As Wifely gets further corrupted by the drugs and sex, she starts seeing her Hubby as a plaything for entertainment. She has him eat out her pussy and ass, when she gets home, full of cum in all her holes. Against Jamal's demands, she still fucks her husband without a condom, he is her husband after all.
All of Jamal's friends and business associates have been asking to fuck Wifey and finally, Jamal decides to pimp her out, like the whore she is. He has her dress super slutty and heavy makeup. Every hole she has is for sale and there are plenty of buyers. There will be gangbangs, if enough money is paid, they can treat her any way they want. Slap her around or even beat her. Jamal has her get a big QoS tramp stamp.
She eventually gets pregnant by somebody, she doesn't even know who the father is and she is still being used as a whore even as her belly grows. Around the 5th or 6th month of her pregnancy, she comes to her senses realizing that Jamal doesn't really love her and is only using her for financial gain.
She quits the Club, and leaves Jamal (he's done with her anyway), reconciles with her husband, has her baby when it is due, and it turns out luckily to be her husband's baby.
They are still locked into the sharing route, but this time it's with Hubby's friends and family, father-in-law, brothers-in-law, and uncles too.
That's a print, Mr. DeMille.
(Oh, they get a Great Dane for the family pet, but you guys don't want to go there, do you?)
I woud like to see hubby licking her when she gets fuck.
 
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Turret

Forum Fanatic
Jun 23, 2017
4,217
7,208
You have 2 bull choices at early game, and it will be locked forever afterwards.
Each path requires a specific amount of score points, otherwise you'll be dropped into the lowerst possible one.
There aren't many options, there are only 3 paths per bull, of which you need to get as many score points to unlock every scene, otherwise you'll miss content. Hardly anything that would remotely resembles meaningful choices. More like a treasure hunter for score points, that you need to know where to get it from, otherwise you'll miss scenes.
Pardon me, but that is an argument with a tunnel view, since it is not so!
WDR has a fork with 2 friends&rivals blocks, Kati/Jamal and Lee/Davis, which differ in tone and nuance no matter the route you take. Once you decide which side you play through this time, there are 3 major paths (full romance, sharing/swinging and NTR) with several subroutes, which influence the story and tone of it. For example, you could take a "two buddies share the wife, all three are onboard with what happens" or "a consensual cucking, but very heavily into voyeurism".

While it is partly correct that you should build up your scores and traits, you do not need max points everywhere or often, normally only for one of the specific subpaths. Traits can only be accessed if you do make some meaningful choices before, see just e.g. "exhibitionist", which is easier to get on the romance and happy sharing routes, whereas it is extremly difficult to impossible to get on hard NTR, because for this trait to be gained, you need a loving couple exploring together what they like and not like in the bedroom.
Likewise there is the option of "tactical snoop" skill use, since while snooping generally leads towards (harder) NTR, the events differ in severity and in a (very) few cases are usable even on the romance and sharing routes. It is also important with snooping to know that enabling a snoop event, but not(!) snooping it directly has fewer and milder consequences. Hence the tactical snoop moniker.
There are quite some meaningful choices to be made inthe game on all (sub)routes, since the stories differ in part rather dramatically and you cannot see all content in one playthrough, since the storylines differ much depending on your decisions.
 

Astriedax

Member
May 15, 2017
245
352
Pardon me, but that is an argument with a tunnel view, since it is not so!
WDR has a fork with 2 friends&rivals blocks, Kati/Jamal and Lee/Davis, which differ in tone and nuance no matter the route you take. Once you decide which side you play through this time, there are 3 major paths (full romance, sharing/swinging and NTR) with several subroutes, which influence the story and tone of it. For example, you could take a "two buddies share the wife, all three are onboard with what happens" or "a consensual cucking, but very heavily into voyeurism".

While it is partly correct that you should build up your scores and traits, you do not need max points everywhere or often, normally only for one of the specific subpaths. Traits can only be accessed if you do make some meaningful choices before, see just e.g. "exhibitionist", which is easier to get on the romance and happy sharing routes, whereas it is extremly difficult to impossible to get on hard NTR, because for this trait to be gained, you need a loving couple exploring together what they like and not like in the bedroom.
Likewise there is the option of "tactical snoop" skill use, since while snooping generally leads towards (harder) NTR, the events differ in severity and in a (very) few cases are usable even on the romance and sharing routes. It is also important with snooping to know that enabling a snoop event, but not(!) snooping it directly has fewer and milder consequences. Hence the tactical snoop moniker.
There are quite some meaningful choices to be made inthe game on all (sub)routes, since the stories differ in part rather dramatically and you cannot see all content in one playthrough, since the storylines differ much depending on your decisions.
Well, I did struggle enough just to get in the main route and to maintain it, leave alone explore any of these subs.

I don't think that scenes that will never be discovered are a bad thing, but they do take more time to develop as a consequence.
Generally speaking, this type of thing is more reasonable with a team of devs, than a single person, so the workload can be shared, instead of overburdened.

I think this game could use a in game walkthrough. Anyways, I don't have anything else to add to this discussion.
 
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3.90 star(s) 32 Votes