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SortaLewd

Member
Feb 26, 2019
381
515
Nice screenshots, but the more screenshots I see of this game the more I wish the devs would have opted into a proper character creation. At this point after following WL for some years, I've noticed a lot of the female human characters have similar faces, and it's getting old seeing similar faces. The characters themselves look nice, but the customization options don't offer enough to make them feel diverse.
 

djr7

Member
Mar 20, 2018
184
433
Custom contant as in watch poses. I've seen people use WL to make images/short clips for their porn story/game.
But lets not forget that this is supposed to be a GAME.
well there's the basics of custom animations sure, but you can also make your own mechanics and events, basically you can make a wide range of interactive games if you wanted to.
I was able to make the foundations for a FNAF style game that had all the basics, power meter, interactive camera controller, UI mouse interaction for opening/closing doors, or clicking on various other things, collectibles, scripted "enemy" characters that move to various locations and do different things based on what state the doors are in (open/closed)

Honestly I doubt there's any "game" project out there that has this amount of usability. also yea if you want this to be an actual "game" then you just gotta wait till it's finished, that's how it works, these are development builds, not early access or beta ready builds.
 

AraKnus

Active Member
Sep 30, 2021
708
816

LjQujd

Member
Jul 18, 2020
207
727
Will these be shareable?
Bone controls are a fresh new feature, so it's currently not easily shareable, let alone doable as a face sculpting method or sex animation sculpting. However, I think it might grow very powerful for the future just as much as the animation editor.

The Lara face I sculpted shows a potential. It's very doable to use the bone control objects to sculpt, but we will need some kind of additional feature to bake those sculpted modifications to the character so that they animate properly with the pose and sex animations (the Lara face I made stays like that with the pose no matter what facial emote I choose, and it can't be transfered to a sex animation character either).

Here's hoping that this will at least be looked at and considered.
 

SortaLewd

Member
Feb 26, 2019
381
515
Bone controls are a fresh new feature, so it's currently not easily shareable, let alone doable as a face sculpting method or sex animation sculpting. However, I think it might grow very powerful for the future just as much as the animation editor.

The Lara face I sculpted shows a potential. It's very doable to use the bone control objects to sculpt, but we will need some kind of additional feature to bake those sculpted modifications to the character so that they animate properly with the pose and sex animations (the Lara face I made stays like that with the pose no matter what facial emote I choose, and it can't be transfered to a sex animation character either).

Here's hoping that this will at least be looked at and considered.
Some of you guys are really creative with the Sandbox tools. Didn't even think to attempt messing with bones to customize faces.
 

djr7

Member
Mar 20, 2018
184
433
someone was making fnaf map for that, is it finished?
nope, my proof of concept was a success, but I needed more tools to work with at the time.
Currently I have about everything I need, custom animations are now WAY easier to make, and with the ability to mod outfits and stuff there's way more options for custom characters and assets. the biggest problem is that the scale of the project was too big for just me. attempting to code multiple character's with unique interactions without conflicting problems would be a full time job.

I'm going to be aiming for something similar down the road though but at a smaller scale. Once I'm finished with my first custom clothing outfit I'll be looking into making a Mal0 (scp-1471-a) mod outfit, and with that I will be making a fnaf-like game with just the one Mal0 character, so less conflicting script stuff, more single focus character to work with.
 
Jul 19, 2023
105
57
nope, my proof of concept was a success, but I needed more tools to work with at the time.
Currently I have about everything I need, custom animations are now WAY easier to make, and with the ability to mod outfits and stuff there's way more options for custom characters and assets. the biggest problem is that the scale of the project was too big for just me. attempting to code multiple character's with unique interactions without conflicting problems would be a full time job.

I'm going to be aiming for something similar down the road though but at a smaller scale. Once I'm finished with my first custom clothing outfit I'll be looking into making a Mal0 (scp-1471-a) mod outfit, and with that I will be making a fnaf-like game with just the one Mal0 character, so less conflicting script stuff, more single focus character to work with.
Ok. From his patreon.

1719540137354.png

He is really working on it seems. :poop: :poop:
 

Rozium

Newbie
Apr 21, 2020
58
97
Do do I fix the texture glitch again? I saw someone wrote on some other page some sort of DX11 launch option.
What's that launch option?
 

Hehe not bad

New Member
Feb 15, 2021
3
0
Any idea game run fine until loading screen to the game its instanly force close,i have average Spec so its not the problem but un menu its run fine any ide??
 
Mar 18, 2018
210
258
Do do I fix the texture glitch again? I saw someone wrote on some other page some sort of DX11 launch option.
What's that launch option?
You don't need to add -dx11 in the game's shortcut anymore. You can now directly choose DirectX 11 shading in the game's graphics API menu
 
3.80 star(s) 186 Votes