AraKnus

Active Member
Sep 30, 2021
749
868
I might be tripping, but I remember a developer saying that it wont ever be a thing unless it was heavily request by patrons or something.
The closest they would do is add inflation appearance, which they already added that, so you could roleplay your own way in sandbox, but as far as gameplay or lore goes it won't be a thing.
yes, you are right, it is in-game called 'cum-inflation' on character creation assessories items and options
(we hope for new upcoming game update here in August 2023) (y) we recommend visiting official dev blog diary listing
all recent improvements & bug fixes.
 

Aguoifds4389

Newbie
Dec 15, 2021
24
19
My 1/5 review got removed. Apparently I didn't "give an explanation as to why said game is good or bad", so I'm reposting here
Grossly overhyped cashgrab. 10/10 marketers, 2/10 game developers. Games made 20 years ago blow this away. There's pretty much no difference between this and other 3d shovelware. It doesn't deserve $1.2M annually.
 

Unreal 6

Member
Jan 21, 2018
244
121
My 1/5 review got removed. Apparently I didn't "give an explanation as to why said game is good or bad", so I'm reposting here
evry game like this so far made throw patreon suport money never got finished ever ;D so to my patreon games usualy = never finished cash drianers
 

AraKnus

Active Member
Sep 30, 2021
749
868
pasting the entire Patreon Development Update 28.07.2023 just in case someone here is interested:


New progress report :

Level:
We worked on some feedback regarding Apoc and also added more details to the blockout. We also cleaned up parts of the world map during the material rework and switched all the different blockout master materials to a single one

Code:
Continuing to make progress on the processing range.

Character:
The model and textures for Rad are pretty much finished. Next week we will probably make a version with fur, although this fur-less one looks pretty cool too. We are also working on a very nice Maya sandbox outfit that will fit perfectly with Agon



Animations:

The animations for the Maya x Shiva minigame and especially the emotional dialogue preceding it are well underway. We finished the last few Maya x Kral (Agon) sandbox animations early this week. Now with the addition of Rad we are doing a similar set for Maya x Djablo (Rad) too.

Design:

This week our design team worked on the combat AI system and editing workflow as well as item and character progression, including levelling curve, character attributes and stats, unlockable perks, itemization and build variety.
We also designed the special attack logic for the planned weapon classes.
Continued progress on several cutscene blockouts.

source:
 

Unreal 6

Member
Jan 21, 2018
244
121
how unreal 5 works out on the first game relesed on it seams like the engine works best on 16 core cpu with a 2060
 

Unreal 6

Member
Jan 21, 2018
244
121
i dono this unreal 5 hype train from the tech guy perfeormence from remnent 2 that uses u 5 its unoptimized and working curently with out shudering on a 16 core cpu and only with dlls upscaling on
 

VamJamA4

Member
Dec 23, 2021
290
432
I might be tripping, but I remember a developer saying that it wont ever be a thing unless it was heavily request by patrons or something.
The closest they would do is add inflation appearance, which they already added that, so you could roleplay your own way in sandbox, but as far as gameplay or lore goes it won't be a thing.
Is there a way to either disable or increase the limit of body part scaling, for example: making breast larger than what is possible by default? I know it presents issues with clipping if you get too extreme but personally the only thing holding me back on this is the tits just aren't big enough.
 
3.70 star(s) 196 Votes