leave the hospital in the direction you enterd it , go straight ahead to the lake which is on the left. short before the fishing woman there is a path trough the lake. run trough the lake and on the hill on top you find him. talk to him and lie.afterwards follow the footsteps , at the and you will find him as a feral. kill him and go back to the hospitalWHERE DID YOU FOUND HIM?
This is what I don't understand. Why do you want to spend so much time in Edit Mode? I don't mind edit mode, you can create a cool scene, but I definitely don't want to be jerking off while in edit mode, nor do I want to spend hours & hours in edit mode.Oh okay, you mean "Play" mode, I'm sorry. I've never wanted to manually swap cameras in Play mode, only in edit mode.
We shouldn't have to code or use the event system just to cycle possess cameras. FYI, possess is a term used in Unreal Engine, but if you already knew, n/m.But I thought you couldn't possess a camera without a "Possess" event bound in Play mode anyways.
Yes. If the lead dev actually knew what he was doing, he'd understand that two object types should be cyclable in Play Mode: Character & Camera.So I think I understand correctly now, you want it so that in play mode, once a camera is possessed, you'd be able to swap between them in play mode just like in edit mode?
For years I've tried to get AdeptusSteve to define what the sandbox is. Is it truly a sandbox? If so, then play mode is massively neglected, but if he changes the name to SCENE VIEWER, like you just said, then it would make sense that most functionality would be in EDIT MODE. So, I see your pointIf play mode was the goal, then I would see it being used for a scene viewer or player made game
Yes, binding a hotkey to a camera for play mode is a great idea. Was that added recently? If so, that's a step in the right direction., but then usually I'd just assume it'd be better to swap with specific hotkeys to each camera, or a simple button event. Other than that I couldn't think of uses for it, what did you have in mind for it if you know?
i already do it but still crash
- Right click the shortcut and select "properties"
- Type -dx11 at the end of the target field (with a space to separate it from the rest of the text in that field), press "OK"
- Play the game through the shortcut
i get your logic, but it is unfair to the people who are paying. Who would want to support someone who never finishes the product you support them for?For a game that has been in development for 7+ years it is not normal at all but you can see some people in this thread argue it is perfectly normal.
Who in their right mind finishes a patreon game? What is the point? Why would anyone stop flow of the money from patreon by finishing their game?
Doesn't work since October release. My hope is that when UEVR is released we will not need Wild Life VR to work, just run it through UEVR.vr no longer works at all, and if we try to launch it, the game and steamvr crash completely.
is it because of this new version, or is there something to change?
Yeah!I wish sandbox Jenny would get some more outfits. She has literally the best body in the maya skeleton group.
Having to click 303948394 times to perform one simple action, with your dick in your hand, is a big deal, it's annoying as hell. Any serious porn sandbox'ish product takes click optimization seriously.I regret starting this conversation. I don't think it's that big of a deal.
Hmm, I wonder why they do not fix these problems. Oh right, they don't have to, because these people exist:Having to click 303948394 times to perform one simple action, with your dick in your hand, is a big deal, it's annoying as hell. Any serious porn sandbox'ish product takes click optimization seriously.
Next time you jack off with Wild Life Sandbox, count how many clicks it takes to do everything.
Also, when you possess Max and enter first person POV, the camera is inside his head, why can't they just fix such a simple thing?
They have LookAt functionality on Add Pose Character, but not on the Add Character character, do you realize how stupid that is? It's terrible, terrible design.
Dude, the Add Pose character can't even walk after all these years, they literally have MOVEMENT code already written, just plug it in via the blueprint FFS, lol.
Wild Life fanboys said:But the thing is you just don't understand the fact that game development is extremely hard and takes billions of years and requires budget in trillions of $.
Hmm, I wonder why they do not fix these problems. Oh right, they don't have to, because these people exist:
When you see things like this, you understand how the suckers exist. They cannot be challenged or wrong, the idea they are just being suckered is incomprehensible. So no matter how outlandish they will continue to make up reason after reason for why it's not a scam, it's taking a normal amount of time to them blah blah etc.View attachment 3220081
Personally, I use that as little as possible. I think it's a sane thing to get your opinions challenged.
Unless you don't want to think too hard and/or risk to admit with shock and horror that you could have been wrong.
Or if the people in question clearly cross the lines of what's tolerable to read.
But hey, to each his own after all
Everyone was memeing on Star Citizen as a Kickstarter scam until Cloud Imperium released an extremely impressive 20 minute trailer for Squadron 42. Now those haters are all mysteriously MIA.
It is not unity 5, it is not even unity. You made a SINtax EroRRI havent touched this game in over a year only to come back to the Unity 5 version, anddddd whats with the graphics?
The answer is simple. This "game" is a classic example of a patreon porn game. It is made to scam people as long as possible and updating engine for seemingly no reason is one of the ways to do that. 7+ years of development time and this "game" is the result. And people still actually pay for this "game". Clown world.I pulled up the Newest build alongside an old build from 2022 and the older version actually looked a lot better. Why is that?
I double checked all my settings and everthing is pushed to EPIC quality, yet the characters look bland, the skin textures are flat, and the seams in the skin are somewhat uneven. Is this a new port thing? Because the graphics in the 2022 version look infinitely better. Skin details/pores are on point, the sweat, shimmer, etc are good. So what happened here?
I personally have not noticed such issues. I do however see a worse performance compared to the UE4 version. I hope we could get DLSS. Tried a different game, 'Carnal Instinct' which looks pretty nice and with DLSS on, it's smooth as butter.I meant to write Unreal, and for some reason my brain thought Unity. But it hasnt answered my question on why the graphics are shit now compared to 2022. Is it because of the port, or is it because the assets are converted to low-poly for the sake of loading?