Deleted member 1666680

Well-Known Member
Sep 24, 2019
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I'm just saying that's it's unfair to jump to conclusions especially if criticism doesn't give support to back up WHY someone feels that way about it. Like I said before, then it's just a context-less personal opinion. At the same time I'm NOT saying people can't have their own opinion on whatever, but those people can't give CONSTRUCTIVE criticism, then they're better off moving on without the worthless complaints.
Well, the OP you replied to wasn't about criticism or how loud it is. It was about the speed of development, how much can be done in what time with what budget.

Your post make it look like the Wildlife devs would have it harder because they're making a porn game and had to switch directions 30 times because fans wanted something different every 2 months, which led to a slow development.

But this isn't the case. The game is and was what it is right now from the very beginning. It was mainly a sandbox, and a singleplayer with story exists as an idea for later. It's slow because the devs don't set priorities and don't organize their project well enough. They were recording Fortnite'y like emotes with motion capture in a stage where that's one of the least things the game needed. They try to do two things in the same time: Offering casual porn and that beast stuff. The problem is, that many people don't want that beast stuff, so for a lot of fans over half of the game is literally unusable. It doesn't help that many scenes on the "casual" side are with that extra fat and disgusting man.

The devs also can't decide whether this is supposed to be a sandbox game or not. They're constantly distracted by trying to build an innovative next-gen sandbox while creating a full open world experience as if they were Ubisoft with 200 people in two different studios each. Of COURSE this will take ages with this approach. Instead of having a very good and polished story game or sandbox first, you only get alpha prototypes of both. New animations and assets are coming in too slow, but the story part also develops way too slow. As they saying goes: If you chase two rabbits at once, you won't catch either one.

Also they don't seem to hire more staff to speed up the creation of animations or assets, and everytime someone mentions it here, Steve jumps in and comes up with "you have no idea blablabla". I haven't seen their team scale up proportionally to the increased revenue.

The problem is how this project is being managed, not that there are "more critics". Good project managment is everything.

But anyways, we've discussed this many times here already. Repeating it all over and over again won't change anything.
 
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maremaremare

Member
Aug 6, 2020
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Oct 8, 2019
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Well, the OP you replied to wasn't about criticism or how loud it is. It was about the speed of development, how much can be done in what time with what budget.
Um, whoever the OP who you're referring to originally replied to a reply of mine to Steve which was just me saying "Hey, I get that. Constructive criticism is good. Unhelpful hate isn't". Whoever, I haven't been paying attention to names, seemed like they wanted to debate over the objectiveness of actual constructive criticism kinda derailing from the topic. You literally can't say anything even remotely reasonable online... there's always someone that has a problem with it.

Your post make it look like the Wildlife devs would have it harder because they're making a porn game and had to switch directions 30 times because fans wanted something different every 2 months, which led to a slow development. But this isn't the case. The game is and was what it is right now from the very beginning.
Definitely not my initial intention and I felt that I defined constructive criticism and unhelpful opinions. Maybe not. I apologize if I wasn't clear enough. However, I'm also not outright defending the Wildlife team or Steve himself. I mentioned how every dev has their strengths and weakness, maybe management isn't one of their strong suits and that could be a fair assumption to make. Maybe they never had the game they wanted 100% thought out from the start and they keep adding which causes technical setbacks and problems popping up. I personally don't know their situation so I have nothing to say neither for or against them; and since I don't know the situation and my opinion wouldn't be constructive for them.



The devs also can't decide whether this is supposed to be a sandbox game or not. They're constantly distracted by trying to build an innovative next-gen sandbox while creating a full open world experience as if they were Ubisoft with 200 people in two different studios each.

The problem is how this project is being managed, not that there are "more critics". Good project management is everything.

But anyways, we've discussed this many times here already. Repeating it all over and over again won't change anything.
About the management aspect, I agree, and poor management definitely isn't just a problem with adult game devs. It's all the time with most games anymore. Games launch at full price in Early Access - get finished 2+ years later... usually when everyone's moved on. Greedy overpriced MTXs. Cut content to be sold as DLC. Gaming overall is in a bad spot for a while now. I think that itself has a bit of an impact on peoples' vocalness on games as a whole, which is what I tried to explain as well.

I'm not trying to argue or say people aren't allowed to have their opinions but what I am saying is that if feedback isn't accompanied by what makes a person dislike something; then it's not constructive and just a diss to the game and the dev.
 
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Mick Thompson

Newbie
Sep 25, 2019
41
62
There is one on both of the discord servers

For importing models from Blender, you first need to save/export it as a compatible file type (.obj is fine), then when in the sandbox editor, under the Prototype section of objects there is one called User Mesh. Place the User Mesh and find where it asks for a Mesh Path and select the .obj file you made. Then you can save it as a Collection to use it again in the future
Thanks for the instructions, but i cznt find prop like this in discord. Can u give the name of it?
 

limesseur

Active Member
Oct 7, 2019
510
442
Thanks for the instructions, but i cznt find prop like this in discord. Can u give the name of it?
It may have been deleted on discord, because I can't find it either. There was a heels prop though once upon a time. Some of the character mods might have heeled shoes with them, but other than that I think the heels may have been deleted
 
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procher

New Member
Jul 12, 2018
1
0
Is there a way to use the Custom Materials menu to edit characters?
Or something similar. I wanna put womb tattoos on some characters
 

djr7

Member
Mar 20, 2018
210
464
Is there a way to use the Custom Materials menu to edit characters?
Or something similar. I wanna put womb tattoos on some characters
only way to do that is with Mods, there's some tutorials on how to do this in the official discord and possibly also in the Wild Sanctum discord.
 

GerP1

Newbie
Nov 4, 2022
62
64
Asking some help with the Sandbox:

- So I've issue where I try create camera system that reacts to sex scene change/index change (idk what's the right word).
- Currently I try to trigger camera changes using ''on switched to index'' -event dispatcher to change cameras (angles) when sex scene changes from the list as scene goes on. However I'm not sure if this event dispatcher works or if I'm fault in here, most likely me but I wonder how other people would do this.

So my set up is:
-Sex animation
-- On switched to index -> set option value (value field: onSwitchedToIndex;2) ->

-Camera
--possess: on switched to index -field command

However if I set 2 cameras in an example (I post bellow) it just triggers one camera and keeps triggering it. Any idea how I can trigger possess when sex scene changes from anim queue like 3 and 5 for example and so forth (numbers don't really matter I guess). And only triggering when index changes to that certain list index.
 

Suiguihara

New Member
Sep 22, 2018
8
4
Does anyone know if it's posible to mix Skeleton+Skin of different characters ? I mean "Max skeleton using Bol skin" since Max is the one with the most poses (and Maya ofc) i'm not a pro with custom stuff tbh but i want to know if it's posible so then i can make it happen.
 
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kivaba2844

Newbie
Nov 9, 2020
17
80
Asking some help with the Sandbox:

- So I've issue where I try create camera system that reacts to sex scene change/index change (idk what's the right word).
- Currently I try to trigger camera changes using ''on switched to index'' -event dispatcher to change cameras (angles) when sex scene changes from the list as scene goes on. However I'm not sure if this event dispatcher works or if I'm fault in here, most likely me but I wonder how other people would do this.

So my set up is:
-Sex animation
-- On switched to index -> set option value (value field: onSwitchedToIndex;2) ->

-Camera
--possess: on switched to index -field command

However if I set 2 cameras in an example (I post bellow) it just triggers one camera and keeps triggering it. Any idea how I can trigger possess when sex scene changes from anim queue like 3 and 5 for example and so forth (numbers don't really matter I guess). And only triggering when index changes to that certain list index.
The animation index event dispatcher sends out a value corresponding to the index of the animation. For example, when you switch to the first animation of the list, the dispatcher sends out a value of "0" and no other text. You can use a condition to match a camera to each value, it's a crude and easy method but it works:

Camera.png

The value A of the condition is set automatically each time the animation index changes, the value B is set beforehand, if the values match the condition will dispatch a signal, in this case to possess a camera.

Unrelated elves.

SkyroomElves_A.jpg
 

GerP1

Newbie
Nov 4, 2022
62
64
The animation index event dispatcher sends out a value corresponding to the index of the animation. For example, when you switch to the first animation of the list, the dispatcher sends out a value of "0" and no other text. You can use a condition to match a camera to each value, it's a crude and easy method but it works:

Camera.png

The value A of the condition is set automatically each time the animation index changes, the value B is set beforehand, if the values match the condition will dispatch a signal, in this case to possess a camera.
Thank you! Works like a charm. Gotta wonder how's the impact on the performance after 100 cameras and almost same amount of condition blocks lol..
 

kivaba2844

Newbie
Nov 9, 2020
17
80
Thank you! Works like a charm. Gotta wonder how's the impact on the performance after 100 cameras and almost same amount of condition blocks lol..
That crossed my mind and I figured that a more efficient process would require something unnecessarily complex involving operations but turns out it doesn't. The "Event Executer" block solves this problem very effortlessly. I'm not sure how long it has been in the game since this is the first time I've used it.

Camera2.png

Quite simple, the animation dispatcher sends the index of the animation as a value to the event executer, which then executes an event using the given value as the name of the event. So all you need to do is name the receiver on the camera the same number as the index of the animation its intended for. Have to use separate events for setting the name of the event and executing it even though they're the same event.
 

limesseur

Active Member
Oct 7, 2019
510
442
Does anyone know if it's posible to mix Skeleton+Skin of different characters ? I mean "Max skeleton using Bol skin" since Max is the one with the most poses (and Maya ofc) i'm not a pro with custom stuff tbh but i want to know if it's posible so then i can make it happen.
You would need to, as far as I know, somehow get the skeletons and models from the game, which would probably require decompiling the game. Then you would need to import the skeleton and model into a 3D modeling program like Blender, and rig the skeleton to the model you want to use. I'm only speculating about this, so I might be way off.
 
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falamy

New Member
Aug 18, 2017
10
4
how to unlock all character on sandbox mode when i press T for summon character if only some can summon but not at all
 
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