Deleted member 1666680
Well-Known Member
- Sep 24, 2019
- 1,181
- 2,158
Well, the OP you replied to wasn't about criticism or how loud it is. It was about the speed of development, how much can be done in what time with what budget.I'm just saying that's it's unfair to jump to conclusions especially if criticism doesn't give support to back up WHY someone feels that way about it. Like I said before, then it's just a context-less personal opinion. At the same time I'm NOT saying people can't have their own opinion on whatever, but those people can't give CONSTRUCTIVE criticism, then they're better off moving on without the worthless complaints.
Your post make it look like the Wildlife devs would have it harder because they're making a porn game and had to switch directions 30 times because fans wanted something different every 2 months, which led to a slow development.
But this isn't the case. The game is and was what it is right now from the very beginning. It was mainly a sandbox, and a singleplayer with story exists as an idea for later. It's slow because the devs don't set priorities and don't organize their project well enough. They were recording Fortnite'y like emotes with motion capture in a stage where that's one of the least things the game needed. They try to do two things in the same time: Offering casual porn and that beast stuff. The problem is, that many people don't want that beast stuff, so for a lot of fans over half of the game is literally unusable. It doesn't help that many scenes on the "casual" side are with that extra fat and disgusting man.
The devs also can't decide whether this is supposed to be a sandbox game or not. They're constantly distracted by trying to build an innovative next-gen sandbox while creating a full open world experience as if they were Ubisoft with 200 people in two different studios each. Of COURSE this will take ages with this approach. Instead of having a very good and polished story game or sandbox first, you only get alpha prototypes of both. New animations and assets are coming in too slow, but the story part also develops way too slow. As they saying goes: If you chase two rabbits at once, you won't catch either one.
Also they don't seem to hire more staff to speed up the creation of animations or assets, and everytime someone mentions it here, Steve jumps in and comes up with "you have no idea blablabla". I haven't seen their team scale up proportionally to the increased revenue.
The problem is how this project is being managed, not that there are "more critics". Good project managment is everything.
But anyways, we've discussed this many times here already. Repeating it all over and over again won't change anything.
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