So I've been working on and off for months on modern world party type of map that would have in the end proper UI dialogue with branching paths and custom art. Map itself is like 90-95% of done and characters have mostly been placed (need to see if I need to cull dozen or few dozens to maintain performance while making remaining of experience more interactive, aiming to around 40 fps performance with lumen on 3000 serie cards lol). I've now started doing curated camera angles and systems for all the sex scenes (would be 15-25 individual scenes depending on the scope, 7 done already but these are very quick to adjust), and after that doing the quest logic, which I've already raw layout done with art 70-80% done, so would be mostly about copy pasting a lot of work and writing reasonable dialogue. I've also 2 collectible systems in works to unlock extra scenes/rewards.
I'm now wondering what's the ideal sex scene length people would assume from such a map (which we can't save or load currently)? As of now I've 2.5-4 minute sex scenes. Is that ideal length or should they be longer? Just from game design standpoint I wouldn't want to force into 10 min cutscene you can't interrupt for example (but playing end state and exiting scene might be something I could do).
Currently there's no way to cancel/skip/return/pause animation stages (if it would be easy to implement I might look into it) since I want mostly hands free experience... Few examples attached.
I'm now wondering what's the ideal sex scene length people would assume from such a map (which we can't save or load currently)? As of now I've 2.5-4 minute sex scenes. Is that ideal length or should they be longer? Just from game design standpoint I wouldn't want to force into 10 min cutscene you can't interrupt for example (but playing end state and exiting scene might be something I could do).
Currently there's no way to cancel/skip/return/pause animation stages (if it would be easy to implement I might look into it) since I want mostly hands free experience... Few examples attached.
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