- Dec 19, 2019
- 414
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From some comments on the Patreon, some people are expecting an update on the 16th, but there hasn't been confirmation.Next update when ?
From some comments on the Patreon, some people are expecting an update on the 16th, but there hasn't been confirmation.Next update when ?
I didn't know only shills were allowed in hereif someone is unsatisfied with the production of this game, then why even partake in the thread?
Because people want to voice their complaints and criticisms. What the fuck do you think this thread is for, bootlickers only? Their patreon is right over there.but if someone is unsatisfied with the production of this game, then why even partake in the thread?
Hey, can you help me to start mod this game. Its very hard for me, if you can give me starting point what to do and where to download. I would be very thankfull :')Lara in Trouble will never get old.Anyone miss Avatar Korra?You don't have permission to view the spoiler content. Log in or register now.We got some crazy character presets in Wild Life btw.You don't have permission to view the spoiler content. Log in or register now.You don't have permission to view the spoiler content. Log in or register now.
Their dev team can't figure out how to fix blurry texture problem. If they made their game open source, we could figure out how to fix it in one weekend, and adeptus steve gets to keep all the money.My textures aren’t loading for characters and the environment in the UE5 one tho. I have good specs for pc. got a 4060 ti. Is there a fix for this?
Now I see where you're so confused on why it's taking Wild Life longer to make compared to Beasts in the Sun. BitS uses pre-made assets, it's essentially an asset flip. WL on the other hand is making most of its stuff from scratch with as few pre-made assets as possible. Hell, BitS even uses a font very similar to Elder Scrolls Online in one of the screenshots for mounting a horse."Beast in the Sun" developing by just one person and features commendable gameplay, an average storyline (which, in my opinion, is quite noteworthy for an adult game), diverse exploration across various locations, and a wide array of animations, including very good physics. Having followed the Adeptus Steve team and their work on this project for over six years, I've witnessed their impressive office space and tools.
However, I'm perplexed by the fact that the latest version of the game is replete with rudimentary placeholders and dialogs, lacks a coherent storyline or voice acting, and suffers from a dearth of engaging gameplay. The walking and combat mechanics still fall short compared to the quality of the sex animations. Consequently, I feel compelled to express my dissatisfaction, and I encourage other supporters to do the same.
It seems that the focus has been primarily on creating new characters, most of which the same map with only different textures. They lack personality, voice variations, or meaningful dialogs, rather than enhancing the overall gaming experience. The emphasis on creating more animations raises questions: is this a game or merely a collection of 3D animations?
I could express my frustration with more asshole way, but rest assured, it can't get any worse or more disgraceful than their inability to develop any game in more than six years.
Gallery and sandbox mode aren't bad things to have but that's all the game is right now and it's not what they were saying it was going to be 6+ years ago. You can go back through old development posts from 2017-2018 talking about ideas for story, world, and gameplay but it's 2024 and all of those things either don't exist or only exist in rough minimal ways.Now I see where you're so confused on why it's taking Wild Life longer to make compared to Beasts in the Sun. BitS uses pre-made assets, it's essentially an asset flip. WL on the other hand is making most of its stuff from scratch with as few pre-made assets as possible. Hell, BitS even uses a font very similar to Elder Scrolls Online in one of the screenshots for mounting a horse.
Asset flips don't take as long to make since they cut out all the modeling and rigging of character models from development, and to make maps it's just like putting Lego pieces together, and there's even tools now that can just generate levels for you, not to mention it's very possible to just find a full pre-made world asset and edit stuff in it like textures to make it "yours".
Also, BitS was not just one person working on it, it's three people working as a team on it. As another also, it seems to be focused on a story only, which of course is going to mean it has more story to it already. WL has a whole sandbox mode in it where you can make your own scenes and worlds to screw around in, and that was the main focus for a while, and at the start actually did have only one person working on it, Steve, which over time grew into a team that are now working towards making WL a high quality game that will be the whole game on release instead of an episodic release like BitS is doing.
Right now, yes, WL is a collection of 3D animations, but it's not just a fucking gallery like you're trying to make it seem. And creating more animations is a bad thing when it's a dedicated group on the team who's job it is to make the animations? Character personalities, yeah I'll give you that one, they could use a little work, but that would require extra time to work on which seems to be against you wanting the "better" game "now".
If you're sooo fucking dissatisfied, then go goon to BitS, which you seem to find oh so much better and you yourself seem to be shilling for like the disgrace that you are.
Like I said before in other posts, it's now in active development, meaning the game part is right now being worked on. I covered this point already.Gallery and sandbox mode aren't bad things to have but that's all the game is right now and it's not what they were saying it was going to be 6+ years ago. You can go back through old development posts from 2017-2018 talking about ideas for story, world, and gameplay but it's 2024 and all of those things either don't exist or only exist in rough minimal ways.
I'm not going to downplay the good work they've done on things like character models, animation quality, and scripting because they blow the fuck out of any of their competitors but it seems like those things came at the expense of the "game" part.
I would turn this game into a sort of "life simulator" focused on the sexual part at this point, I don't really know if people care enough about a story or doing quests anymore, maybe adding romances, pregnancy, marriage etc would be a good idea.Gallery and sandbox mode aren't bad things to have but that's all the game is right now and it's not what they were saying it was going to be 6+ years ago. You can go back through old development posts from 2017-2018 talking about ideas for story, world, and gameplay but it's 2024 and all of those things either don't exist or only exist in rough minimal ways.
I'm not going to downplay the good work they've done on things like character models, animation quality, and scripting because they blow the fuck out of any of their competitors but it seems like those things came at the expense of the "game" part.
As far as I knew it was always in active development and they were always working on the game part, otherwise I don't know what all those old test builds and development blog posts were for. Or those big fat stacks of cash they've been raking in for years.Like I said before in other posts, it's now in active development, meaning the game part is right now being worked on. I covered this point already.
What does this even mean? In one sentence you admit it is a collection of 3d animations but in the next sentence you say it is not just a "fucking gallery". Why are you contradicting yourself this much? What else is there? It literally is just a "fucking gallery". Did you even "play" the "game" before writing this? There is NOTHING else to do.Right now, yes, WL is a collection of 3D animations, but it's not just a fucking gallery like you're trying to make it seem.
Oh so those parts are ONLY now in active development? Meaning, they were not in active development before at any time for 7+ years, even though they were advertised/promised foreever ago? Why are shills like this?Like I said before in other posts, it's now in active development, meaning the game part is right now being worked on. I covered this point already.
Brother in Christ are you legitimately trying to argue Wild Life is literally just a gallery with clips of sex? The entire sandbox mode doesn't exist? The content created using sandbox tools doesn't exist? The WIP story mode doesn't exist?What does this even mean? In one sentence you admit it is a collection of 3d animations but in the next sentence you say it is not just a "fucking gallery". Why are you contradicting yourself this much? What else is there? It literally is just a "fucking gallery". Did you even "play" the "game" before writing this? There is NOTHING else to do.
Oh so those parts are ONLY now in active development? Meaning, they were not in active development before at any time for 7+ years, even though they were advertised/promised foreever ago? Why are shills like this?
Are you legitimately trying to argue Wild Life is more than "just a gallery with clips of sex"?Brother in Christ are you legitimately trying to argue Wild Life is literally just a gallery with clips of sex?
What do you think majority of people do in this so called "sandbox" mode? They just watch "clips of sex" then close the so called sandbox mode and the game.The entire sandbox mode doesn't exist?
"story mode" was a WIP from the beginning of this project, it is still a WIP. Even after 7+ years of development time it might as well not even exist anymore and nothing of value would be lost.The WIP story mode doesn't exist?
These so called "content" aren't even worth spending more than 10 minutes playing them. Actually "playing" might be the wrong word. It is more like watching an interactive movie game made by sony except waay more shittier.The content created using sandbox tools doesn't exist?
Nah im good, PR teams cost money and that money is much better invested in active development. Also PR teams more often than not just make the entire public communication feel very corporate and disconnected. There is certain areas of community interaction I much rather do personally.get a PR team or something
Thats totally alright buddy. Thats why we have sandbox AND story mode so more people can enjoy Wild Life the way they wantShame about the story etc, but I'd never play it
Exactly. I don't even mean to sound dismissive, it has the best animation of any game of its type. I look forward to updates.Thats totally alright buddy. Thats why we have sandbox AND story mode so more people can enjoy Wild Life the way they want