- Dec 13, 2020
- 172
- 629
Your statements are conflicting. Let's simplify.
1. Yes. For example, you control Max and invite NPC to a party; putting a group together.
2. Then in EDIT MODE, you would drag out a Bed Furniture Prop.
3. In PLAY MODE, You can press E on the bed, to use it for sex animations.
Yes, in my post, this is exactly what I explained. You drag out a bed furniture prop in EDIT MODE, then IN PLAY MODE, you can run the character to the bed, press E on it to have solo or paired sex animations on the bed. This eliminates the problem of baking furniture into a sex animation. This is a true sandbox when you can actually play it.
In gaming, it's popular to control a character and press E on furniture to trigger animations, and to be presented with a list of sex animations based upon that sitting state.
This is basic gameplay, and basic gameplay can reach the widest possible audience, because it's simple and fast to get to the sex.
I want basic gameplay. You're trying to argue that Sandbox shouldn't have basic gameplay, but I strongly disagree.
BASIC GAMEPLAY
[EDIT MODE]
1. Add Max, Add Maya
2. Add Bed Furniture Prop
[PLAY MODE]
3. Posesss Max
4. Invite Maya to Party.
5. Press E on Bed.
6. Choose bed sex animations from universal pose menu.
See, how easy that is? That's basic gameplay, it allows players to quickly get to the fapping without the need for CODING, which you seem to be advocating for. This basic gameplay makes all the sex animations more accessible in the simplest possible manner, instead of the complex nightmare the sandbox; scene viewer, currently is.
ICCH_HOW and Adeptus Steve don't understand basic gameplay + accessibility, and they don't realize people are using their product jack off; hence why there is no click/key optimization of any kind, so fapping, while trying to get what you want done, is extremely tedious with a bloated click count.
If the game was open source, I'd fix all this. You'd still have what you want, I'd get what I want, which is just basic gameplay, lol. This is why I playfully make fun of them, because they have no clue what they're doing with the sandbox, I've never seen anyone neglect basic gameplay so severely after so many years, it's nuts.
In "sandbox", Maya literally cannot sit in a god damn chair through basic gameplay after all these years, do you know how insane that is?
I have to 100% agree with this man. He gets Game Design completely. The problem with the Current Scene Viewer is its too complex for the normie. They Need something simple and accessible for the gameplay feature like he is describing in this post and you can have an advanced option like the current setup for the people who want it. The game has to be accessible for a normal person or it will never have mass appeal and will never be successful. That doesn't mean you have to water down the content but simple things like attaching the sex animations to a bed/couch/chair and with "press E on object" and then cycling though a simple menu for all variations of poses is an absolute "no brainer" in my book.
EDIT: and most importantly you can always keep and maintain a special "editors mode" allowing for advanced options for people who want that while having the simplified option for the basic game. You can have both for everyone at the same time. This is not an either/OR situation. Its like the Tomb Raider Remasters that just came out on steam that everyone's in love with. They did a faithful 1:1 rebuild of the game with better graphics and a higher framerate and a few mechanical tweaks to improve gameplay while keeping the original "soul" of the games. However, even with the changes they made all being positive they still have the ORIGINAL GAME with the original mechanics/graphics/framerate and menu screens inside their remastered game allowing you to switch between the remastered mode and the pure legacy mode of the game whenever you want at any point in the game. You can have your cake and eat it too. You can make all players happy. Any game designer worth a shit can and will do this for their customers.
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