DKOC

Active Member
Feb 1, 2019
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If they opened up modding support (it is possible with UE4; Conan Exiles did it), some modder could add in those requested fringe fetishes that Wildlife team cannot implement. So... maybe get their patrons to suggest modding toolkit as a priority development task.
 

dantekazama

Member
Aug 30, 2018
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If they opened up modding support (it is possible with UE4; Conan Exiles did it), some modder could add in those requested fringe fetishes that Wildlife team cannot implement. So... maybe get their patrons to suggest modding toolkit as a priority development task.
I think that's a BAD DECISION for a Independent Company to do that, except he's looking for DRAMA...
Imagine if they add Mod Gateway, and Lot of Modder will open their Own Patreon from Patreon Game ??
Especially if 1 of them gain 20% Income from this game Developer ??
Just read a case about Skyrim Togather with SKSE ...
That's one example for what happen if you let Outside take access to your Own Assets...
I suggest they do what they've done... if you want to Request something ?? just pay them...
I don't want a HALF DROP GAME just because of Modding Drama that lead to Money Cases...
 
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DKOC

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Feb 1, 2019
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If they did open a Patreon and started producing fringe content, they'd get banned for the same reason Wildlife team would. So it would be a non-issue.

If they opened a Patreon and were producing non-fringe content, then it would simply give users more content to play with. Then the developers could focus on their vision, whereas modders could fill in the gaps, where they think it is necessary.

As for Skyrim Together... that is a mega-mod with a very large team of developers working on it. A far larger team than the Wildlife team, I might add. So if they were making big bucks, it is understandable as those dedicated developers would need food and rent, just as much as the Wildlife team does.

I really do not understand your reluctance for modding tools. Only beneficial things comes from modding, even if someone else profits during modding.
 

dantekazama

Member
Aug 30, 2018
234
164
The reason DKOC suggested modding is because they cannot legally implement everything that people want, such as bestiality.
There's 1 Way if you really want Bestiality...
Ask them to open Subscribestar... just like Animopron did...
Again... That's depend on them if they really want to take Bestiality Request...
 

Porn_Jesus

Forum Fanatic
Jun 21, 2017
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There's 1 Way if you really want Bestiality...
Ask them to open Subscribestar... just like Animopron did...
Again... That's depend on them if they really want to take Bestiality Request...
They would have gone a different way than Patreon if they wanted that from the start. It's better to wait until the game is done and if the devs offer proper modding tools the fans can create their own stuff outside of Patreon.
 

dantekazama

Member
Aug 30, 2018
234
164
As for Skyrim Together... that is a mega-mod with a very large team of developers working on it. A far larger team than the Wildlife team, I might add.
You sure Skyrim Together have Bigger Team than Wild Life ??
As far as I know that was started from Single Person that make Scripts from SKSE Code...
But for now ?? I'm not sure if they have Bigger Team than Wild Life...
Because Skyrim Together is Script, not Modelling + Script + Animator + Sound/VA + etc...
If you really think Skyrim Together is Huge Work Load... I think SKSE need a Word from your statement...
 

DKOC

Active Member
Feb 1, 2019
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Probably. These mega-mod developments for Skyrim (ie Skyrim Together, Enderal, Skyblivion, Skywind, etc...) usually have teams of 20-100 developers. Skyrim Together is making roughly 1/3rd of Wildlife too...

So? Wildlife started as just AdeptusSteve... so not sure what to make of this comment. Most projects start with just one person.

Does it matter if they had a smaller team?

Script is often more complicated than modelling, animating, and sound. Especially if it involves net-code and keeping all clients synced. Also, it is mostly programming, not scripting. The mod would run super inefficiently if it was all scripted, and so a smart programmer will code it in a compiled language (bytecode), rather than an interpreted one (script).

SKSE was a major work too, you know. If memory serves, it took them about a full year after the original Skyrim release (11/11/11) to even offer SKSE. However to use SKSE, you have to agree to not monetize your project or seek funding... due to permissions issues... which is what caused the whole kerfluffle with SKSE and Skyrim Together, where they caught them using SKSE and monetizing their project.
 

dantekazama

Member
Aug 30, 2018
234
164
Does it matter if they had a smaller team?

SKSE was a major work too, you know. If memory serves, it took them about a full year after the original Skyrim release (11/11/11) to even offer SKSE. However to use SKSE, you have to agree to not monetize your project or seek funding... due to permissions issues... which is what caused the whole kerfluffle with SKSE and Skyrim Together, where they caught them using SKSE and monetizing their project.
Well that's what you said... If Wild Life open their Mod Gate...
That problem happen... Even Skyrim Armor Modder have Patreon now...
Even Reviewer of FREE Skyrim Mod have Patreon now...
So I think Wild Life should keep those Gate SHUT so they can avoid those Patreon Drama...
Again... I rather Swallow what they've Done than Smelling of Half Finish Game...
 

-Hellfire-

Active Member
Jun 28, 2017
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So tried this with Rift S....camera position is all bad and weird,can't play PoV (H) since you are above the character,game really need a VR position reset,tried with Oculus one but it doesn't fix anything..it was fine on OG Rift >_< (was a bit buggy but then it was working correctly)
 

DKOC

Active Member
Feb 1, 2019
988
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So people want to make a living off what they do. Why is that so wrong?

Think of it like this. Many people are youtubers and make money off ads. If it is wrong for someone to create a Patreon and profit off another game (ie Skyrim), then logically, it should be wrong for youtubers to make money as well.

You do know that you PERSONALLY do not have to use mods or mess around with a Patreon producing mods. After all you are HERE, on a site that is pirating Wildlife, so why are you trying to take the moral high ground, when it is more immoral to pirate Wildlife, rather than support it?

I think you just don't like Patreon or people making money off of the hard work they do. I may be pirating it, but I'm at least trying to help support them by submitting bugs and feedback suggestions to their feedback email.
 

dantekazama

Member
Aug 30, 2018
234
164
You do know that you PERSONALLY do not have to use mods or mess around with a Patreon producing mods. After all you are HERE, on a site that is pirating Wildlife, so why are you trying to take the moral high ground, when it is more immoral to pirate Wildlife, rather than support it?
Now why would go from Company to Personal ??
YOU ALREADY EXPLAIN 1 of the problem that Mod can Cause problem with Patreon...
Look...If you really want Wild Life Goes as your COMMAND?? That's okay you ask THEM to open MOD GATE...
I don't really care tbh... But you sure they will Share their ASSETS to Public ??
Okay I'm done here... Like I said.. Let they do What they've Done... if you Don't Like It... Just Leave It...
BTW I support 2 Artist on Patreon... I'm not support VN/RPGM artist... just Unreal Engine Stuff...
 
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DKOC

Active Member
Feb 1, 2019
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Because you are claiming that mods, and by proxy, the ones who make mods are evil and anyone that supports them are supporting a major problem in the game industry. In terms of immorality, pirating a project is more immoral than supporting a mod maker. That is why I brought it up. I would only agree that modding is bad, if it was paid modding, like the fiasco of Skyrim paid modding on Steam. Now that is something I do not support.

I'm not sure what you are referring to. What problem did I raise about mods and patreons?

Modding serves three purposes: 1) To fix an already broken game (ie Skyrim), 2) To add in content that the developers won't do, 3) To apply balance changes to make a game easier or harder / more immersive or more streamlined. There isn't enough of Wildlife to make the assessment for #1 or #3. However, more content, or more UI options, or fringe fetishes for those that want them, would only be beneficial to Wildlife. All games do better with modding, compared to games with no modding at all. Do you really think people would have kept playing Skyrim, if it lacked modding support?

Sharing which Assets? Any sound, art, animation, or anything except code, automatically is their intellectual property. If someone takes it, it is stealing and is more often punished by law than product piracy is. As for code, UE4 doesn't let you have access to compiled code assets (ie anything made with C++) and only allows access to Blueprint Scripting. If they did the majority of Wildlife's code as compiled code, a modder wouldn't have access to it. UE4 will fiercely protect developers and their assets, so it is not advisable to steal stuff from UE4 developers. If it was any other company, you might get away with it (ie stealing CryEngine assets from a developer making a game on CryEngine).

What about supporting Unity developers? There is some interesting Unity porn titles in development, such as, Viktor Black creating The Last Barbarian? I can understand not supporting VN or RPGM style games (though that one in the Fallout universe looks promising)
 

Excablecar

Newbie
Dec 7, 2018
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The thing that makes the sex animations in this game so good is that they're mostly done manually by a talented person. Mods will not necessarily have that same quality for that reason.
Having been in the Skyrim modding scene I can tell you that there are exceptionally talented animators, easily on the level of Wildlife.

What modding brings is extended free dlc of all kinds. It's content that requires the main game to acces. So if a game has decent DRM and a good price, mods can be a big selling point for that game.

What it did for Skyrim and could do for Wildlife is have user created, storydriven quests. There are a lot of great mods for Skyrim and Fallout in this aspect. It would give the wildlife team some breathing room and the great thing about modding is it's unrestricted.
Where Patreon and Bethesda draw certain lines, mods just rocket beyond it and give zero fucks.

Games that allow modsupport easily have the biggest longevity, Minecraft, Skyrim, Fallout New Vegas, GTA, UT99 (in it's golden days) to name a few.
 

156_163_146_167

Engaged Member
Jun 5, 2017
3,138
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Having been in the Skyrim modding scene I can tell you that there are exceptionally talented animators, easily on the level of Wildlife.

What modding brings is extended free dlc of all kinds. It's content that requires the main game to acces. So if a game has decent DRM and a good price, mods can be a big selling point for that game.

What it did for Skyrim and could do for Wildlife is have user created, storydriven quests. There are a lot of great mods for Skyrim and Fallout in this aspect. It would give the wildlife team some breathing room and the great thing about modding is it's unrestricted.
Where Patreon and Bethesda draw certain lines, mods just rocket beyond it and give zero fucks.

Games that allow modsupport easily have the biggest longevity, Minecraft, Skyrim, Fallout New Vegas, GTA, UT99 (in it's golden days) to name a few.
I acknowledge the benefit that mods bring, but you keep comparing Wild Life to very popular mainstream triple A titles. The amount of attention that this game gets is much, much lower than those big titles. I'm not saying that that automatically means that there will not be high quality mods, because I know how dedicated the hentai and furry community can be, but it does mean that the chances of it happening is significantly lower.
 
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