AMD and Unreal Engine games really don't like eachother (it's better now than it has been, but there is still room for improvement). Try turning down the view distance in game (don't need that anyway for closeup scenes) and turn on Radeon Chill (set your min/max FPS like 60-90). That helped me a lot on my RX 5700 XT @1440p.
P.S. Your GPU is only 61°C , it's a hotspot that is 93°C (could be a MOSFET or some other power regulating part.)
They where pretty heavily forced to else they would have lost the Consoles completely Epic is a very deep Research Partner of Nvidia.
Since Architectures equal more and more in GCN/RDNA the lines are blurring, we entering a heavy fight and Intel is going to join in.
Hotspot Temperature i think is what it refers to the Tcase temperature it's known that the HBM heats up the whole package
The heavy load comes from the Post Processing turn it down from EPIC to High, High should be very sane for any Unreal title based on Epics default Post.
Fuck, game doesn't run under win 7 anymore! Steve, are you nuts?
Unfortunately not every Indie Dev understands the relation between components and Compilers and the Windows SDKs.
Though some Unreal Devs won't support Windows 7 at all anymore because they get also forced by some Middleware to move.
Also a thing which is differentiating Indies from A Players most A Player already support Vulkan also on Windows 7, they are much more independent by now of the OS Decisions as well as long as the GPU Vendor doesn't decide to end the support the Power is up to them.
Unreal Indies are mostly forced by Epics Decisions and Timing if they don't work on the Core themselves most Unreal A Player have their own Unique Custom Unreal Engine Development with way less critical Dependencies on Epic and faster reaction time.
Didn't think to check this myself before I deleted the game but, does anyone else who's experiencing/experienced the xinput***.dll error have a controller plugged in? Unplugging the controller might help.
What I ended up doing was pulling an xinput.dll out of another game's redist folder, renaming it and dropping it into the directory with this game's .exe . Worked like a charm.
it isn't a critical Dependency it is pretty insane to make it to one, especially if it is for bound Ecosystem convenience.