At this point I`m convinced that both Wild Life and operation Lovercraft are just projects that might have started well but have since degenerated into a money milking schemes, considering how little content is being delivered in a whole year!
One has very nice models with a few animations and zero gameplay, the other has less detailed models and a bit more content, which cant be described as "gameplay" also.
And while I wouldnt criticize this if there was a single dev and his pal doing this in their spare time, no matter how much money they got, the claims that these are games developed by a bunch "senior developers" and "senior artists" and whatnot is a straight up lie, because these look like single-person projects. With moderate unreal knowledge you could make a semi-original playable RPG within 1-2 days (just the gameplay elements, AI, and a very basic layout). I mean Wild Life didnt even bother adding IK to their models, which should've been one of the first things to do in an RPG, especially one where accent is being put on the models themselves -this could be done in a day or so, and I think they they didnt even change the default UE4 font (roboto).