marmaduke

Active Member
Dec 23, 2017
502
710
It's a new modern outfit which they are making for Jenny. Hopefully other female characters can wear it too though. Except for Shey and Jadeen they all share the same skeleton I really don't understand why they are locking outfits to certain characters. Have to say that if they make a version of this with the jacket but without the tank top it would be hot.
The characters have two levels of difference: Skeletons and model. Maya and Shey for example have a different skeleton so obviously they also have a different model. Maya and Lala on the other hand have the same skeleton but still a different model, Lala is a bit thicker than Maya. Jenny and Maya also share the same skeleton but Jenny has bigger boobs and is a bit more thicc too. Because the models are different in thickness it doesnt matter too much if they share a skeleton or not, repositioning the clothing to that other model is still going to take some time and it isnt a 1-button and done thing. But from what I saw in the post they do intend to repurpose it for other characters suggested by the patrons anyway tho so it probably wont be released only for Jenny.

They also posted this on the discord.
 
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marmaduke

Active Member
Dec 23, 2017
502
710
And your opinion is any better? You seem like you think that you know it all, so how about you make what I made in two weeks? The GUI alone would probably take you four months. You honestly think making a character creator from scratch with races, hairstyles, clothes, hair color, skin color, face morphs, body morphs, tattoos, and eyebrow textures, with no experience in Unreal Engine is easy? Only takes you 2 weeks? No offense but that sounds ridiculous. Please tell me, how many Unreal engine games on here have character creators with that many options? Please tell me how many Unreal engine indie games, in general, across the entire world, have a character creator as I did there?
If my post came off as a personal attack im sorry. I never said that my opinion is better than yours, how could it be, its all just opinions and opinions are always subjective, there is no good or bad opinions. Anyway I want to apologize, I didnt mean to attack you or your work, im sure you are genuinley trying to make the best you can and want to support the community. I made my post purely based on what I saw. Clearly I didnt have enough information to make an objective and unbiased satement.


But my original point wasn't really debating how long it would take to make a game at all. My original post was stating that it wouldn't take much to add a few lines of dialogue to roleplay and increase immersion. I then added that they could add a save system that saves the NPC's position on the map. Not a save system that saves every script that is being run. Saving the location and which character you last played wouldn't cause your save games to bloat at all and it is very easily done.

It seems like they want you to play as Maya but she has small tits and I want to start playing as Tanya. It's a pain in the ass to spawn Tanya and switch characters every time I play the game. And I can't even keep my other spawned NPC's in one place. All I want to do is have all my characters in one place every time I start the game. I stopped playing the game after this
I also have to agree with you here. Come to think about it the save of position and character cant really be that hard of a task to do. But I dont really know much about it so I wont judge. I can only imagine it wasnt done so far because the community isnt really asking for it that much and there is probably other big things they are prioritizing with focus on the demo. But I really hope they add this soon, it would be a huge quality of life upgrade.
The dialogues is a bit of a different story. Making decent dialogue that works is not easy and failing at it or releasing it mid-development can damage the immersion of the game way more than keeping it dumb and mechanically straight forward until they have actual story elements, writing and dialogues. The recent split between sandbox and game and the few new story scenes they added is a big step towards more meaningful and immersive dialogues and scenes, even tho the current scenes from the fisher village quests do suffer from what I said earlier in that the dialogues feel very unfinished and half-assed and dont really make me immerse in the story. Lets hope the next build has that part of the game also improved.
 

DKOC

Active Member
Feb 1, 2019
988
1,010
LubricatedKitty

Nothing is much fun without a GUI. Or having to manually create a GUI from scratch with code.

As for painless Dialogue, does it allow for branching dialogue trees, different options that have different effects on the character, and allows it easily to import voice lines into it?

As for painless Quests, does it allow you to make complex quests types, or only the basic types (ie fetch, kill, scout)? Most people only like the basic types for side missions, so you'd still have "pain" with making the more complicated types I'd imagine.

OK. So you fixed up your sex system. Got a more recent video of that, to show off what you accomplished since the two prototype video trailers?

I'm sure the developers of Slige, said the same thing about procedurally generated Doom levels, but anyone who plays them can tell they were procedurally generated. Have a video of your procedurally generated world, so we can see what you mean?

Actually a lot of developers do use Daz characters, but maybe not in UE4. She Will Punish Them, built in Unity, uses Daz characters, as an example.

So you change up the animations... how is clipping? Did you eliminate that? Like in the prototype videos, there was a lot of clipping, like with clothes on bodies.

And yes, keeping spawned locations and last played character would be a nice quality of life feature, for Sandbox. I too don't like Maya, but I prefer Serenia, personally.
 

savagesix

Member
Jan 30, 2019
169
166
the last time I played this it was a glorified tech demo with a handful of half-implemented missions and sex scenes. Is it more of an actual game now?
 
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Mar 28, 2018
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LubricatedKitty

Nothing is much fun without a GUI. Or having to manually create a GUI from scratch with code.

As for painless Dialogue, does it allow for branching dialogue trees, different options that have different effects on the character, and allows it easily to import voice lines into it?

As for painless Quests, does it allow you to make complex quests types, or only the basic types (ie fetch, kill, scout)? Most people only like the basic types for side missions, so you'd still have "pain" with making the more complicated types I'd imagine.

OK. So you fixed up your sex system. Got a more recent video of that, to show off what you accomplished since the two prototype video trailers?

I'm sure the developers of Slige, said the same thing about procedurally generated Doom levels, but anyone who plays them can tell they were procedurally generated. Have a video of your procedurally generated world, so we can see what you mean?

Actually a lot of developers do use Daz characters, but maybe not in UE4. She Will Punish Them, built in Unity, uses Daz characters, as an example.

So you change up the animations... how is clipping? Did you eliminate that? Like in the prototype videos, there was a lot of clipping, like with clothes on bodies.

And yes, keeping spawned locations and last played character would be a nice quality of life feature, for Sandbox. I too don't like Maya, but I prefer Serenia, personally.
Yeah, actually the dialogue and quest system allows for both of those things. Before moving to the next line of dialogue or quest point, you have a condition object you can put in to specify any condition possible. Then you can simply execute an event when you reach a dialogue point or a quest point. This is a simple system that handles a lot of things. There are also branching dialogue paths. None of this is my work though the plugins handle this all for me. But there's no way for anybody to tell if I change the UI.

As far as my new sex system, I don't have a video of it yet. But it's more like Skyrim and less like wildlife. Much less control available to the player, the player just chooses which type of position depending on dialogue. There are somewhat bad clipping issues and there will likely always be clipping issues because of morph targets, etc. But I can always fix it later. Clothes clip too but I can hide the skin underneath when it releases.

I don't have a video of how it works, but the idea is simple. Create the world, (I'm not procedurally generating the world, I'm procedurally generating the building information to make the building functional for the game), Place trigger boxes over every town and city. Get all buildings within the trigger boxes in the world, get the city they're located in and save it, get their location and save it, (the process would take a few paragraphs to write down) then take that information and respawn the houses and assign each building with procedurally generated info like establishment type, establishment name, max workers, reputation, fame, etc. Eventually, I want to give the player the ability to own and run their own establishment and even kingdom by giving them each their own stats. It's just a framework though, not a feature.

My game is less focused on sex as it is focused on questing, roleplaying, and factions. There are a few main reasons I'm making this game. 1 Pretty much no sex games out there have a sex skill stat for your player. If my character had a high sex skill, I want the NPC my player is having sex with to be absolutely stunned with his/her prowess. Also if my character has done a lot of cool stuff, he should be famous, so fame and beauty will allow people to approach him/her and talk to him/her differently. 2 I absolutely loved the familiar faces Skyrim mod and wanted to give the player the power to play with characters from his/her other saves. 3 I like anime with guilds and pirate crews. 4 I want as many roleplay options as a fantasy setting gives. Even if it's basic and very rudimentary.

Daz characters look different in UE4 than they do in Daz Studio, Unity, or Blender. I have some pictures of what they look like below. This was about a year ago so some improvements have been made and I think they look much better than what was shown 2 years ago. Here's my discord with more info

As far as quests, I'm not a AAA developer so I'm not really making complex quests. It's more so go here then go there. It seems every other game on here does this too, including games like corruption of champions 2. There can kill quests, location quests, Delivery quests, Gather quests, Escort quests, Rescue quests, Assassination quests, etc. All quests have one thing in common, they have to meet certain conditions to be satisfied. As long as you let the quest system know that the quest condition is satisfied and the condition is met, the player either fails or passes the quest. You can create functions, events, and inputs to make the process easier as well. Quest types like scouting and tailing are more difficult.
 
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If my post came off as a personal attack im sorry. I never said that my opinion is better than yours, how could it be, its all just opinions and opinions are always subjective, there is no good or bad opinions. Anyway I want to apologize, I didnt mean to attack you or your work, im sure you are genuinley trying to make the best you can and want to support the community. I made my post purely based on what I saw. Clearly I didnt have enough information to make an objective and unbiased satement.




I also have to agree with you here. Come to think about it the save of position and character cant really be that hard of a task to do. But I dont really know much about it so I wont judge. I can only imagine it wasnt done so far because the community isnt really asking for it that much and there is probably other big things they are prioritizing with focus on the demo. But I really hope they add this soon, it would be a huge quality of life upgrade.
The dialogues is a bit of a different story. Making decent dialogue that works is not easy and failing at it or releasing it mid-development can damage the immersion of the game way more than keeping it dumb and mechanically straight forward until they have actual story elements, writing and dialogues. The recent split between sandbox and game and the few new story scenes they added is a big step towards more meaningful and immersive dialogues and scenes, even tho the current scenes from the fisher village quests do suffer from what I said earlier in that the dialogues feel very unfinished and half-assed and dont really make me immerse in the story. Lets hope the next build has that part of the game also improved.
Yeah, my bad sorry for the aggression. Yeah, dialogue is definitely more than just a few lines. A lot of variation is required in some cases. I don't really mind repetition if there are 3 different variations to a dialogue line, but if NPCs are repeating the same thing over and over again it can get a little annoying and uninspiring for some people.
 
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aifman7

Active Member
Oct 25, 2017
695
1,935
Finally built a new computer that can handle this game at max settings without breaking a sweat. Absolutely beautiful game, I really look forward to a few years down the road when they've got more "game elements" implemented and there's better context for all the fantastic animations they've crafted.

Semi-relatedly, anyone have recommendations for other graphically-intensive games with similarly exceptional graphics? I need more adult games that can push my rig to its limits. For science, you know.
 

DKOC

Active Member
Feb 1, 2019
988
1,010
Well you could try an extremely heavily modded Skyrim, with 4-8k textures, HDT Physics for everything, and SexLab Framework.

Otherwise, I can't think of a high-end graphically intensive game that has excellent sex mechanics. But if you wanted high-end ones with "some" sex, you could do Witcher 3 or Cyberpunk 2077 and then mod it further.
 
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Deleted member 2033516

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They need more cupless bras and nipple piercings. I'd finance that and futa WITH balls and no cunny.
 

DaisyChained

Newbie
Feb 3, 2019
72
200
after literally trying every other 3d porno game, mod etc on the market I've come to realize just how good the animations in this are... Most other games, hell even animations, have "penetration" that's literally just the penis model clipping through whatever it's supposed to be fucking. Kudos to AdeptusSteve!
 

Doomlord01

Member
Feb 13, 2018
102
28
Maybe it's just a me thing, but has anyone else had issues downloading off anything other than mega?
Cause mega doesn't let you download the whole current build, so i'm forced to go for the other ones.
But by the time it's like halfway downloaded, it usually stalls and fails. And i lose all the download progress.

And on a decently limited internet plan... well.... you can see how that's frustrating.
Mega would solve it if they didn't have that insanely low download max (since you can pause and restart downloads with no lost progress).

Anyone got any ideas on a solution?
 

Hoopsneedle

Newbie
Dec 13, 2020
20
74
after literally trying every other 3d porno game, mod etc on the market I've come to realize just how good the animations in this are... Most other games, hell even animations, have "penetration" that's literally just the penis model clipping through whatever it's supposed to be fucking. Kudos to AdeptusSteve!
I absolutely think so too. It has the best sex animations/simulation Ive seen so far in a game. That's why I worry that they might get lost in the enormous and easily overwhelming task of creating a huge open world action adventure around the sex scenes (and on an equal quality level). Imho they should focus on the presentation of their already outstanding gem, polish it further and keep the rest simple, but rocksolid. Eliminate unnecessary development risks and get it out while its still hot. There are already other great sex games in the making for sure...
 

Gohan007

Member
Aug 4, 2017
327
413
Maybe it's just a me thing, but has anyone else had issues downloading off anything other than mega?
Cause mega doesn't let you download the whole current build, so i'm forced to go for the other ones.
But by the time it's like halfway downloaded, it usually stalls and fails. And i lose all the download progress.

And on a decently limited internet plan... well.... you can see how that's frustrating.
Mega would solve it if they didn't have that insanely low download max (since you can pause and restart downloads with no lost progress).

Anyone got any ideas on a solution?
Use any of the other dl sites, I personally get it through nopy; use the torrent or get Mega Pro.
 

DKOC

Active Member
Feb 1, 2019
988
1,010
Doomlord01;

I personally use Nopy, or google drive if someone posts a link.

But if you have a limited download limit plan, you could buy Mega Premium, which would allow downloads of any size. Its just that the free version, is a 5gb cap.

You could in theory use a torrent, but if you seed, then that eats up your download limit.
 
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